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Searched
refs:swapchain
(Results
1 - 10
of
10
) sorted by null
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10misc.h
41
IDXGISwapChain **
swapchain
, ID3D10Device **device);
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10misc.h
41
IDXGISwapChain **
swapchain
, ID3D10Device **device);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
TextureStorage.cpp
66
TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer,
SwapChain
*
swapchain
)
69
mInstance = renderer->createTextureStorage2D(
swapchain
);
TextureStorage.h
19
class
SwapChain
;
75
TextureStorageInterface2D(Renderer *renderer,
SwapChain
*
swapchain
);
TextureStorage9.h
64
TextureStorage9_2D(Renderer *renderer, SwapChain9 *
swapchain
);
TextureStorage11.h
82
TextureStorage11_2D(Renderer *renderer, SwapChain11 *
swapchain
);
TextureStorage9.cpp
111
TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *
swapchain
) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
113
IDirect3DTexture9 *surfaceTexture =
swapchain
->getOffscreenTexture();
TextureStorage11.cpp
193
TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *
swapchain
)
196
mTexture =
swapchain
->getOffscreenTexture();
197
mSRV =
swapchain
->getRenderTargetShaderResource();
215
ID3D11RenderTargetView* offscreenRTV =
swapchain
->getRenderTarget();
/external/chromium_org/third_party/angle/src/libEGL/
libEGL.cpp
16
#include "libGLESv2/renderer/
SwapChain
.h"
510
rx::
SwapChain
*
swapchain
= eglSurface->getSwapChain();
local
511
*value = (void*) (
swapchain
?
swapchain
->getShareHandle() : NULL);
/external/chromium_org/third_party/angle/src/libGLESv2/
Context.cpp
309
// Wrap the existing
swapchain
resources into GL objects and assign them to the '0' names
310
rx::
SwapChain
*
swapchain
= surface->getSwapChain();
local
312
Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer,
swapchain
);
313
DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer,
swapchain
);
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