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  /external/mockito/src/org/mockito/
Mockito.java 642 * Normally, you don't need to reset your mocks, just create new mocks for each test method.
644 * Instead of <code>reset()</code> please consider writing simple, small and focused test methods over lengthy, over-specified tests.
645 * <b>First potential code smell is <code>reset()</code> in the middle of the test method.</b> This probably means you're testing too much.
649 * The only reason we added <code>reset()</code> method is to
654 * <b>Don't harm yourself.</b> <code>reset()</code> in the middle of the test method is a code smell (you're probably testing too much).
660 * reset(mock);
1530 public static <T> void reset(T ... mocks) { method in class:Mockito
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  /external/mockito/src/org/mockito/internal/progress/
ArgumentMatcherStorageImpl.java 120 * @see org.mockito.internal.progress.ArgumentMatcherStorage#reset()
122 public void reset() { method in class:ArgumentMatcherStorageImpl
MockingProgressImpl.java 103 public void reset() { method in class:MockingProgressImpl
106 getArgumentMatcherStorage().reset();
  /external/nist-sip/java/gov/nist/core/
ThreadAuditor.java 32 /// Set to true when the thread pings, periodically reset to false by the auditor
53 /// Called by the auditor thread to reset the ping status of the thread
123 public synchronized void reset() { method in class:ThreadAuditor
173 // Reset the ping status of the thread
  /external/proguard/src/proguard/classfile/editor/
InstructionWriter.java 52 public void reset(int codeLength) method in class:InstructionWriter
59 codeAttributeEditor.reset(codeLength);
275 codeAttributeEditor.reset(codeLength);
  /external/proguard/src/proguard/evaluation/
Variables.java 67 public void reset(int size) method in class:Variables
  /external/proguard/src/proguard/optimize/peephole/
InstructionSequenceReplacer.java 115 // Reset the instruction sequence matcher if the instruction is a branch
120 instructionSequenceMatcher.reset();
  /external/replicaisland/src/com/replica/replicaisland/
ChangeComponentsComponent.java 41 reset(); method
45 public void reset() { method in class:ChangeComponentsComponent
DebugSystem.java 52 public void reset() { method in class:DebugSystem
HitPlayerComponent.java 32 reset(); method
37 public void reset() { method in class:HitPlayerComponent
MotionBlurComponent.java 43 reset(); method
48 public void reset() { method in class:MotionBlurComponent
ObjectRegistry.java 76 public void reset() { method in class:ObjectRegistry
79 mItemsNeedingReset.get(x).reset();
PopOutComponent.java 46 reset(); method
50 public void reset() { method in class:PopOutComponent
RenderComponent.java 41 reset(); method
45 public void reset() { method in class:RenderComponent
ScrollerComponent.java 37 reset(); method
45 reset(); method
53 reset(); method
58 public void reset() { method in class:ScrollerComponent
SimpleCollisionComponent.java 38 public void reset() { method in class:SimpleCollisionComponent
SleeperComponent.java 43 reset(); method
47 public void reset() { method in class:SleeperComponent
  /external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowContentResolver.java 37 public static void reset() { method in class:ShadowContentResolver
  /external/skia/include/gpu/
GrTextureAccess.h 26 this->reset();
36 this->reset(tileXAndY, filterMode);
40 this->reset(tileModes, filterMode);
54 void reset() { function in class:GrTextureParams
55 this->reset(SkShader::kClamp_TileMode, kNone_FilterMode);
58 void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { function in class:GrTextureParams
63 void reset(const SkShader::TileMode tileModes[2], FilterMode filterMode) { function in class:GrTextureParams
118 * A default GrTextureAccess must have reset() called on it in a GrEffect subclass's
141 void reset(GrTexture*, const GrTextureParams&);
142 void reset(GrTexture*
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  /external/skia/src/animator/
SkTDArray_Experimental.h 63 void reset() function in class:SkDS32Array
  /external/skia/src/core/
SkBuffer.h 49 specified in the constructor or in a call to reset().
54 to reset(). Always returns true if the length was not specified.
128 SkWBuffer(void* data) { reset(data); }
129 SkWBuffer(void* data, size_t size) { reset(data, size); }
131 void reset(void* data) { function in class:SkWBuffer
137 void reset(void* data, size_t size) { function in class:SkWBuffer
SkDeque.cpp 244 this->reset(d, startLoc);
247 // Due to how reset and next work, next actually returns the current element
285 // reset works by skipping through the spare blocks at the start (or end)
290 void SkDeque::Iter::reset(const SkDeque& d, IterStart startLoc) { function in class:SkDeque::Iter
SkTDynamicHash.h 25 this->reset(SkNextPow2(initialCapacity > kMinCapacity ? initialCapacity : kMinCapacity));
98 void reset(int capacity) { function in class:SkTDynamicHash
207 reset(newCapacity);
SkWriter32.cpp 17 this->reset(storage, storageSize);
22 this->reset();
25 void SkWriter32::reset() { function in class:SkWriter32
44 void SkWriter32::reset(void* storage, size_t storageSize) { function in class:SkWriter32
45 this->reset();
100 this->reset();
  /external/skia/src/gpu/
GrAllocator.h 19 reset();
82 void reset() { function in class:GrAllocator
158 virtual ~GrTAllocator() { this->reset(); };
190 void reset() { function in class:GrTAllocator
195 fAllocator.reset();

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