/external/chromium_org/gpu/ |
DEPS | 3 "+third_party/angle",
|
/external/chromium_org/third_party/angle/src/compiler/ |
RemoveTree.h | 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
|
InitializeDll.h | 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
|
InitializeGlobals.h | 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
|
InitializeParseContext.h | 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
|
QualifierAlive.h | 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
|
/external/chromium_org/tools/perf/page_sets/tough_canvas_cases/canvas2d_balls_common/ |
bouncing_balls_draw_ball_as_image.js | 13 function drawBall(x, y, angle) { 16 canvasContext.rotate(angle);
|
bouncing_balls_draw_ball_as_rect.js | 11 function drawBall(x, y, angle) { 15 canvasContext.rotate(angle);
|
bouncing_balls_draw_ball_as_image_with_shadow.js | 13 function drawBall(x, y, angle) { 20 canvasContext.rotate(angle);
|
bouncing_balls_draw_ball_as_text.js | 12 function drawBall(x, y, angle) { 16 canvasContext.rotate(angle);
|
/external/chromium_org/third_party/freetype/src/autofit/ |
afangles.c | 93 * The trick here is to realize that we don't need a very accurate angle 95 * only compare the sign of angle differences, or check whether its 108 AF_Angle angle; 121 angle = 0; 124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay ); 127 if ( angle >= 0 ) 128 angle = AF_ANGLE_PI - angle; 130 angle = -AF_ANGLE_PI - angle; 187 AF_Angle angle; local [all...] |
/external/freetype/src/autofit/ |
afangles.c | 93 * The trick here is to realize that we don't need a very accurate angle 95 * only compare the sign of angle differences, or check whether its 108 AF_Angle angle; 121 angle = 0; 124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay ); 127 if ( angle >= 0 ) 128 angle = AF_ANGLE_PI - angle; 130 angle = -AF_ANGLE_PI - angle; 187 AF_Angle angle; local [all...] |
/packages/wallpapers/Galaxy4/res/raw/ |
spacecloud_vs.glsl | 5 float angle = ATTRIB_position.x; 7 float x = dist * sin(angle) * 0.8; 8 float y = dist * cos(angle) * 0.8;
|
/external/clang/test/Parser/ |
objcxx11-protocol-in-template.mm | 10 // expected-error@14{{a space is required between consecutive right angle brackets}} 11 // expected-error@15{{a space is required between consecutive right angle brackets}}
|
/external/markdown/MarkdownTest/Tests_2007/ |
Links, inline style.text | 11 [URL wrapped in angle brackets](</url/>). 13 [URL w/ angle brackets + title](</url/> "Here's the title").
|
/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
SpotLight.java | 49 * Also the angle of the cone can be tweaked by changing the spot inner angle and the spot outer angle. 50 * the spot inner angle determin the cone of light where light has full influence. 51 * the spot outer angle determin the cone global cone of light of the spot light. 146 * returns the spot inner angle 147 * @return the spot inner angle 154 * Sets the inner angle of the cone of influence. 155 * This angle is the angle between the spot direction axis and the inner border of the cone of influence [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
100.glsl | 3 * 8.1 - Angle and Trigonometry Functions 15 float sin(float angle); 16 vec2 sin(vec2 angle); 17 vec3 sin(vec3 angle); 18 vec4 sin(vec4 angle); 20 float cos(float angle); 21 vec2 cos(vec2 angle); 22 vec3 cos(vec3 angle); 23 vec4 cos(vec4 angle); 25 float tan(float angle); [all...] |
/external/mesa3d/src/glsl/builtins/profiles/ |
100.glsl | 3 * 8.1 - Angle and Trigonometry Functions 15 float sin(float angle); 16 vec2 sin(vec2 angle); 17 vec3 sin(vec3 angle); 18 vec4 sin(vec4 angle); 20 float cos(float angle); 21 vec2 cos(vec2 angle); 22 vec3 cos(vec3 angle); 23 vec4 cos(vec4 angle); 25 float tan(float angle); [all...] |
/cts/apps/CtsVerifier/res/drawable/ |
test_fail_gradient.xml | 5 android:angle="315"/>
|
test_pass_gradient.xml | 5 android:angle="315"/>
|
/external/chromium_org/third_party/angle/src/compiler/preprocessor/ |
DirectiveHandlerBase.cpp | 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
|
Lexer.cpp | 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
|
Lexer.h | 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
precompiled.cpp | 2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
|
/external/chromium_org/third_party/angle/src/third_party/compiler/ |
README.angle | 1 Name: ANGLE array bounds clamper from WebKit
|