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Searched
refs:targetRotation
(Results
1 - 2
of
2
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/input/
ChaseCamera.java
75
protected float
targetRotation
= rotation;
281
targetRotation
+= value * rotationSpeed;
346
if (
targetRotation
- rotation > trailingRotationInertia) {
347
targetRotation
= rotation + trailingRotationInertia;
348
} else if (
targetRotation
- rotation < -trailingRotationInertia) {
349
targetRotation
= rotation - trailingRotationInertia;
375
targetRotation
= FastMath.TWO_PI - FastMath.acos(a.dot(b));
377
targetRotation
= FastMath.acos(a.dot(b));
379
if (
targetRotation
- rotation > FastMath.PI ||
targetRotation
- rotation < -FastMath.PI) {
[
all
...]
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintRotLike.java
56
Quaternion
targetRotation
= targetTransform.getRotation();
59
float[] targetAngles =
targetRotation
.toAngles(null);
Completed in 61 milliseconds