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Searched
refs:textureTargets
(Results
1 - 3
of
3
) sorted by null
/frameworks/rs/
rsProgram.cpp
48
mHal.state.
textureTargets
= new RsTextureTarget[mHal.state.texturesCount];
69
mHal.state.
textureTargets
[texture++] = (RsTextureTarget)params[ct+1];
96
delete[] mHal.state.
textureTargets
;
129
mHal.state.
textureTargets
= NULL;
186
if (a && a->getType()->getDimFaces() && mHal.state.
textureTargets
[slot] != RS_TEXTURE_CUBE) {
rsProgram.h
44
RsTextureTarget *
textureTargets
;
/frameworks/rs/driver/
rsdShader.cpp
83
if (mRSProgram->mHal.state.
textureTargets
[ct] == RS_TEXTURE_2D) {
194
if (mRSProgram->mHal.state.
textureTargets
[ct] == RS_TEXTURE_2D) {
Completed in 88 milliseconds