/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
AnimationFactory.java | 71 * Inner Rotation type class to kep track on a rotation Euler angle 223 * This can't be used if the interpolated angle is higher than PI (180°)<br> 235 * This can't be used if the interpolated angle is higher than PI (180°)<br> 250 * Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation<br> 265 * Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation<br> 277 // since we are using quaternions and slerp for rotation interpolation, we cannot interpolate over an angle higher than PI 281 //the maximum delta angle (x,y or z) 288 //angle per frame for x,y ,z
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestAnimationFactory.java | 70 //Creating a rotation keyFrame at time = 2. Note that i used the Euler angle version because the angle is higher than PI
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/external/mesa3d/src/gallium/state_trackers/vega/ |
api_transform.c | 124 void vegaRotate(VGfloat angle) 128 matrix_rotate(dst, angle);
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/external/opencv/cv/src/ |
cvrotcalipers.cpp | 184 /* sinus of minimal angle */ 187 /* compute cosine of angle between calipers side and polygon edge */ 197 /* number of calipers edges, that has minimal angle with edge */ 200 /* choose minimal angle */ 447 box.angle = (float)atan2( -(double)out[1].y, (double)out[1].x ); 457 box.angle = (float)atan2( -dy, dx ); 465 box.angle = (float)(box.angle*180/CV_PI);
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/external/replicaisland/src/com/replica/replicaisland/ |
LauncherComponent.java | 137 public void setup(float angle, float magnitude, float launchDelay, float postLaunchDelay, boolean driveActions) { 138 mAngle = angle;
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/external/skia/tools/ |
bench_pictures.cfg | 111 'angle': [TiledConfig(DEFAULT_TILE_X, DEFAULT_TILE_Y, config='angle')],
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/frameworks/base/docs/html/training/graphics/opengl/ |
motion.jd | 58 float angle = 0.090f * ((int) time); 59 Matrix.setRotateM(mRotationMatrix, 0, angle, 0, 0, -1.0f);
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/frameworks/base/libs/hwui/ |
Matrix.cpp | 292 void Matrix4::loadRotate(float angle) { 293 angle *= float(M_PI / 180.0f); 294 float c = cosf(angle); 295 float s = sinf(angle); 308 void Matrix4::loadRotate(float angle, float x, float y, float z) { 317 angle *= float(M_PI / 180.0f); 318 float c = cosf(angle); 319 float s = sinf(angle);
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/packages/apps/Browser/src/com/android/browser/ |
UrlBarAutoShowManager.java | 125 float angle = (float) Math.atan2(ady, adx); local 126 if (dy > mSlop && angle > V_TRIGGER_ANGLE
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/packages/apps/Gallery2/src/com/android/gallery3d/util/ |
MotionEventHelper.java | 104 // angle from vertical. Coordinate system: down is increasing Y, right is 111 // Derive the transformed vector's clockwise angle from vertical.
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/cts/apps/CtsVerifier/lib/colorchecker/ |
colorcheckertest.cpp | 252 // for a certain angle. The horizontal axis counts the vote for the distance 294 // at the angle of 45 will be rare. 306 // Adds one vote for the line. The line's angle is shifted by 345 int angle; local 347 // For each primary angle, look for the highest voted lines. 350 angle = primaryVerticalAngle; 352 angle = primaryHorizontalAngle; 357 houghVote[angle][j] = houghSum[angle][j]; 358 houghSum[angle][j] = 0 [all...] |
/external/ceres-solver/internal/ceres/ |
jet_quaternion_integration_test.cc | 130 J angle; local 131 a.GetAxisAngle(&axis, &angle); 132 b.SetFromAxisAngle(axis, angle); 140 J angle; local
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/external/chromium_org/gpu/command_buffer/service/ |
shader_translator_cache.h | 15 #include "third_party/angle/include/GLSLANG/ShaderLang.h"
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/external/chromium_org/ppapi/cpp/ |
touch_point.h | 38 /// @return The angle of rotation of the elliptical model of this TouchPoint
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/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/ |
SVGTextLayoutEngineBaseline.h | 43 float calculateGlyphAdvanceAndOrientation(bool isVerticalText, SVGTextMetrics&, float angle, float& xOrientationShift, float& yOrientationShift) const;
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGAnimateMotionElement.cpp | 283 float angle; local 284 ok = m_animationPath.pointAndNormalAtLength(positionOnPath, position, angle); 300 angle += 180; 301 transform->rotate(angle);
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SVGMarkerElement.idl | 46 void setOrientToAngle([Default=Undefined] optional SVGAngle angle);
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/external/chromium_org/third_party/angle/src/compiler/ |
DetectDiscontinuity.cpp | 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
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OutputGLSLBase.h | 2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
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UnfoldShortCircuitAST.cpp | 2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
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VersionGLSL.h | 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
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localintermediate.h | 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
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/external/chromium_org/third_party/angle/src/compiler/depgraph/ |
DependencyGraph.cpp | 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
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/external/chromium_org/third_party/angle/src/compiler/preprocessor/ |
Token.h | 2 // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
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numeric_lex.h | 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
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