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Searched
defs:saveLayer
(Results
26 - 45
of
45
) sorted by null
1
2
/external/chromium_org/third_party/skia/src/core/
SkPictureRecord.cpp
160
int SkPictureRecord::
saveLayer
(const SkRect* bounds, const SkPaint* paint,
187
/* Don't actually call
saveLayer
, because that will try to allocate an
308
* where the
saveLayer
's color can be moved into the drawBitmap*'s paint
326
// The
saveLayer
's bound can offset where the dbm is drawn
345
* Attempt to merge the
saveLayer
's paint into the drawBitmap*'s paint.
366
// In this case the
saveLayer
/restore isn't needed at all - just kill the
saveLayer
373
// In this case just make the DBM* use the
saveLayer
's paint, kill the
saveLayer
387
// For this optimization we only fold the
saveLayer
and drawBitmapRec
[
all
...]
/external/skia/src/core/
SkCanvas.cpp
817
int SkCanvas::
saveLayer
(const SkRect* bounds, const SkPaint* paint,
880
return this->
saveLayer
(bounds, NULL, flags);
884
return this->
saveLayer
(bounds, &tmpPaint, flags);
[
all
...]
SkPictureRecord.cpp
160
int SkPictureRecord::
saveLayer
(const SkRect* bounds, const SkPaint* paint,
187
/* Don't actually call
saveLayer
, because that will try to allocate an
308
* where the
saveLayer
's color can be moved into the drawBitmap*'s paint
326
// The
saveLayer
's bound can offset where the dbm is drawn
345
* Attempt to merge the
saveLayer
's paint into the drawBitmap*'s paint.
366
// In this case the
saveLayer
/restore isn't needed at all - just kill the
saveLayer
373
// In this case just make the DBM* use the
saveLayer
's paint, kill the
saveLayer
387
// For this optimization we only fold the
saveLayer
and drawBitmapRec
[
all
...]
/frameworks/base/core/java/android/view/
GLES20Canvas.java
646
public int
saveLayer
(RectF bounds, Paint paint, int saveFlags) {
648
return
saveLayer
(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags);
665
public int
saveLayer
(float left, float top, float right, float bottom, Paint paint,
[
all
...]
/frameworks/base/libs/hwui/
OpenGLRenderer.cpp
767
endMark(); //
Savelayer
780
int OpenGLRenderer::
saveLayer
(float left, float top, float right, float bottom,
949
startMark("
SaveLayer
");
[
all
...]
/prebuilts/sdk/10/
android.jar
/prebuilts/sdk/12/
android.jar
/prebuilts/sdk/13/
android.jar
/prebuilts/sdk/14/
android.jar
/prebuilts/sdk/15/
android.jar
/prebuilts/sdk/17/
android.jar
/prebuilts/sdk/18/
android.jar
/prebuilts/sdk/19/
android.jar
/prebuilts/sdk/4/
android.jar
/prebuilts/sdk/5/
android.jar
/prebuilts/sdk/6/
android.jar
/prebuilts/sdk/7/
android.jar
/prebuilts/sdk/8/
android.jar
/prebuilts/sdk/9/
android.jar
/prebuilts/sdk/current/
android.jar
Completed in 1263 milliseconds
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