/external/mockito/src/org/mockito/ |
Mockito.java | 642 * Normally, you don't need to reset your mocks, just create new mocks for each test method.
644 * Instead of <code>reset()</code> please consider writing simple, small and focused test methods over lengthy, over-specified tests.
645 * <b>First potential code smell is <code>reset()</code> in the middle of the test method.</b> This probably means you're testing too much.
649 * The only reason we added <code>reset()</code> method is to
654 * <b>Don't harm yourself.</b> <code>reset()</code> in the middle of the test method is a code smell (you're probably testing too much).
660 * reset(mock);
1530 public static <T> void reset(T ... mocks) { method in class:Mockito [all...] |
/external/mockito/src/org/mockito/internal/progress/ |
ArgumentMatcherStorageImpl.java | 120 * @see org.mockito.internal.progress.ArgumentMatcherStorage#reset() 122 public void reset() { method in class:ArgumentMatcherStorageImpl
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MockingProgressImpl.java | 103 public void reset() { method in class:MockingProgressImpl 106 getArgumentMatcherStorage().reset();
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/external/nist-sip/java/gov/nist/core/ |
ThreadAuditor.java | 32 /// Set to true when the thread pings, periodically reset to false by the auditor 53 /// Called by the auditor thread to reset the ping status of the thread 123 public synchronized void reset() { method in class:ThreadAuditor 173 // Reset the ping status of the thread
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/external/proguard/src/proguard/classfile/editor/ |
InstructionWriter.java | 52 public void reset(int codeLength) method in class:InstructionWriter 59 codeAttributeEditor.reset(codeLength); 275 codeAttributeEditor.reset(codeLength);
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/external/proguard/src/proguard/evaluation/ |
Variables.java | 67 public void reset(int size) method in class:Variables
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/external/proguard/src/proguard/optimize/peephole/ |
InstructionSequenceReplacer.java | 115 // Reset the instruction sequence matcher if the instruction is a branch 120 instructionSequenceMatcher.reset();
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/external/replicaisland/src/com/replica/replicaisland/ |
ChangeComponentsComponent.java | 41 reset(); method 45 public void reset() { method in class:ChangeComponentsComponent
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DebugSystem.java | 52 public void reset() { method in class:DebugSystem
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HitPlayerComponent.java | 32 reset(); method 37 public void reset() { method in class:HitPlayerComponent
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MotionBlurComponent.java | 43 reset(); method 48 public void reset() { method in class:MotionBlurComponent
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ObjectRegistry.java | 76 public void reset() { method in class:ObjectRegistry 79 mItemsNeedingReset.get(x).reset();
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PopOutComponent.java | 46 reset(); method 50 public void reset() { method in class:PopOutComponent
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RenderComponent.java | 41 reset(); method 45 public void reset() { method in class:RenderComponent
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ScrollerComponent.java | 37 reset(); method 45 reset(); method 53 reset(); method 58 public void reset() { method in class:ScrollerComponent
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SimpleCollisionComponent.java | 38 public void reset() { method in class:SimpleCollisionComponent
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SleeperComponent.java | 43 reset(); method 47 public void reset() { method in class:SleeperComponent
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowContentResolver.java | 37 public static void reset() { method in class:ShadowContentResolver
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/external/skia/include/gpu/ |
GrTextureAccess.h | 26 this->reset(); 36 this->reset(tileXAndY, filterMode); 40 this->reset(tileModes, filterMode); 54 void reset() { function in class:GrTextureParams 55 this->reset(SkShader::kClamp_TileMode, kNone_FilterMode); 58 void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { function in class:GrTextureParams 63 void reset(const SkShader::TileMode tileModes[2], FilterMode filterMode) { function in class:GrTextureParams 118 * A default GrTextureAccess must have reset() called on it in a GrEffect subclass's 141 void reset(GrTexture*, const GrTextureParams&); 142 void reset(GrTexture* [all...] |
/external/skia/src/animator/ |
SkTDArray_Experimental.h | 63 void reset() function in class:SkDS32Array
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/external/skia/src/core/ |
SkBuffer.h | 49 specified in the constructor or in a call to reset(). 54 to reset(). Always returns true if the length was not specified. 128 SkWBuffer(void* data) { reset(data); } 129 SkWBuffer(void* data, size_t size) { reset(data, size); } 131 void reset(void* data) { function in class:SkWBuffer 137 void reset(void* data, size_t size) { function in class:SkWBuffer
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SkDeque.cpp | 244 this->reset(d, startLoc); 247 // Due to how reset and next work, next actually returns the current element 285 // reset works by skipping through the spare blocks at the start (or end) 290 void SkDeque::Iter::reset(const SkDeque& d, IterStart startLoc) { function in class:SkDeque::Iter
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SkTDynamicHash.h | 25 this->reset(SkNextPow2(initialCapacity > kMinCapacity ? initialCapacity : kMinCapacity)); 98 void reset(int capacity) { function in class:SkTDynamicHash 207 reset(newCapacity);
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SkWriter32.cpp | 17 this->reset(storage, storageSize); 22 this->reset(); 25 void SkWriter32::reset() { function in class:SkWriter32 44 void SkWriter32::reset(void* storage, size_t storageSize) { function in class:SkWriter32 45 this->reset(); 100 this->reset();
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/external/skia/src/gpu/ |
GrAllocator.h | 19 reset(); 82 void reset() { function in class:GrAllocator 158 virtual ~GrTAllocator() { this->reset(); }; 190 void reset() { function in class:GrTAllocator 195 fAllocator.reset();
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