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Searched
refs:transformationMatrix
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/services/input/
SpriteController.cpp
283
update.state.
transformationMatrix
.dsdx,
284
update.state.
transformationMatrix
.dtdx,
285
update.state.
transformationMatrix
.dsdy,
286
update.state.
transformationMatrix
.dtdy);
467
if (mLocked.state.
transformationMatrix
!= matrix) {
468
mLocked.state.
transformationMatrix
= matrix;
SpriteController.h
192
SpriteTransformationMatrix
transformationMatrix
;
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