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    Searched refs:texTransform (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/
Layer.h 240 return texTransform;
355 mat4 texTransform;
LayerRenderer.cpp 446 mat4 texTransform(layer->getTexTransform());
466 layer->getTexTransform().load(texTransform);
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 160 uniform vec4 texTransform;
164 v_texCoord = a_texCoord*texTransform.zw + texTransform.xy;
288 GLint texTrans = glGetUniformLocationARB(program, "texTransform");
334 GLint texTrans = glGetUniformLocationARB(program, "texTransform");
427 GLint texTrans = glGetUniformLocationARB(prog, "texTransform");
  /external/chromium_org/cc/output/
shader.cc 266 "texTransform",
288 uniform TexCoordPrecision vec4 texTransform[8];
295 TexCoordPrecision vec4 texTrans = texTransform[quad_index];
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  /frameworks/native/services/surfaceflinger/
Layer.cpp 530 const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr);
531 memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix));
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