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Searched
defs:mProgram
(Results
51 - 65
of
65
) sorted by null
1
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/cts/tests/tests/media/src/android/media/cts/
TextureRender.java
77
private int
mProgram
;
104
GLES20.glUseProgram(
mProgram
);
137
mProgram
= createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
138
if (
mProgram
== 0) {
141
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
146
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
152
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
158
muSTMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uSTMatrix");
187
GLES20.glDeleteProgram(
mProgram
);
188
mProgram
= createProgram(VERTEX_SHADER, fragmentShader)
[
all
...]
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java
54
GLES20.glUseProgram(
mProgram
);
95
mProgram
= createProgram(mVertexShader, mFragmentShader);
96
if (
mProgram
== 0) {
99
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
104
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
110
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
247
private int
mProgram
;
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java
52
GLES20.glUseProgram(
mProgram
);
93
mProgram
= createProgram(mVertexShader, mFragmentShader);
94
if (
mProgram
== 0) {
97
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
102
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
108
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
245
private int
mProgram
;
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java
127
private final int
mProgram
;
218
mProgram
= GLES20.glCreateProgram(); // create empty OpenGL Program
219
GLES20.glAttachShader(
mProgram
, vertexShader); // add the vertex shader to program
220
GLES20.glAttachShader(
mProgram
, fragmentShader); // add the fragment shader to program
221
GLES20.glLinkProgram(
mProgram
); // create OpenGL program executables
238
GLES20.glUseProgram(
mProgram
);
240
int posA = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
244
int sampUni = GLES20.glGetUniformLocation(
mProgram
, "uSamp");
/cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java
117
private int
mProgram
;
169
GLES20.glUseProgram(
mProgram
);
243
if (
mProgram
== 0) {
318
mProgram
= createProgram(mVertexShader, mFragmentShader);
319
if (
mProgram
== 0) {
322
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
327
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
333
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
/cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java
79
private int
mProgram
;
116
GLES20.glUseProgram(
mProgram
);
165
mProgram
= createProgram(mVertexShader, mFragmentShader);
166
if (
mProgram
== 0) {
169
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
174
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
180
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
186
muSTMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uSTMatrix");
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
96
GLES20.glUseProgram(
mProgram
);
144
mProgram
= createProgram(mVertexShader, mFragmentShader);
145
if (
mProgram
== 0) {
148
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
153
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
159
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
165
muSTMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uSTMatrix");
317
private int
mProgram
;
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
108
GLES20.glUseProgram(
mProgram
);
156
mProgram
= createProgram(mVertexShader, mFragmentShader);
157
if (
mProgram
== 0) {
160
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
165
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
171
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
177
muSTMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uSTMatrix");
329
private int
mProgram
;
/packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java
320
private final int
mProgram
;
382
mProgram
= buildProgram(vertexShaderCode, fragmentShaderCode);
385
glUseProgram(
mProgram
);
386
checkGlError("glUseProgram(" +
mProgram
+ ")");
389
mPositionHandle = glGetAttribLocation(
mProgram
, "a_position");
400
mColorHandle = glGetAttribLocation(
mProgram
, "a_color");
/cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java
77
private int
mProgram
; // shader program
134
mProgram
= createProgram(getVertexShader(), getFragmentShader());
135
if (
mProgram
== 0) {
139
mMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
140
mOffsetHandle = GLES20.glGetUniformLocation(
mProgram
, "uOffset");
141
mPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "vPosition");
142
mTexCoord0Handle = GLES20.glGetAttribLocation(
mProgram
, "vTexCoord0");
143
mTextureHandle = GLES20.glGetUniformLocation(
mProgram
, "sTexture");
161
GLES20.glUseProgram(
mProgram
);
/frameworks/av/media/libstagefright/mpeg2ts/
ATSParser.cpp
124
Program *
mProgram
;
469
:
mProgram
(program),
481
(
mProgram
->parserFlags() & ALIGNED_VIDEO_DATA)
655
mProgram
->convertPTSToTimestamp(resumeAtPTS);
873
timeUs =
mProgram
->convertPTSToTimestamp(PTS);
[
all
...]
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java
201
GLES20.glUseProgram(
mProgram
);
250
mProgram
= createProgram(mVertexShader, mFragmentShader);
251
if (
mProgram
== 0) {
254
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
259
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
265
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
271
muSTMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uSTMatrix");
277
muCRatioHandle = GLES20.glGetUniformLocation(
mProgram
, "uCRatio");
483
private int
mProgram
;
/cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java
674
GLES20.glUseProgram(
mProgram
);
720
mProgram
= createProgram(mVertexShader, mFragmentShader);
721
if (
mProgram
== 0) {
724
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
729
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord")
[
all
...]
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java
316
private int
mProgram
;
391
GLES20.glUseProgram(
mProgram
);
523
mProgram
= createProgram(mVertexShader, mFragmentShader);
524
if (
mProgram
== 0) {
527
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
532
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
538
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
544
muSTMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uSTMatrix");
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java
42
private int
mProgram
= 0;
225
mProgram
= createProgram(mDefaultVertexShader, fragmentShader);
230
mProgram
= createProgram(vertexShader, fragmentShader);
310
int loc = GLES20.glGetAttribLocation(
mProgram
, name);
583
GLES20.glDeleteProgram(
mProgram
);
619
int texUniform = GLES20.glGetUniformLocation(
mProgram
, inputTextureUniformName(i));
670
if (
mProgram
== 0) {
676
GLES20.glUseProgram(
mProgram
);
741
GLES20.glGetProgramiv(
mProgram
, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0);
745
ProgramUniform uniform = new ProgramUniform(
mProgram
, i)
[
all
...]
Completed in 518 milliseconds
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