/external/chromium_org/third_party/mesa/src/src/glsl/ |
link_uniforms.cpp | 40 * Assign locations for GLSL uniforms. 110 * Class to help calculate the storage requirements for a set of uniforms 112 * As uniforms are added to the active set the number of active uniforms and 113 * the storage requirements for those uniforms are accumulated. The active 114 * uniforms are added the the hash table supplied to the constructor. 135 * Total number of active uniforms counted 140 * Number of data values required to back the storage for the active uniforms 150 * Number of uniforms used in the current shader 186 * uniforms 369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = local [all...] |
/external/mesa3d/src/glsl/ |
link_uniforms.cpp | 40 * Assign locations for GLSL uniforms. 110 * Class to help calculate the storage requirements for a set of uniforms 112 * As uniforms are added to the active set the number of active uniforms and 113 * the storage requirements for those uniforms are accumulated. The active 114 * uniforms are added the the hash table supplied to the constructor. 135 * Total number of active uniforms counted 140 * Number of data values required to back the storage for the active uniforms 150 * Number of uniforms used in the current shader 186 * uniforms 369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = local [all...] |
/external/chromium_org/cc/output/ |
shader.cc | 29 const char** uniforms, 34 context->BindUniformLocationCHROMIUM(program, locations[i], uniforms[i]); 161 static const char* uniforms[] = { local 164 int locations[arraysize(uniforms)]; 168 arraysize(uniforms), 169 uniforms, 195 static const char* uniforms[] = { local 199 int locations[arraysize(uniforms)]; 203 arraysize(uniforms), 204 uniforms, 232 static const char* uniforms[] = { local 264 static const char* uniforms[] = { local 320 static const char* uniforms[] = { local 377 static const char* uniforms[] = { local 434 static const char* uniforms[] = { local 494 static const char* uniforms[] = { local 538 static const char* uniforms[] = { local 597 static const char* uniforms[] = { local 635 static const char* uniforms[] = { local 660 static const char* uniforms[] = { local 686 static const char* uniforms[] = { local 772 static const char* uniforms[] = { local 885 static const char* uniforms[] = { local 928 static const char* uniforms[] = { local 1002 static const char* uniforms[] = { local 1055 static const char* uniforms[] = { local 1116 static const char* uniforms[] = { local 1186 static const char* uniforms[] = { local 1243 static const char* uniforms[] = { local 1308 static const char* uniforms[] = { local 1368 static const char* uniforms[] = { local 1425 static const char* uniforms[] = { local 1456 static const char* uniforms[] = { local 1494 static const char* uniforms[] = { local [all...] |
gl_renderer.cc | 1322 SolidColorProgramUniforms uniforms; local 1324 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); local 1326 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); local 1476 TileProgramUniforms uniforms; local 1480 &uniforms); local 1483 &uniforms); local 1489 &uniforms); local 1492 &uniforms); local 1498 &uniforms); local 1501 &uniforms); local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 65 // private HashMap<String, Uniform> uniforms;
66 private ListMap<String, Uniform> uniforms;
field in class:Shader 220 // uniforms = new HashMap<String, Uniform>();
221 uniforms = new ListMap<String, Uniform>();
235 //uniforms = new ListMap<String, Uniform>();
250 oc.writeStringSavableMap(uniforms, "uniforms", null);
259 HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", null);
260 uniforms = new ListMap<String, Uniform>(uniMap);
265 * but have not been compiled yet. Does not copy the uniforms or attribs. [all...] |
/external/chromium_org/third_party/angle/src/compiler/ |
VariableInfo.h | 14 // It is currently being used to store info about active attribs and uniforms. 28 // Traverses intermediate tree to collect all attributes, uniforms, varyings. 32 TVariableInfoList& uniforms,
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ShHandle.h | 72 const TVariableInfoList& getUniforms() const { return uniforms; } 94 // Collect info for all attribs, uniforms, varyings. 101 // Appendix A, section 7, the shader does not use too many uniforms. 145 TVariableInfoList uniforms; // Active uniforms in the compiled shader. member in class:TCompiler
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Compiler.cpp | 210 infoSink.info << "too many uniforms"; 286 uniforms.clear(); 395 CollectVariables collect(attribs, uniforms, varyings, hashFunction); 402 return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, uniforms);
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VariableInfo.cpp | 184 TVariableInfoList& uniforms, 188 mUniforms(uniforms), 284 // TInterBinary node in that case. Since attributes, uniforms,
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/external/chromium_org/gpu/command_buffer/service/ |
test_helper.h | 82 ::gfx::MockGLInterface* gl, UniformInfo* uniforms, size_t num_uniforms); 87 UniformInfo* uniforms, size_t num_uniforms, 92 UniformInfo* uniforms, size_t num_uniforms,
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test_helper.cc | 303 ::gfx::MockGLInterface* gl, UniformInfo* uniforms, size_t num_uniforms) { 305 const UniformInfo& info = uniforms[ii]; 384 UniformInfo* uniforms, size_t num_uniforms, 433 size_t len = strlen(uniforms[ii].name) + 1; 441 const UniformInfo& info = uniforms[ii]; 456 const UniformInfo& info = uniforms[ii]; 490 UniformInfo* uniforms, size_t num_uniforms, 500 gl, attribs, num_attribs, uniforms, num_uniforms, service_id);
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gles2_cmd_decoder_unittest_base.cc | 579 UniformInfo uniforms[] = { local 587 SetupShader(attribs, arraysize(attribs), uniforms, arraysize(uniforms), 1115 static UniformInfo uniforms[] = { local 1149 static UniformInfo uniforms[] = { local 1183 static UniformInfo uniforms[] = { local [all...] |
/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLUniformManager.cpp | 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { 253 SkASSERT(uniforms.count() == fUniforms.count()); 256 SkASSERT(uniforms[i].fVariable.getType() == fUniforms[i].fType); 257 SkASSERT(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount); 263 BindUniformLocation(programID, location, uniforms[i].fVariable.c_str())); 266 GetUniformLocation(programID, uniforms[i].fVariable.c_str())); 268 if (GrGLShaderBuilder::kVertex_Visibility & uniforms[i].fVisibility) { 271 if (GrGLShaderBuilder::kFragment_Visibility & uniforms[i].fVisibility) {
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GrGLUniformManager.h | 20 /** Manages a program's uniforms. 54 * array of uniforms. arrayCount must be <= the array count of the uniform. 92 * Called by the GrGLShaderBuilder to get GL locations for all uniforms. 94 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
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/external/skia/src/gpu/gl/ |
GrGLUniformManager.cpp | 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { 253 SkASSERT(uniforms.count() == fUniforms.count()); 256 SkASSERT(uniforms[i].fVariable.getType() == fUniforms[i].fType); 257 SkASSERT(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount); 263 BindUniformLocation(programID, location, uniforms[i].fVariable.c_str())); 266 GetUniformLocation(programID, uniforms[i].fVariable.c_str())); 268 if (GrGLShaderBuilder::kVertex_Visibility & uniforms[i].fVisibility) { 271 if (GrGLShaderBuilder::kFragment_Visibility & uniforms[i].fVisibility) {
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GrGLUniformManager.h | 20 /** Manages a program's uniforms. 54 * array of uniforms. arrayCount must be <= the array count of the uniform. 92 * Called by the GrGLShaderBuilder to get GL locations for all uniforms. 94 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_vec4.cpp | 398 /* Prior to this, uniforms have been in an array sized according to 399 * the number of vector uniforms present, sparsely filled (so an 420 for (int i = 0; i < this->uniforms; i++) { 428 bool uniform_used[this->uniforms]; 429 int new_loc[this->uniforms]; 430 int new_chan[this->uniforms]; 456 for (int src = 0; src < uniforms; src++) { 491 this->uniforms = new_uniform_count; 493 /* Now, update the instructions for our repacked uniforms. */ 614 int pull_constant_loc[this->uniforms]; [all...] |
brw_vec4_visitor.cpp | 394 /* Samplers take up one slot in UNIFORMS[], but they're baked in 455 /* Our support for uniforms is piggy-backed on the struct 482 c->prog_data.param[this->uniforms * 4 + i] = &values[i]; 489 c->prog_data.param[this->uniforms * 4 + i] = &zero; 493 * uniforms. 495 this->uniform_vector_size[this->uniforms] = type->vector_elements; 496 this->uniforms++; 543 this->uniform_vector_size[this->uniforms] = 4; 544 this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms); 547 c->prog_data.param[this->uniforms * 4 + j] = &clip_planes[i][j] [all...] |
brw_vec4_emit.cpp | 115 if (intel->gen < 6 && this->uniforms == 0) { 116 this->uniform_vector_size[this->uniforms] = 1; 119 unsigned int slot = this->uniforms * 4 + i; 124 this->uniforms++; 127 reg += ALIGN(uniforms, 2) / 2; 130 c->prog_data.nr_params = this->uniforms * 4;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vec4.cpp | 398 /* Prior to this, uniforms have been in an array sized according to 399 * the number of vector uniforms present, sparsely filled (so an 420 for (int i = 0; i < this->uniforms; i++) { 428 bool uniform_used[this->uniforms]; 429 int new_loc[this->uniforms]; 430 int new_chan[this->uniforms]; 456 for (int src = 0; src < uniforms; src++) { 491 this->uniforms = new_uniform_count; 493 /* Now, update the instructions for our repacked uniforms. */ 614 int pull_constant_loc[this->uniforms]; [all...] |
brw_vec4_visitor.cpp | 394 /* Samplers take up one slot in UNIFORMS[], but they're baked in 455 /* Our support for uniforms is piggy-backed on the struct 482 c->prog_data.param[this->uniforms * 4 + i] = &values[i]; 489 c->prog_data.param[this->uniforms * 4 + i] = &zero; 493 * uniforms. 495 this->uniform_vector_size[this->uniforms] = type->vector_elements; 496 this->uniforms++; 543 this->uniform_vector_size[this->uniforms] = 4; 544 this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms); 547 c->prog_data.param[this->uniforms * 4 + j] = &clip_planes[i][j] [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
nv50_screen.c | 279 nouveau_bo_ref(NULL, &screen->uniforms); 435 PUSH_DATAh(push, screen->uniforms->offset + (0 << 16)); 436 PUSH_DATA (push, screen->uniforms->offset + (0 << 16)); 440 PUSH_DATAh(push, screen->uniforms->offset + (1 << 16)); 441 PUSH_DATA (push, screen->uniforms->offset + (1 << 16)); 445 PUSH_DATAh(push, screen->uniforms->offset + (2 << 16)); 446 PUSH_DATA (push, screen->uniforms->offset + (2 << 16)); 450 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16)); 451 PUSH_DATA (push, screen->uniforms->offset + (3 << 16)); 468 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + (1 << 9)) [all...] |
nv50_screen.h | 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_screen.c | 279 nouveau_bo_ref(NULL, &screen->uniforms); 435 PUSH_DATAh(push, screen->uniforms->offset + (0 << 16)); 436 PUSH_DATA (push, screen->uniforms->offset + (0 << 16)); 440 PUSH_DATAh(push, screen->uniforms->offset + (1 << 16)); 441 PUSH_DATA (push, screen->uniforms->offset + (1 << 16)); 445 PUSH_DATAh(push, screen->uniforms->offset + (2 << 16)); 446 PUSH_DATA (push, screen->uniforms->offset + (2 << 16)); 450 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16)); 451 PUSH_DATA (push, screen->uniforms->offset + (3 << 16)); 468 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + (1 << 9)) [all...] |
nv50_screen.h | 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
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