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    Searched refs:trackball (Results 1 - 3 of 3) sorted by null

  /external/qemu/android/
qemulator.h 31 SkinTrackBall* trackball; member in struct:__anon24738
qemulator.c 69 emulator->trackball = ball;
173 if (emulator->trackball) {
174 skin_trackball_destroy(emulator->trackball);
175 emulator->trackball = NULL;
237 p = bufprint(p, end, " to leave trackball mode. ");
382 // for the show-trackball command, handle down events to enable, and
475 if (emulator->trackball) {
476 skin_trackball_set_rotation( emulator->trackball, rotation );
477 skin_window_set_trackball( emulator->window, emulator->trackball );
  /external/replicaisland/src/com/replica/replicaisland/
InputGameInterface.java 29 // Raw trackball input is filtered by this value. Increasing it will
116 // keys or trackball
117 final InputXY trackball = input.getTrackball(); local
124 if (trackball.getLastPressedTime() > Math.max(leftPressedTime, rightPressedTime)) {
125 // The trackball never goes "up", so force it to turn off if it wasn't triggered in the last frame.
126 // What follows is a bunch of code to filter trackball events into something like a dpad event.
131 if (gameTime - trackball.getLastPressedTime() < ROLL_TIMEOUT) {
136 newX = mDirectionalPad.getX() + (trackball.getX() * ROLL_FILTER * mMovementSensitivity);
137 newY = mDirectionalPad.getY() + (trackball.getY() * ROLL_FILTER * mMovementSensitivity);
141 newX = oldX + (trackball.getX() * ROLL_FILTER * mMovementSensitivity)
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