/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_swtnl_draw.c | 45 struct draw_context *draw = svga->swtnl.draw; 61 svga->swtnl.new_vbuf = TRUE; 104 draw_flush(svga->swtnl.draw); 140 svga->swtnl.backend = svga_vbuf_render_create(svga); 141 if(!svga->swtnl.backend) 147 svga->swtnl.draw = draw_create(&svga->pipe); 148 if (svga->swtnl.draw == NULL) 152 draw_set_rasterize_stage(svga->swtnl.draw, 153 draw_vbuf_stage( svga->swtnl.draw, svga->swtnl.backend )) [all...] |
svga_swtnl_state.c | 83 draw_set_viewport_state(svga->swtnl.draw, &vp); 90 draw_flush( svga->swtnl.draw ); 93 draw_bind_vertex_shader(svga->swtnl.draw, 97 draw_bind_fragment_shader(svga->swtnl.draw, 101 draw_set_vertex_buffers(svga->swtnl.draw, 106 draw_set_vertex_elements(svga->swtnl.draw, 111 draw_set_clip_state(svga->swtnl.draw, 120 draw_set_rasterizer_state(svga->swtnl.draw, 125 draw_set_mrd(svga->swtnl.draw, 150 struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend) [all...] |
svga_swtnl_backend.c | 71 svga->swtnl.new_vdecl = TRUE; 74 if (svga->swtnl.new_vbuf) 76 svga->swtnl.new_vbuf = FALSE; 104 svga->swtnl.new_vdecl = TRUE; 112 if (svga->swtnl.new_vdecl) 181 if (!svga->swtnl.new_vdecl) 192 svga->swtnl.new_vbuf = TRUE; 223 svga->swtnl.new_vdecl = FALSE; 249 svga->swtnl.new_vbuf = TRUE; 311 svga->swtnl.new_vbuf = TRUE [all...] |
svga_pipe_fs.c | 67 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ); 98 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
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svga_pipe_vs.c | 123 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); 156 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
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svga_pipe_rasterizer.c | 96 /* Use swtnl + decomposition implement these: 241 draw_set_rasterizer_state(svga->swtnl.draw, raster ? &raster->templ : NULL,
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svga_state_need_swtnl.c | 213 * we don't need swtnl. This causes the vdecl code to pickup 228 svga->swtnl.new_vdecl = TRUE; 237 "need swtnl",
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svga_context.h | 300 * updating state within a swtnl call. 338 } swtnl; member in struct:svga_context
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_swtnl_draw.c | 45 struct draw_context *draw = svga->swtnl.draw; 61 svga->swtnl.new_vbuf = TRUE; 104 draw_flush(svga->swtnl.draw); 140 svga->swtnl.backend = svga_vbuf_render_create(svga); 141 if(!svga->swtnl.backend) 147 svga->swtnl.draw = draw_create(&svga->pipe); 148 if (svga->swtnl.draw == NULL) 152 draw_set_rasterize_stage(svga->swtnl.draw, 153 draw_vbuf_stage( svga->swtnl.draw, svga->swtnl.backend )) [all...] |
svga_swtnl_state.c | 83 draw_set_viewport_state(svga->swtnl.draw, &vp); 90 draw_flush( svga->swtnl.draw ); 93 draw_bind_vertex_shader(svga->swtnl.draw, 97 draw_bind_fragment_shader(svga->swtnl.draw, 101 draw_set_vertex_buffers(svga->swtnl.draw, 106 draw_set_vertex_elements(svga->swtnl.draw, 111 draw_set_clip_state(svga->swtnl.draw, 120 draw_set_rasterizer_state(svga->swtnl.draw, 125 draw_set_mrd(svga->swtnl.draw, 150 struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend) [all...] |
svga_swtnl_backend.c | 71 svga->swtnl.new_vdecl = TRUE; 74 if (svga->swtnl.new_vbuf) 76 svga->swtnl.new_vbuf = FALSE; 104 svga->swtnl.new_vdecl = TRUE; 112 if (svga->swtnl.new_vdecl) 181 if (!svga->swtnl.new_vdecl) 192 svga->swtnl.new_vbuf = TRUE; 223 svga->swtnl.new_vdecl = FALSE; 249 svga->swtnl.new_vbuf = TRUE; 311 svga->swtnl.new_vbuf = TRUE [all...] |
svga_pipe_fs.c | 67 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ); 98 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
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svga_pipe_vs.c | 123 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); 156 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
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svga_pipe_rasterizer.c | 96 /* Use swtnl + decomposition implement these: 241 draw_set_rasterizer_state(svga->swtnl.draw, raster ? &raster->templ : NULL,
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svga_state_need_swtnl.c | 213 * we don't need swtnl. This causes the vdecl code to pickup 228 svga->swtnl.new_vdecl = TRUE; 237 "need swtnl",
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svga_context.h | 300 * updating state within a swtnl call. 338 } swtnl; member in struct:svga_context
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nouveau_swtnl_t.c | 155 struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; local 157 nouveau_bo_ref(NULL, &swtnl->vbo); 158 swtnl->buf = nouveau_get_scratch(ctx, SWTNL_VBO_SIZE, &swtnl->vbo, 159 &swtnl->offset); 160 swtnl->vertex_count = 0; 167 struct nouveau_swtnl_state *swtnl = &render->swtnl; local 175 nouveau_bo_ref(swtnl->vbo, &a->bo) 202 struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; local [all...] |
nouveau_render.h | 68 struct nouveau_swtnl_state swtnl; member in struct:nouveau_render_state
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_swtnl_t.c | 155 struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; local 157 nouveau_bo_ref(NULL, &swtnl->vbo); 158 swtnl->buf = nouveau_get_scratch(ctx, SWTNL_VBO_SIZE, &swtnl->vbo, 159 &swtnl->offset); 160 swtnl->vertex_count = 0; 167 struct nouveau_swtnl_state *swtnl = &render->swtnl; local 175 nouveau_bo_ref(swtnl->vbo, &a->bo) 202 struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; local [all...] |
nouveau_render.h | 68 struct nouveau_swtnl_state swtnl; member in struct:nouveau_render_state
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