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Searched
refs:sqx
(Results
1 - 2
of
2
) sorted by null
/device/generic/goldfish/camera/
EmulatedFakeCameraDevice.cpp
296
int
sqx
= ((mCcounter * 3) & 255);
local
297
if(
sqx
> 128)
sqx
= 255 -
sqx
;
301
drawSquare(
sqx
* sqsize / 32, sqy * sqsize / 32, (sqsize * 5) >> 1,
/external/jmonkeyengine/engine/src/core/com/jme3/math/
Quaternion.java
296
float
sqx
= x * x;
local
299
float unit =
sqx
+ sqy + sqz + sqw; // if normalized is one, otherwise
311
angles[1] = FastMath.atan2(2 * y * w - 2 * x * z,
sqx
- sqy - sqz + sqw); // roll or heading
313
angles[0] = FastMath.atan2(2 * x * w - 2 * y * z, -
sqx
+ sqy - sqz + sqw); // yaw or bank
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