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    Searched refs:workarounds (Results 1 - 18 of 18) sorted by null

  /external/chromium_org/gpu/config/
gpu_util.cc 68 std::set<int> workarounds = list->MakeDecision( local
70 if (!workarounds.empty()) {
72 IntSetToString(workarounds));
  /external/chromium_org/gpu/command_buffer/service/
feature_info.cc 70 const std::string& types, FeatureInfo::Workarounds* workarounds) {
71 DCHECK(workarounds);
81 workarounds->name = true; \
89 if (workarounds->max_texture_size_limit_4096)
90 workarounds->max_texture_size = 4096;
91 if (workarounds->max_cube_map_texture_size_limit_4096)
92 workarounds->max_cube_map_texture_size = 4096;
93 if (workarounds->max_cube_map_texture_size_limit_1024)
94 workarounds->max_cube_map_texture_size = 1024
    [all...]
feature_info.h 69 struct Workarounds {
70 Workarounds();
81 // Constructor with workarounds taken from the current process's CommandLine
84 // Constructor with workarounds taken from |command_line|
107 const Workarounds& workarounds() const { function in class:gpu::gles2::FeatureInfo
135 // Flags for Workarounds.
136 Workarounds workarounds_;
context_group.cc 168 if (feature_info_->workarounds().max_texture_size) {
170 max_texture_size, feature_info_->workarounds().max_texture_size);
172 if (feature_info_->workarounds().max_cube_map_texture_size) {
175 feature_info_->workarounds().max_cube_map_texture_size);
226 // TODO(gman): Use workarounds similar to max_texture_size above to implement.
feature_info_unittest.cc 130 #define GPU_OP(type, name) EXPECT_FALSE(info_->workarounds().name);
133 EXPECT_EQ(0, info_->workarounds().max_texture_size);
134 EXPECT_EQ(0, info_->workarounds().max_cube_map_texture_size);
    [all...]
buffer_manager.cc 29 feature_info ? feature_info->workarounds(
246 feature_info_->workarounds()
vertex_attrib_manager.cc 175 bool use_client_side_arrays_for_stream_buffers = feature_info->workarounds(
gles2_cmd_decoder.cc 134 // TODO(brianderson): Make the following official workarounds.
718 // Workarounds
1565 const FeatureInfo::Workarounds& workarounds() const { function in class:gpu::gles2::GLES2DecoderImpl
    [all...]
  /external/chromium_org/content/gpu/
gpu_main.cc 113 std::set<int> workarounds; local
114 gpu::StringToFeatureSet(types, &workarounds);
115 if (workarounds.count(gpu::FORCE_DISCRETE_GPU) == 1)
117 else if (workarounds.count(gpu::FORCE_INTEGRATED_GPU) == 1)
239 // Recompute gpu driver bug workarounds - this is specifically useful
  /external/chromium_org/gpu/command_buffer/tests/
gl_lose_context_chromium_unittests.cc 45 if (gl1a_.workarounds().exit_on_context_lost)
gl_manager.h 93 const gpu::gles2::FeatureInfo::Workarounds& workarounds() const;
gl_manager.cc 256 const gpu::gles2::FeatureInfo::Workarounds& GLManager::workarounds() const { function in class:gpu::GLManager
257 return decoder_->GetContextGroup()->feature_info()->workarounds();
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_shader_programs_mac.cc 338 base::ListValue workarounds; local
339 manager->GetDriverBugWorkarounds(&workarounds);
340 base::ListValue::const_iterator it = workarounds.Find(
343 if (it != workarounds.end())
  /external/chromium_org/content/browser/gpu/
gpu_data_manager_impl.h 119 // Returns the workarounds that are applied to the current system as
121 void GetDriverBugWorkarounds(base::ListValue* workarounds) const;
gpu_data_manager_impl.cc 181 base::ListValue* workarounds) const {
183 private_->GetDriverBugWorkarounds(workarounds);
gpu_data_manager_impl_private.cc 283 void AdjustGpuSwitchingOption(std::set<int>* workarounds) {
284 DCHECK(workarounds);
289 workarounds->erase(gpu::FORCE_INTEGRATED_GPU);
290 workarounds->insert(gpu::FORCE_DISCRETE_GPU);
292 workarounds->erase(gpu::FORCE_DISCRETE_GPU);
293 workarounds->insert(gpu::FORCE_INTEGRATED_GPU);
846 base::ListValue* workarounds) const {
849 workarounds->AppendString(
    [all...]
gpu_data_manager_impl_private.h 73 void GetDriverBugWorkarounds(base::ListValue* workarounds) const;
  /external/chromium_org/content/common/gpu/
gpu_command_buffer_stub.cc 159 context_group_->feature_info()->workarounds().use_virtualized_gl_contexts;
    [all...]

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