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  /frameworks/av/media/libeffects/lvm/lib/Common/src/
PK_2I_D32F32CssGss_TRC_WRA_01_Init.c 18 #include "BIQUAD.h"
DC_2I_D16_TRC_WRA_01.c 18 #include "BIQUAD.h"
FO_1I_D16F16C15_TRC_WRA_01.c 18 #include "BIQUAD.h"
FO_1I_D32F32C31_TRC_WRA_01.c 18 #include "BIQUAD.h"
BP_1I_D16F16C14_TRC_WRA_01.c 18 #include "BIQUAD.h"
BP_1I_D16F32C30_TRC_WRA_01.c 18 #include "BIQUAD.h"
BP_1I_D32F32C30_TRC_WRA_02.c 18 #include "BIQUAD.h"
BQ_1I_D16F16C15_TRC_WRA_01.c 18 #include "BIQUAD.h"
BQ_1I_D16F32C14_TRC_WRA_01.c 18 #include "BIQUAD.h"
FO_2I_D16F32C15_LShx_TRC_WRA_01.c 18 #include "BIQUAD.h"
LVM_FO_HPF.c 21 #include "BIQUAD.h"
LVM_FO_LPF.c 21 #include "BIQUAD.h"
BQ_2I_D16F16C14_TRC_WRA_01.c 18 #include "BIQUAD.h"
BQ_2I_D16F16C15_TRC_WRA_01.c 18 #include "BIQUAD.h"
  /frameworks/av/media/libeffects/lvm/lib/StereoWidening/src/
LVCS_StereoEnhancer.h 34 #include "BIQUAD.h"
LVCS_Equaliser.c 27 #include "BIQUAD.h"
43 /* To avoid excessive testing during the sample processing the biquad type is */
LVCS_Tables.c 27 #include "BIQUAD.h" /* Biquad definitions */
  /frameworks/av/media/libeffects/testlibs/
AudioShelvingFilter.h 34 // This class uses an underlying biquad filter whose parameters are determined
133 // A biquad filter, used for the actual processing.
136 // the low-level biquad coefficients. This one is used for the high shelf.
139 // the low-level biquad coefficients. This one is used for the low shelf.
AudioPeakingFilter.h 34 // This class uses an underlying biquad filter whose parameters are determined
142 // A biquad filter, used for the actual processing.
145 // the low-level biquad coefficients.
  /frameworks/av/media/libeffects/lvm/lib/Eq/src/
LVEQNB_Process.c 27 #include "BIQUAD.h"
118 * Get the address of the biquad instance
LVEQNB_Init.c 104 (pCapabilities->MaxBands * sizeof(Biquad_2I_Order2_Taps_t))); /* Equaliser Biquad Taps */
108 (pCapabilities->MaxBands * sizeof(LVEQNB_BiquadType_en))); /* Biquad types */
124 pCapabilities->MaxBands * sizeof(Biquad_Instance_t)); /* Equaliser Biquad Instance */
251 pCapabilities->MaxBands * sizeof(Biquad_Instance_t)); /* Equaliser Biquad Instance */
LVEQNB_Control.c 27 #include "BIQUAD.h"
133 /* 1. To select the biquad type the follow rules are applied: */
163 * For each filter set the type of biquad required
218 LVEQNB_BiquadType_en BiquadType; /* Filter biquad type */
  /frameworks/av/media/libeffects/lvm/lib/Common/lib/
BIQUAD.h 42 /*** Biquad coefficients **********************************************************/
135 /*** Types used for biquad, band pass and peaking filter **************************/
152 FUNCTION PROTOTYPES: BIQUAD FILTERS
  /frameworks/av/media/libeffects/lvm/lib/Bass/src/
LVDBE_Private.h 42 #include "BIQUAD.h"
  /frameworks/av/media/libeffects/lvm/lib/Bundle/src/
LVM_Private.h 43 #include "BIQUAD.h" /* Biquad library */

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12 3