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    Searched refs:shadeModel (Results 1 - 6 of 6) sorted by null

  /system/core/include/pixelflinger/
pixelflinger.h 230 void (*shadeModel)(void* c, GGLenum mode);
  /frameworks/native/opengl/libagl/
light.cpp 104 c->rasterizer.procs.shadeModel(c, GL_SMOOTH);
105 c->lighting.shadeModel = GL_SMOOTH;
640 c->lighting.shadeModel = mode;
texture.cpp 262 ggl->shadeModel(ggl, GGL_FLAT);
748 c->rasterizer.procs.shadeModel(c, GL_FLAT);
826 c->rasterizer.procs.shadeModel(c, GL_FLAT);
    [all...]
context.h 330 GLenum shadeModel;
array.cpp     [all...]
  /system/core/libpixelflinger/
pixelflinger.cpp 759 GGL_INIT_PROC(procs, shadeModel);

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