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Searched
full:accelerated
(Results
101 - 125
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412
) sorted by null
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterValidatedProgram.h
40
// PlatformCompiledProgram defines a type that is compatible with the framework used to implement
accelerated
compositing on a particular platform.
/external/chromium_org/third_party/WebKit/Source/web/tests/
ScrollingCoordinatorChromiumTest.cpp
296
// Verify the properties of the
accelerated
scrolling element starting from the RenderObject
336
// Verify the properties of the
accelerated
scrolling element starting from the RenderObject
392
// Verify the properties of the
accelerated
scrolling element starting from the RenderObject
436
// Verify the properties of the
accelerated
scrolling element starting from the RenderObject
/external/replicaisland/src/com/replica/replicaisland/
Interpolator.java
21
* The current velocity will be
accelerated
towards the target until the target is reached.
/frameworks/base/opengl/java/android/opengl/
ManagedEGLContext.java
34
* The per-process memory overhead of hardware
accelerated
graphics can
/frameworks/native/include/input/
VelocityControl.h
90
* scaled /
accelerated
delta based on the current velocity. */
/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
manifest-expected-completion18.txt
27
android:hardwareAccelerated : <p>Flag indicating whether the application's rendering should be hardware
accelerated
if possible. [boolean]
/external/chromium_org/third_party/mesa/src/docs/
envvars.html
101
<li>INTEL_NO_BLIT - if set, disable hardware-
accelerated
glBitmap,
109
<li>RADEON_NO_TCL - if set, disable hardware-
accelerated
Transform/Clip/Lighting.
vmware-guest.html
17
hardware-
accelerated
3D.
118
and by the Xorg server during
accelerated
indirect GL rendering.
RELNOTES-5.1
80
be
accelerated
(via XPutImage()) if the image format is GL_BGRA and the
85
be
accelerated
(via XPutImage()) if the image format is GL_RGB and the
89
glCopyPixels() calls for the front color buffer will be
accelerated
/external/chromium_org/ui/views/win/
hwnd_message_handler_delegate.h
203
// Called to compel the delegate to paint |invalid_rect|
accelerated
. Returns
204
// true if
accelerated
painting was performed.
/external/mesa3d/docs/
envvars.html
101
<li>INTEL_NO_BLIT - if set, disable hardware-
accelerated
glBitmap,
109
<li>RADEON_NO_TCL - if set, disable hardware-
accelerated
Transform/Clip/Lighting.
vmware-guest.html
17
hardware-
accelerated
3D.
118
and by the Xorg server during
accelerated
indirect GL rendering.
RELNOTES-5.1
80
be
accelerated
(via XPutImage()) if the image format is GL_BGRA and the
85
be
accelerated
(via XPutImage()) if the image format is GL_RGB and the
89
glCopyPixels() calls for the front color buffer will be
accelerated
/external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzGL.m
126
if ( this->gl_config.
accelerated
> 0 ) {
268
val = (this->gl_config.
accelerated
!= 0);;
/external/qemu/distrib/sdl-1.2.15/test/
testsprite.c
130
/* We use
accelerated
colorkeying and color filling */
133
/* If we have enough video memory, and will use
accelerated
/frameworks/base/docs/html/training/custom-views/
optimizing-view.jd
94
<p>As of Android 3.0, the Android 2D graphics system can be
accelerated
by the GPU (Graphics
100
hardware
accelerated
.</p>
/external/chromium_org/content/browser/renderer_host/media/
web_contents_video_capture_device.cc
21
//
accelerated
compositing is disabled.
36
// ready-to-Deliver frames. But when
accelerated
readback is not possible, the
137
// the RenderWidgetHostView, to process updates that occur via
accelerated
358
// Subscribe to
accelerated
presents. These will be serviced directly by the
405
//
accelerated
compositing is active, so we need to filter out these cases.
/external/chromium_org/content/browser/renderer_host/
render_widget_host_view_mac.h
359
// atop of this view, if both views are drawing
accelerated
content.
407
// Whether last rendered frame was
accelerated
.
429
//
Accelerated
compositing structures. These may be dynamically created and
568
//
accelerated
IOSurface.
576
//
accelerated
IOSurface.
render_widget_helper.h
52
// message (or BuffersSwapped via the GPU process in the case of
accelerated
54
// to true. In the
accelerated
case, an UpdateRect is still sent from the
/external/chromium/chrome/browser/resources/ntp4/
card_slider.js
19
* This class is designed to work well on any hardware-
accelerated
touch device.
20
* It should still work on pre-hardware
accelerated
devices it just won't feel
288
// We use a webkitTransform to slide because this is GPU
accelerated
on
/external/chromium_org/content/public/browser/
render_widget_host.h
189
// |accelerated_dst_size| is given and
accelerated
compositing is active, the
197
// When
accelerated
compositing is active, |callback| may be called
307
// in composited mode, when the
accelerated
surface is not available to the
/external/chromium_org/third_party/WebKit/Source/core/frame/animation/
KeyframeAnimation.cpp
68
// Make sure to tell the renderer that we are ending. This will make sure any
accelerated
animations are removed.
201
// If we are running an
accelerated
animation, set a flag in the style
435
// A return value of 0 means we need service. But if we only have
accelerated
animations we
/external/chromium_org/cc/layers/
layer_impl.cc
[
all
...]
/external/qemu/distrib/sdl-1.2.15/src/video/dga/
SDL_dgavideo.c
853
printf("Hardware
accelerated
rectangle fill: %dx%d at %d,%d\n", w, h, x, y);
909
int
accelerated
;
local
926
/* Check to see if final surface blit is
accelerated
*/
927
accelerated
= !!(src->flags & SDL_HWACCEL);
928
if (
accelerated
) {
931
return(
accelerated
);
/frameworks/base/docs/html/guide/topics/manifest/
application-element.jd
138
<dd>Whether or not hardware-
accelerated
rendering should be enabled for all
146
<p>Starting from Android 3.0 (API level 11), a hardware-
accelerated
OpenGL renderer is
148
operations. When the hardware-
accelerated
renderer is enabled, most operations
149
in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are
accelerated
.
154
<p>Note that not all of the OpenGL 2D operations are
accelerated
. If you enable
155
the hardware-
accelerated
renderer, test your application to ensure that it can
Completed in 1384 milliseconds
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