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  /external/chromium_org/chrome/test/functional/media/
media_jerky.py 124 # Wait for process to end w/o risking deadlock.
  /external/chromium_org/content/child/npapi/
npobject_stub.cc 268 // full screen a deadlock can occur when WMP calls SetFocus.
  /external/chromium_org/content/common/gpu/client/
gpu_channel_host.cc 356 // Never handle sync message replies or we will deadlock here.
  /external/chromium_org/content/plugin/
plugin_channel.cc 42 // happen in a single process browser and avoid deadlock.
  /external/chromium_org/media/audio/win/
wavein_input_win.cc 139 // or else the waveInReset() will deadlock and secondly, the callback should
  /external/chromium_org/media/filters/
audio_renderer_impl.h 193 // may deadlock between |message_loop_| and the audio callback thread.
  /external/chromium_org/third_party/WebKit/Source/wtf/
ThreadingPthreads.cpp 217 // We don't want to lock across the call to join, since that can block our thread and cause deadlock.
  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/test/
fakeaudiocapturemodule.h 92 // Note: Calling this method from a callback may result in deadlock.
  /external/chromium_org/tools/gn/
input_file_manager.cc 125 // and block on it loading, it could deadlock or at least cause a lot
  /external/chromium_org/tools/telemetry/telemetry/core/platform/
android_platform_backend.py 229 deadlock because avconv interleaves its writes to stdout and stderr.
  /external/chromium_org/ui/base/test/
ui_controls_mac.mm 33 // In this case, [NSApplication sendEvent:] causes deadlock.
  /external/compiler-rt/lib/
atomic.c 23 * always acquired first, to avoid deadlock.
  /external/dnsmasq/src/
log.c 25 syslogd, then the two daemons can deadlock. We get around this
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
LwjglCanvas.java 479 // TODO: Fix deadlock that happens after the error (throw runtime exception?)
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_audio.h 265 * function or you will cause deadlock.
  /external/qemu/distrib/sdl-1.2.15/src/video/symbian/EKA2/
SDL_epocevents.cpp 422 //deadlock otherwise.
  /external/replicaisland/src/com/replica/replicaisland/
GameRenderer.java 306 // Stop waiting to avoid deadlock.
  /frameworks/av/media/libnbaio/
MonoPipe.cpp 267 // based premption is disabled) then we run the risk of deadlock.
  /frameworks/av/services/audioflinger/
AudioPolicyService.h 154 // For tone playback, using a separate thread is necessary to avoid deadlock with mLock because
  /frameworks/base/core/java/android/content/
AsyncTaskLoader.java 344 * thread would cause a deadlock.
  /frameworks/base/services/java/com/android/server/am/
ProviderMap.java 403 // deadlock with the application.
  /hardware/qcom/camera/QCamera2/stack/mm-camera-interface/inc/
mm_camera.h 519 * This is to avoid deadlock when trying to aquire ch_lock,
  /packages/apps/Email/tests/src/com/android/email/provider/
ContentCacheTests.java 188 // due to potential for deadlock.
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/rpc/
svc.h 226 * deadlock the caller and server processes!
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/rpc/
svc.h 226 * deadlock the caller and server processes!

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