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  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterValidatedProgram.h 40 // PlatformCompiledProgram defines a type that is compatible with the framework used to implement accelerated compositing on a particular platform.
  /external/chromium_org/third_party/WebKit/Source/web/tests/
ScrollingCoordinatorChromiumTest.cpp 296 // Verify the properties of the accelerated scrolling element starting from the RenderObject
336 // Verify the properties of the accelerated scrolling element starting from the RenderObject
392 // Verify the properties of the accelerated scrolling element starting from the RenderObject
436 // Verify the properties of the accelerated scrolling element starting from the RenderObject
  /external/replicaisland/src/com/replica/replicaisland/
Interpolator.java 21 * The current velocity will be accelerated towards the target until the target is reached.
  /frameworks/base/opengl/java/android/opengl/
ManagedEGLContext.java 34 * The per-process memory overhead of hardware accelerated graphics can
  /frameworks/native/include/input/
VelocityControl.h 90 * scaled / accelerated delta based on the current velocity. */
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
manifest-expected-completion18.txt 27 android:hardwareAccelerated : <p>Flag indicating whether the application's rendering should be hardware accelerated if possible. [boolean]
  /external/chromium_org/third_party/mesa/src/docs/
envvars.html 101 <li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
109 <li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
vmware-guest.html 17 hardware-accelerated 3D.
118 and by the Xorg server during accelerated indirect GL rendering.
RELNOTES-5.1 80 be accelerated (via XPutImage()) if the image format is GL_BGRA and the
85 be accelerated (via XPutImage()) if the image format is GL_RGB and the
89 glCopyPixels() calls for the front color buffer will be accelerated
  /external/chromium_org/ui/views/win/
hwnd_message_handler_delegate.h 203 // Called to compel the delegate to paint |invalid_rect| accelerated. Returns
204 // true if accelerated painting was performed.
  /external/mesa3d/docs/
envvars.html 101 <li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
109 <li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
vmware-guest.html 17 hardware-accelerated 3D.
118 and by the Xorg server during accelerated indirect GL rendering.
RELNOTES-5.1 80 be accelerated (via XPutImage()) if the image format is GL_BGRA and the
85 be accelerated (via XPutImage()) if the image format is GL_RGB and the
89 glCopyPixels() calls for the front color buffer will be accelerated
  /external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzGL.m 126 if ( this->gl_config.accelerated > 0 ) {
268 val = (this->gl_config.accelerated != 0);;
  /external/qemu/distrib/sdl-1.2.15/test/
testsprite.c 130 /* We use accelerated colorkeying and color filling */
133 /* If we have enough video memory, and will use accelerated
  /frameworks/base/docs/html/training/custom-views/
optimizing-view.jd 94 <p>As of Android 3.0, the Android 2D graphics system can be accelerated by the GPU (Graphics
100 hardware accelerated.</p>
  /external/chromium_org/content/browser/renderer_host/media/
web_contents_video_capture_device.cc 21 // accelerated compositing is disabled.
36 // ready-to-Deliver frames. But when accelerated readback is not possible, the
137 // the RenderWidgetHostView, to process updates that occur via accelerated
358 // Subscribe to accelerated presents. These will be serviced directly by the
405 // accelerated compositing is active, so we need to filter out these cases.
  /external/chromium_org/content/browser/renderer_host/
render_widget_host_view_mac.h 359 // atop of this view, if both views are drawing accelerated content.
407 // Whether last rendered frame was accelerated.
429 // Accelerated compositing structures. These may be dynamically created and
568 // accelerated IOSurface.
576 // accelerated IOSurface.
render_widget_helper.h 52 // message (or BuffersSwapped via the GPU process in the case of accelerated
54 // to true. In the accelerated case, an UpdateRect is still sent from the
  /external/chromium/chrome/browser/resources/ntp4/
card_slider.js 19 * This class is designed to work well on any hardware-accelerated touch device.
20 * It should still work on pre-hardware accelerated devices it just won't feel
288 // We use a webkitTransform to slide because this is GPU accelerated on
  /external/chromium_org/content/public/browser/
render_widget_host.h 189 // |accelerated_dst_size| is given and accelerated compositing is active, the
197 // When accelerated compositing is active, |callback| may be called
307 // in composited mode, when the accelerated surface is not available to the
  /external/chromium_org/third_party/WebKit/Source/core/frame/animation/
KeyframeAnimation.cpp 68 // Make sure to tell the renderer that we are ending. This will make sure any accelerated animations are removed.
201 // If we are running an accelerated animation, set a flag in the style
435 // A return value of 0 means we need service. But if we only have accelerated animations we
  /external/chromium_org/cc/layers/
layer_impl.cc     [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/dga/
SDL_dgavideo.c 853 printf("Hardware accelerated rectangle fill: %dx%d at %d,%d\n", w, h, x, y);
909 int accelerated; local
926 /* Check to see if final surface blit is accelerated */
927 accelerated = !!(src->flags & SDL_HWACCEL);
928 if ( accelerated ) {
931 return(accelerated);
  /frameworks/base/docs/html/guide/topics/manifest/
application-element.jd 138 <dd>Whether or not hardware-accelerated rendering should be enabled for all
146 <p>Starting from Android 3.0 (API level 11), a hardware-accelerated OpenGL renderer is
148 operations. When the hardware-accelerated renderer is enabled, most operations
149 in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated.
154 <p>Note that not all of the OpenGL 2D operations are accelerated. If you enable
155 the hardware-accelerated renderer, test your application to ensure that it can

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