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    Searched refs:vertexBuffers (Results 1 - 8 of 8) sorted by null

  /frameworks/rs/
rsMesh.cpp 30 mHal.state.vertexBuffers = NULL;
53 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount];
55 mHal.state.vertexBuffers[i] = NULL;
67 delete[] mHal.state.vertexBuffers;
89 mHal.state.vertexBuffers[vCount]->serialize(rsc, stream);
117 ObjectBaseRef<Allocation> *vertexBuffers = NULL;
119 vertexBuffers = new ObjectBaseRef<Allocation>[vertexBuffersCount];
123 vertexBuffers[vCount].set(vertexAlloc);
150 mesh->setVertexBuffer(vertexBuffers[vCount].get(), vCount);
158 delete[] vertexBuffers;
    [all...]
rsMesh.h 45 Allocation **vertexBuffers;
69 mHal.state.vertexBuffers[index] = vb;
  /frameworks/rs/driver/
rsdMeshObj.cpp 78 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
101 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
136 const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct];
146 Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex];
  /frameworks/rs/driver/runtime/
rs_mesh.c 33 rs_allocation returnAlloc = {mesh->mHal.state.vertexBuffers[index]};
rs_structs.h 256 void **vertexBuffers;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
InputLayoutCache.cpp 87 ID3D11Buffer *vertexBuffers[gl::MAX_VERTEX_ATTRIBS] = { NULL };
117 vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer() : vertexBuffer->getBuffer();
184 mDeviceContext->IASetVertexBuffers(i, 1, &vertexBuffers[i], &vertexStrides[i], &vertexOffsets[i]);
  /frameworks/base/graphics/java/android/renderscript/
Mesh.java 357 Allocation[] vertexBuffers = new Allocation[mVertexTypeCount];
369 vertexBuffers[ct] = alloc;
391 newMesh.mVertexBuffers = vertexBuffers;
515 Allocation[] vertexBuffers = new Allocation[mVertexTypeCount];
519 vertexBuffers[ct] = entry.a;
535 newMesh.mVertexBuffers = vertexBuffers;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 414 FloatBuffer[] vertexBuffers = new FloatBuffer[bevelObject.size()];
468 if (vertexBuffers[geomIndex] == null) {
469 vertexBuffers[geomIndex] = BufferUtils.createFloatBuffer(verts.length * curvePoints.length);
472 vertexBuffers[geomIndex].put(buffer);
503 Vector3f[] allVerts = BufferUtils.getVector3Array(vertexBuffers[geomIndex]);
520 List<Geometry> result = new ArrayList<Geometry>(vertexBuffers.length);
522 for (int i = 0; i < vertexBuffers.length; ++i) {
524 mesh.setBuffer(Type.Position, 3, vertexBuffers[i]);

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