/cts/tests/tests/opengl/libopengltest/ |
attach_shader_three.cpp | 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); 36 glAttachShader(program, vertexShader); 37 glAttachShader(program, vertexShader); 42 glDeleteShader(vertexShader);
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attach_shader_one.cpp | 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); 45 glAttachShader(program, vertexShader); 59 glDeleteShader(vertexShader);
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attach_shader_eleven.cpp | 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex); 30 glAttachShader(program, vertexShader);
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attach_shader_six.cpp | 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); 31 glAttachShader(program, vertexShader);
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attach_shader_two.cpp | 28 GLuint vertexShader = -99; 31 glAttachShader(program, vertexShader);
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color_one.cpp | 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one); 45 glAttachShader(gProgram, vertexShader);
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/external/chromium_org/third_party/angle/samples/gles2_book/Common/ |
esShader.c | 98 GLuint vertexShader; 104 vertexShader = esLoadShader ( GL_VERTEX_SHADER, vertShaderSrc ); 105 if ( vertexShader == 0 ) 111 glDeleteShader( vertexShader ); 121 glAttachShader ( programObject, vertexShader ); 151 glDeleteShader ( vertexShader );
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/ |
CustomFilterCompiledProgram.cpp | 53 Platform3DObject vertexShader = compileShader(GL_VERTEX_SHADER, validatedVertexShader); 54 if (!vertexShader) 59 m_context->deleteShader(vertexShader); 63 m_program = linkProgram(vertexShader, fragmentShader); 65 m_context->deleteShader(vertexShader); 96 Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader) 99 m_context->attachShader(program, vertexShader);
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CustomFilterProgramInfo.cpp | 65 CustomFilterProgramInfo::CustomFilterProgramInfo(const String& vertexShader, const String& fragmentShader, CustomFilterProgramType programType, const CustomFilterProgramMixSettings& mixSettings, CustomFilterMeshType meshType) 66 : m_vertexShaderString(vertexShader)
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CustomFilterCompiledProgram.h | 72 Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader);
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/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
StyleCustomFilterProgram.h | 50 static PassRefPtr<StyleCustomFilterProgram> create(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, 54 return adoptRef(new StyleCustomFilterProgram(vertexShaderURL, vertexShader, fragmentShaderURL, fragmentShader, programType, mixSettings, meshType)); 63 StyleShader* vertexShader() const { return m_vertexShader.get(); } 157 StyleCustomFilterProgram(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader, 160 , m_vertexShader(vertexShader)
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 44 if (vertexShader == 0) { 54 GLES20.glAttachShader(program, vertexShader);
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/external/chromium_org/third_party/angle/samples/gles2_book/Hello_Triangle/ |
Hello_Triangle.c | 95 GLuint vertexShader; 101 vertexShader = LoadShader ( GL_VERTEX_SHADER, vShaderStr ); 110 glAttachShader ( programObject, vertexShader );
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/external/chromium_org/third_party/WebKit/Source/core/css/resolver/ |
FilterOperationResolver.cpp | 214 static PassRefPtr<CustomFilterProgram> createCustomFilterProgram(CSSShaderValue* vertexShader, CSSShaderValue* fragmentShader, 219 KURL vertexShaderURL = vertexShader ? vertexShader->completeURL(fetcher) : KURL(); 223 StyleShader* styleVertexShader = vertexShader ? styleShader(vertexShader) : 0; 240 CSSShaderValue* vertexShader = 0; 244 vertexShader = toCSSShaderValue(shadersList->itemWithoutBoundsCheck(0)); 279 if (!vertexShader && !fragmentShader) 337 RefPtr<CustomFilterProgram> program = createCustomFilterProgram(vertexShader, fragmentShader, programType, mixSettings, meshType, state);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
ProgramBinary.h | 37 class VertexShader; 100 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); 128 FragmentShader *fragmentShader, VertexShader *vertexShader); 130 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); 135 std::string generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const; 136 std::string generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const [all...] |
ProgramBinary.cpp | [all...] |
/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 85 if (!vertexShader) { 96 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 114 if (vertexShader == 0) { 125 GLES20.glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 65 if (!vertexShader) { 76 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 65 if (!vertexShader) { 76 glAttachShader(program, vertexShader);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 67 if (!vertexShader) 81 glAttachShader(program, vertexShader);
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 67 if (!vertexShader) 81 glAttachShader(program, vertexShader);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 67 if (!vertexShader) 81 glAttachShader(program, vertexShader);
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/frameworks/native/cmds/flatland/ |
GLHelper.h | 34 const char* vertexShader[MAX_SHADER_LINES];
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
TechniqueDef.java | 226 * @param vertexShader The name of the vertex shader 230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){ 231 this.vertName = vertexShader;
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