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Searched
refs:texX
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/libs/hwui/
Layer.h
75
const float
texX
= 1.0f / float(texture.width);
79
regionRect.left *
texX
, (height - regionRect.top) * texY,
80
regionRect.right *
texX
, (height - regionRect.bottom) * texY);
LayerRenderer.cpp
162
const float
texX
= 1.0f / float(mLayer->getWidth());
171
const float u1 = r->left *
texX
;
173
const float u2 = r->right *
texX
;
OpenGLRenderer.cpp
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