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    Searched refs:updateStateMachine (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/frame/animation/
AnimationBase.cpp 78 void AnimationBase::updateStateMachine(AnimStateInput input, double param)
107 updateStateMachine(AnimationStateInputStartAnimation, -1);
124 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
177 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
278 updateStateMachine(AnimationStateInputStartAnimation, 0);
308 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
361 updateStateMachine(AnimationStateInputStartTimerFired, 0);
374 updateStateMachine(AnimationStateInputEndTimerFired, m_totalDuration);
390 updateStateMachine(AnimationStateInputLoopTimerFired, previous);
406 updateStateMachine(pause ? AnimationStateInputPlayStatePaused : AnimationStateInputPlayStateRunning, -1)
    [all...]
AnimationBase.h 103 void updateStateMachine(AnimStateInput, double param);
108 updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, startTime);
176 updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1);
ImplicitAnimation.cpp 185 updateStateMachine(AnimationStateInputRestartAnimation, -1);
198 updateStateMachine(m_overridden ? AnimationStateInputPauseOverride : AnimationStateInputResumeOverride, -1);
KeyframeAnimation.cpp 160 updateStateMachine(AnimationStateInputStartAnimation, -1);
180 updateStateMachine(AnimationStateInputEndAnimation, -1);

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