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Searched
refs:worldPos
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
shader2v.glsl
13
vec4
worldPos
= UNI_model * objPos;
14
gl_Position = UNI_viewProj *
worldPos
;
19
varWorldPos =
worldPos
.xyz;
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
Bone.java
85
private Vector3f
worldPos
= new Vector3f();
206
return
worldPos
;
337
parent.worldRot.mult(localPos,
worldPos
);
338
worldPos
.multLocal(parent.worldScale);
339
worldPos
.addLocal(parent.
worldPos
);
342
worldPos
.set(localPos);
347
attachNode.setLocalTranslation(
worldPos
);
379
worldBindInversePos.set(
worldPos
);
427
Vector3f translate =
worldPos
.add(rotate.mult(scale.mult(worldBindInversePos, tmp2), tmp2), tmp2)
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java
[
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...]
Completed in 1617 milliseconds