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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Mesh.cpp 16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords,
18 : mVertices(vertices),
Mesh.h 23 Mesh(const float* vertices, const float* normals, const float* texCoords,
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_prim.h 171 u_gs_prims_for_vertices(int primitive, int vertices)
175 return vertices;
177 return vertices / 2;
179 return vertices;
181 return vertices - 1;
183 return vertices / 3;
185 return vertices - 2;
187 return vertices - 2;
189 return vertices / 2;
191 return vertices - 1
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  /external/mesa3d/src/gallium/auxiliary/util/
u_prim.h 171 u_gs_prims_for_vertices(int primitive, int vertices)
175 return vertices;
177 return vertices / 2;
179 return vertices;
181 return vertices - 1;
183 return vertices / 3;
185 return vertices - 2;
187 return vertices - 2;
189 return vertices / 2;
191 return vertices - 1
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  /external/eigen/demos/opengl/
gpuhelper.cpp 100 static float vertices[][3] = { local
111 glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]);
112 glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]);
113 glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4])
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icosphere.h 20 const std::vector<Eigen::Vector3f>& vertices() const { return mVertices; } function in class:IcoSphere
  /external/ceres-solver/internal/ceres/
graph_test.cc 42 EXPECT_EQ(graph.vertices().size(), 0);
51 const HashSet<int>& vertices = graph.vertices(); local
52 EXPECT_EQ(vertices.size(), 2);
67 const HashSet<int>& vertices = graph.vertices(); local
69 EXPECT_EQ(vertices.size(), 2);
73 EXPECT_EQ(vertices.size(), 2);
parameter_block_ordering_test.cc 88 const VertexSet& vertices = graph->vertices(); local
89 EXPECT_EQ(vertices.size(), 4);
92 EXPECT_TRUE(vertices.find(parameter_blocks[i]) != vertices.end());
132 EXPECT_EQ(graph->vertices().size(), 0);
142 const VertexSet& vertices = graph->vertices(); local
144 EXPECT_EQ(vertices.size(), 3);
145 EXPECT_TRUE(vertices.find(parameter_blocks[0]) == vertices.end())
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schur_ordering_test.cc 88 const VertexSet& vertices = graph->vertices(); local
89 EXPECT_EQ(vertices.size(), 4);
92 EXPECT_TRUE(vertices.find(parameter_blocks[i]) != vertices.end());
132 EXPECT_EQ(graph->vertices().size(), 0);
142 const VertexSet& vertices = graph->vertices(); local
144 EXPECT_EQ(vertices.size(), 3);
145 EXPECT_TRUE(vertices.find(parameter_blocks[0]) == vertices.end())
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  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshFaceShape.java 34 this.vertices = new ArrayList<List<Vector3f>>(meshes.size());
39 List<Vector3f> vertices = new ArrayList<Vector3f>(mesh.getTriangleCount() * 3); local
43 vertices.add(vertexTable[indices[0]]);
44 vertices.add(vertexTable[indices[1]]);
45 vertices.add(vertexTable[indices[2]]);
48 this.vertices.add(vertices);
60 int meshIndex = FastMath.nextRandomInt(0, vertices.size() - 1);
62 int vertIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() / 3 - 1) * 3;
66 store.addLocal(vertices.get(meshIndex).get(vertIndex))
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EmitterMeshVertexShape.java 20 * This emiter shape emits the particles from the given shape's vertices
25 protected List<List<Vector3f>> vertices; field in class:EmitterMeshVertexShape
51 this.vertices = new ArrayList<List<Vector3f>>(meshes.size());
70 // adding data to vertices and normals
71 List<Vector3f> vertices = new ArrayList<Vector3f>(vertToNormalMap.size()); local
74 vertices.add(entry.getKey());
77 this.vertices.add(vertices);
89 int meshIndex = FastMath.nextRandomInt(0, vertices.size() - 1);
90 int vertIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() - 1)
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pt_decompose.h 2 char *verts = (char *) vertices; \
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_decompose.h 2 char *verts = (char *) vertices; \
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 43 Vector3f[] vertices = new Vector3f[8]; local
44 vertices[0] = new Vector3f(0, 0, 0);
45 vertices[1] = new Vector3f(3, 0, 0);
46 vertices[2] = new Vector3f(0, 3, 0);
47 vertices[3] = new Vector3f(3, 3, 0);
49 vertices[4] = new Vector3f(3, 0, 0);
50 vertices[5] = new Vector3f(6, 0, 0);
51 vertices[6] = new Vector3f(3, 3, 0);
52 vertices[7] = new Vector3f(6, 3, 0);
67 m.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
NativeMeshUtil.java 56 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); local
57 vertices.rewind();
61 float tempFloat = vertices.get();
69 vertices.rewind();
70 vertices.clear();
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_util_NativeMeshUtil.cpp 52 float* vertices = (float*) env->GetDirectBufferAddress(vertexIndexBase); local
53 btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray(numTriangles, triangles, triangleIndexStride, numVertices, vertices, vertexStride);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d10tri/
d3d10tri.cpp 36 static struct vertex vertices[3] = variable in typeref:struct:vertex
72 bufferd.ByteWidth = sizeof(vertices);
79 buffersd.pSysMem = vertices;
80 buffersd.SysMemPitch = sizeof(vertices);
81 buffersd.SysMemSlicePitch = sizeof(vertices);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
d3d11tri.cpp 36 static struct vertex vertices[3] = variable in typeref:struct:vertex
73 bufferd.ByteWidth = sizeof(vertices);
81 buffersd.pSysMem = vertices;
82 buffersd.SysMemPitch = sizeof(vertices);
83 buffersd.SysMemSlicePitch = sizeof(vertices);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d10tri/
d3d10tri.cpp 36 static struct vertex vertices[3] = variable in typeref:struct:vertex
72 bufferd.ByteWidth = sizeof(vertices);
79 buffersd.pSysMem = vertices;
80 buffersd.SysMemPitch = sizeof(vertices);
81 buffersd.SysMemSlicePitch = sizeof(vertices);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
d3d11tri.cpp 36 static struct vertex vertices[3] = variable in typeref:struct:vertex
73 bufferd.ByteWidth = sizeof(vertices);
81 buffersd.pSysMem = vertices;
82 buffersd.SysMemPitch = sizeof(vertices);
83 buffersd.SysMemSlicePitch = sizeof(vertices);
  /external/chromium_org/third_party/angle/samples/gles2_book/Common/
esShapes.c 46 /// \param vertices If not NULL, will contain array of float3 positions
53 int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals,
64 if ( vertices != NULL )
65 *vertices = malloc ( sizeof(GLfloat) * 3 * numVertices );
82 if ( vertices )
84 (*vertices)[vertex + 0] = radius * sinf ( angleStep * (float)i ) *
86 (*vertices)[vertex + 1] = radius * cosf ( angleStep * (float)i );
87 (*vertices)[vertex + 2] = radius * sinf ( angleStep * (float)i ) *
93 (*normals)[vertex + 0] = (*vertices)[vertex + 0] / radius;
94 (*normals)[vertex + 1] = (*vertices)[vertex + 1] / radius
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Surface.java 88 Vector3f[] vertices = new Vector3f[(uSegments + 1) * (vSegments + 1)]; local
97 vertices[arrayIndex++] = interpolationResult;
120 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>(vertices.length);
122 Vector3f n = FastMath.computeNormal(vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
123 this.addNormal(n, normalMap, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
125 //preparing normal list (the order of normals must match the order of vertices)
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java 137 * Constructs the buffer for the vertices of the concave shape.
139 * @param concaveShape the shape to get the vertices for / from.
155 * @param convexShape the shape to retreieve the vertices from.
156 * @return the vertices as a FloatBuffer, ordered as Triangles.
176 // The number of bytes needed is: (floats in a vertex) * (vertices in a triangle) * (# of triangles) * (size of float in bytes)
178 FloatBuffer vertices = BufferUtils.createFloatBuffer(numberOfFloats); local
181 vertices.limit(numberOfFloats);
196 vertices.put(vertexA.x).put(vertexA.y).put(vertexA.z);
197 vertices.put(vertexB.x).put(vertexB.y).put(vertexB.z);
198 vertices.put(vertexC.x).put(vertexC.y).put(vertexC.z)
215 private ArrayList<Vector3f> vertices; field in class:BufferedTriangleCallback
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  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestCustomMesh.java 46 * How to create custom meshes by specifying vertices
64 Vector3f [] vertices = new Vector3f[4]; local
65 vertices[0] = new Vector3f(0,0,0);
66 vertices[1] = new Vector3f(3,0,0);
67 vertices[2] = new Vector3f(0,3,0);
68 vertices[3] = new Vector3f(3,3,0);
81 m.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
107 //We have 4 vertices and 4 color values for each of them.
108 //If you have more vertices, you need 'new float[yourVertexCount * 4]' here!
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterMesh.cpp 54 m_context->bufferData(GL_ARRAY_BUFFER, generator.vertices().size() * sizeof(float), generator.vertices().data(), GL_STATIC_DRAW);

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