HomeSort by relevance Sort by last modified time
    Searched defs:saveLayer (Results 26 - 45 of 45) sorted by null

12

  /external/chromium_org/third_party/skia/src/core/
SkPictureRecord.cpp 160 int SkPictureRecord::saveLayer(const SkRect* bounds, const SkPaint* paint,
187 /* Don't actually call saveLayer, because that will try to allocate an
308 * where the saveLayer's color can be moved into the drawBitmap*'s paint
326 // The saveLayer's bound can offset where the dbm is drawn
345 * Attempt to merge the saveLayer's paint into the drawBitmap*'s paint.
366 // In this case the saveLayer/restore isn't needed at all - just kill the saveLayer
373 // In this case just make the DBM* use the saveLayer's paint, kill the saveLayer
387 // For this optimization we only fold the saveLayer and drawBitmapRec
    [all...]
  /external/skia/src/core/
SkCanvas.cpp 817 int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint,
880 return this->saveLayer(bounds, NULL, flags);
884 return this->saveLayer(bounds, &tmpPaint, flags);
    [all...]
SkPictureRecord.cpp 160 int SkPictureRecord::saveLayer(const SkRect* bounds, const SkPaint* paint,
187 /* Don't actually call saveLayer, because that will try to allocate an
308 * where the saveLayer's color can be moved into the drawBitmap*'s paint
326 // The saveLayer's bound can offset where the dbm is drawn
345 * Attempt to merge the saveLayer's paint into the drawBitmap*'s paint.
366 // In this case the saveLayer/restore isn't needed at all - just kill the saveLayer
373 // In this case just make the DBM* use the saveLayer's paint, kill the saveLayer
387 // For this optimization we only fold the saveLayer and drawBitmapRec
    [all...]
  /frameworks/base/core/java/android/view/
GLES20Canvas.java 646 public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
648 return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags);
665 public int saveLayer(float left, float top, float right, float bottom, Paint paint,
    [all...]
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 767 endMark(); // Savelayer
780 int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
949 startMark("SaveLayer");
    [all...]
  /prebuilts/sdk/10/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/13/
android.jar 
  /prebuilts/sdk/14/
android.jar 
  /prebuilts/sdk/15/
android.jar 
  /prebuilts/sdk/17/
android.jar 
  /prebuilts/sdk/18/
android.jar 
  /prebuilts/sdk/19/
android.jar 
  /prebuilts/sdk/4/
android.jar 
  /prebuilts/sdk/5/
android.jar 
  /prebuilts/sdk/6/
android.jar 
  /prebuilts/sdk/7/
android.jar 
  /prebuilts/sdk/8/
android.jar 
  /prebuilts/sdk/9/
android.jar 
  /prebuilts/sdk/current/
android.jar 

Completed in 1263 milliseconds

12