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Searched
refs:shadowFB
(Results
1 - 4
of
4
) sorted by null
/external/qemu/distrib/sdl-1.2.15/src/video/wscons/
SDL_wsconsvideo.h
64
int
shadowFB
; /* Tells whether a shadow is being used. */
SDL_wsconsvideo.c
214
private->
shadowFB
= 0;
218
private->
shadowFB
= 1;
222
private->
shadowFB
= 1;
226
private->
shadowFB
= 1;
230
private->
shadowFB
= 1;
271
if (private->
shadowFB
&& private->blitFunc == NULL) {
306
if (private->
shadowFB
) {
367
if (private->
shadowFB
) {
467
if (!private->
shadowFB
) {
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
BasicShadowRenderer.java
60
private FrameBuffer
shadowFB
;
76
shadowFB
= new FrameBuffer(size, size, 1);
78
shadowFB
.setDepthTexture(shadowMap);
179
r.setFrameBuffer(
shadowFB
);
PssmShadowRenderer.java
123
private FrameBuffer[]
shadowFB
;
171
shadowFB
= new FrameBuffer[nbSplits];
186
shadowFB
[i] = new FrameBuffer(size, size, 1);
189
shadowFB
[i].setDepthTexture(shadowMaps[i]);
192
shadowFB
[i].setColorTexture(dummyTex);
391
r.setFrameBuffer(
shadowFB
[i]);
Completed in 195 milliseconds