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    Searched refs:targetRotation (Results 1 - 2 of 2) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/input/
ChaseCamera.java 75 protected float targetRotation = rotation;
281 targetRotation += value * rotationSpeed;
346 if (targetRotation - rotation > trailingRotationInertia) {
347 targetRotation = rotation + trailingRotationInertia;
348 } else if (targetRotation - rotation < -trailingRotationInertia) {
349 targetRotation = rotation - trailingRotationInertia;
375 targetRotation = FastMath.TWO_PI - FastMath.acos(a.dot(b));
377 targetRotation = FastMath.acos(a.dot(b));
379 if (targetRotation - rotation > FastMath.PI || targetRotation - rotation < -FastMath.PI) {
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintRotLike.java 56 Quaternion targetRotation = targetTransform.getRotation();
59 float[] targetAngles = targetRotation.toAngles(null);

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