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Searched
refs:worldName
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/WebKit/Source/bindings/v8/
V8PerContextData.cpp
172
static v8::Handle<v8::Value> createDebugData(const char*
worldName
, int debugId, v8::Isolate* isolate)
177
wanted = snprintf(buffer, sizeof(buffer), "%s",
worldName
);
179
wanted = snprintf(buffer, sizeof(buffer), "%s,%d",
worldName
, debugId);
199
bool V8PerContextDebugData::setContextDebugData(v8::Handle<v8::Context> context, const char*
worldName
, int debugId)
204
v8::Handle<v8::Value> debugData = createDebugData(
worldName
, debugId, context->GetIsolate());
V8PerContextData.h
199
static bool setContextDebugData(v8::Handle<v8::Context>, const char*
worldName
, int debugId);
/external/chromium_org/tools/deep_memory_profiler/visualizer/static/
profiler.js
188
var
worldName
= template[0];
190
var categories = snapshot.worlds[
worldName
].breakdown[breakdownName];
193
name: name ||
worldName
+ '-' + breakdownName,
212
return previous + worldUnits[
worldName
][current];
236
if (subWorldName ===
worldName
) {
324
for (var
worldName
in snapshot.worlds) {
325
worldUnits[
worldName
] = {};
326
var units = snapshot.worlds[
worldName
].units;
328
worldUnits[
worldName
][unitID] = units[unitID][0];
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderLoader.java
119
String
worldName
= worldStructure.getName();
120
if (blenderKey.getUsedWorld() == null || blenderKey.getUsedWorld().equals(
worldName
)) {
Completed in 100 milliseconds