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    Searched refs:slotMask (Results 1 - 5 of 5) sorted by null

  /frameworks/native/include/gui/
IGraphicBufferConsumer.h 148 // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
153 virtual status_t getReleasedBuffers(uint32_t* slotMask) = 0;
BufferQueue.h 261 // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
266 virtual status_t getReleasedBuffers(uint32_t* slotMask);
  /frameworks/av/media/libstagefright/omx/
GraphicBufferSource.cpp 725 uint32_t slotMask;
726 if (mBufferQueue->getReleasedBuffers(&slotMask) != NO_ERROR) {
728 slotMask = 0xffffffff;
731 ALOGV("onBuffersReleased: 0x%08x", slotMask);
734 if ((slotMask & 0x01) != 0) {
737 slotMask >>= 1;
  /frameworks/native/libs/gui/
IGraphicBufferConsumer.cpp 262 virtual status_t getReleasedBuffers(uint32_t* slotMask) {
269 *slotMask = reply.readInt32();
413 uint32_t slotMask;
414 status_t result = getReleasedBuffers(&slotMask);
415 reply->writeInt32(slotMask);
BufferQueue.cpp     [all...]

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