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  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimationFactory.java 71 * Inner Rotation type class to kep track on a rotation Euler angle
223 * This can't be used if the interpolated angle is higher than PI (180°)<br>
235 * This can't be used if the interpolated angle is higher than PI (180°)<br>
250 * Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation<br>
265 * Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation<br>
277 // since we are using quaternions and slerp for rotation interpolation, we cannot interpolate over an angle higher than PI
281 //the maximum delta angle (x,y or z)
288 //angle per frame for x,y ,z
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestAnimationFactory.java 70 //Creating a rotation keyFrame at time = 2. Note that i used the Euler angle version because the angle is higher than PI
  /external/mesa3d/src/gallium/state_trackers/vega/
api_transform.c 124 void vegaRotate(VGfloat angle)
128 matrix_rotate(dst, angle);
  /external/opencv/cv/src/
cvrotcalipers.cpp 184 /* sinus of minimal angle */
187 /* compute cosine of angle between calipers side and polygon edge */
197 /* number of calipers edges, that has minimal angle with edge */
200 /* choose minimal angle */
447 box.angle = (float)atan2( -(double)out[1].y, (double)out[1].x );
457 box.angle = (float)atan2( -dy, dx );
465 box.angle = (float)(box.angle*180/CV_PI);
  /external/replicaisland/src/com/replica/replicaisland/
LauncherComponent.java 137 public void setup(float angle, float magnitude, float launchDelay, float postLaunchDelay, boolean driveActions) {
138 mAngle = angle;
  /external/skia/tools/
bench_pictures.cfg 111 'angle': [TiledConfig(DEFAULT_TILE_X, DEFAULT_TILE_Y, config='angle')],
  /frameworks/base/docs/html/training/graphics/opengl/
motion.jd 58 float angle = 0.090f * ((int) time);
59 Matrix.setRotateM(mRotationMatrix, 0, angle, 0, 0, -1.0f);
  /frameworks/base/libs/hwui/
Matrix.cpp 292 void Matrix4::loadRotate(float angle) {
293 angle *= float(M_PI / 180.0f);
294 float c = cosf(angle);
295 float s = sinf(angle);
308 void Matrix4::loadRotate(float angle, float x, float y, float z) {
317 angle *= float(M_PI / 180.0f);
318 float c = cosf(angle);
319 float s = sinf(angle);
  /packages/apps/Browser/src/com/android/browser/
UrlBarAutoShowManager.java 125 float angle = (float) Math.atan2(ady, adx); local
126 if (dy > mSlop && angle > V_TRIGGER_ANGLE
  /packages/apps/Gallery2/src/com/android/gallery3d/util/
MotionEventHelper.java 104 // angle from vertical. Coordinate system: down is increasing Y, right is
111 // Derive the transformed vector's clockwise angle from vertical.
  /cts/apps/CtsVerifier/lib/colorchecker/
colorcheckertest.cpp 252 // for a certain angle. The horizontal axis counts the vote for the distance
294 // at the angle of 45 will be rare.
306 // Adds one vote for the line. The line's angle is shifted by
345 int angle; local
347 // For each primary angle, look for the highest voted lines.
350 angle = primaryVerticalAngle;
352 angle = primaryHorizontalAngle;
357 houghVote[angle][j] = houghSum[angle][j];
358 houghSum[angle][j] = 0
    [all...]
  /external/ceres-solver/internal/ceres/
jet_quaternion_integration_test.cc 130 J angle; local
131 a.GetAxisAngle(&axis, &angle);
132 b.SetFromAxisAngle(axis, angle);
140 J angle; local
  /external/chromium_org/gpu/command_buffer/service/
shader_translator_cache.h 15 #include "third_party/angle/include/GLSLANG/ShaderLang.h"
  /external/chromium_org/ppapi/cpp/
touch_point.h 38 /// @return The angle of rotation of the elliptical model of this TouchPoint
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
SVGTextLayoutEngineBaseline.h 43 float calculateGlyphAdvanceAndOrientation(bool isVerticalText, SVGTextMetrics&, float angle, float& xOrientationShift, float& yOrientationShift) const;
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGAnimateMotionElement.cpp 283 float angle; local
284 ok = m_animationPath.pointAndNormalAtLength(positionOnPath, position, angle);
300 angle += 180;
301 transform->rotate(angle);
SVGMarkerElement.idl 46 void setOrientToAngle([Default=Undefined] optional SVGAngle angle);
  /external/chromium_org/third_party/angle/src/compiler/
DetectDiscontinuity.cpp 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
OutputGLSLBase.h 2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
UnfoldShortCircuitAST.cpp 2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
VersionGLSL.h 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
localintermediate.h 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
  /external/chromium_org/third_party/angle/src/compiler/depgraph/
DependencyGraph.cpp 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
  /external/chromium_org/third_party/angle/src/compiler/preprocessor/
Token.h 2 // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
numeric_lex.h 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.

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