/external/qemu/android/camera/ |
camera-capture-linux.c | 60 /* Describes a framebuffer. */ 62 /* Framebuffer data. */ 64 /* Framebuffer data size. */ 346 /* Allocate framebuffer array. */ 349 E("%s: Not enough memory to allocate framebuffer array", __FUNCTION__); 353 /* Map every framebuffer to the shared memory, and queue it 357 /* Map framebuffer. */ 423 /* Allocate framebuffer array. */ 426 E("%s: Not enough memory to allocate framebuffer array", __FUNCTION__); 438 E("%s: Not enough memory to allocate framebuffer", __FUNCTION__) [all...] |
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
gbemu.js | [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/include/ |
svga_reg.h | 48 #define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2 /* Remove the cursor from the framebuffer because we need to see what's under it */ 49 #define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 /* Put the cursor back in the framebuffer so the user can see it */ 52 * The maximum framebuffer size that can traced for e.g. guests in VESA mode. 180 * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs 183 * new alternative to framebuffer memory, usable for both 2D and 3D 259 * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer 263 * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA 268 #define SVGA_GMR_FRAMEBUFFER ((uint32) -2) // Guest Framebuffer (GFB) 320 * format of the legacy guest framebuffer (GFB) or the current 674 * framebuffer (GFB) and all commands that work only with the GFB [all...] |
/external/mesa3d/src/gallium/drivers/svga/include/ |
svga_reg.h | 48 #define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2 /* Remove the cursor from the framebuffer because we need to see what's under it */ 49 #define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 /* Put the cursor back in the framebuffer so the user can see it */ 52 * The maximum framebuffer size that can traced for e.g. guests in VESA mode. 180 * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs 183 * new alternative to framebuffer memory, usable for both 2D and 3D 259 * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer 263 * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA 268 #define SVGA_GMR_FRAMEBUFFER ((uint32) -2) // Guest Framebuffer (GFB) 320 * format of the legacy guest framebuffer (GFB) or the current 674 * framebuffer (GFB) and all commands that work only with the GFB [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
DrawingBuffer.cpp | 194 // It appears safe to overwrite the context's framebuffer binding in the Discard case since there will always be a 195 // WebGLRenderingContext::clearIfComposited() call made before the next draw call which restores the framebuffer binding. 196 // If this stops being true at some point, we should track the current framebuffer binding in the DrawingBuffer and restore 343 Platform3DObject DrawingBuffer::framebuffer() const function in class:WebCore::DrawingBuffer 388 // Since we're using the same context as WebGL, we have to restore any state we change (in this case, just the framebuffer binding). 389 // FIXME: The WebGLRenderingContext tracks the current framebuffer binding, it would be slightly more efficient to use this value 394 Platform3DObject framebuffer = m_context->createFramebuffer(); local 395 m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); 398 extensions->paintFramebufferToCanvas(framebuffer, size().width(), size().height(), !m_attributes.premultipliedAlpha, imageBuffer); 399 m_context->deleteFramebuffer(framebuffer); [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | 53 import com.jme3.texture.FrameBuffer; 54 import com.jme3.texture.FrameBuffer.RenderBuffer; 96 private FrameBuffer lastFb = null; 306 caps.add(Caps.FrameBuffer); [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_state_framebuffer.c | 45 const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer; 46 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer; 109 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer; 153 "hw framebuffer state", 181 float fb_width = svga->curr.framebuffer.width; 182 float fb_height = svga->curr.framebuffer.height;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/ |
stw_context.c | 161 * format from the framebuffer. 361 * format in some cases, so we must create a framebuffer for those here 375 /* Bind the new framebuffer */ 398 /* Unreference the previous framebuffer if any. It must be done after 409 * Flush the current context if it is bound to the framebuffer. 422 * Notify the current context that the framebuffer has become invalid.
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_state_framebuffer.c | 45 const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer; 46 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer; 109 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer; 153 "hw framebuffer state", 181 float fb_width = svga->curr.framebuffer.width; 182 float fb_height = svga->curr.framebuffer.height;
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_context.c | 161 * format from the framebuffer. 361 * format in some cases, so we must create a framebuffer for those here 375 /* Bind the new framebuffer */ 398 /* Unreference the previous framebuffer if any. It must be done after 409 * Flush the current context if it is bound to the framebuffer. 422 * Notify the current context that the framebuffer has become invalid.
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/external/qemu/distrib/sdl-1.2.15/src/video/qtopia/ |
SDL_QWin.cc | 167 // write to framebuffer 244 uchar *fb = (uchar*)my_painter->frameBuffer(); 274 ushort *fb = (ushort*)my_painter->frameBuffer(); 280 uchar *fb = (uchar*)my_painter->frameBuffer(); 304 uchar *fb = (uchar*)my_painter->frameBuffer(); 328 ushort *fb = (ushort*)my_painter->frameBuffer();
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Renderer11.cpp | 14 #include "libGLESv2/Framebuffer.h" 860 bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) 873 const GLenum drawBufferState = framebuffer->getDrawBufferState(colorAttachment); 875 if (framebuffer->getColorbufferType(colorAttachment) != GL_NONE && drawBufferState != GL_NONE) 880 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(colorAttachment); 888 // check for zero-sized default framebuffer, which is a special case. [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/image-decoders/ |
ImageFrame.h | 47 DisposeNotSpecified, // Leave frame in framebuffer 48 DisposeKeep, // Leave frame in framebuffer 50 DisposeOverwritePrevious // Clear frame to previous framebuffer contents
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_scene.h | 133 /* Framebuffer mappings - valid only between begin_rasterization() 142 /** the framebuffer to render the scene into */ 164 * This basically the framebuffer size divided by tile size
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_vtbl.c | 39 #include "main/framebuffer.h" 88 * Update the hardware state for drawing into a window or framebuffer object. 93 * Basically, this needs to be called any time the current framebuffer
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_context.c | 294 /* release framebuffer surfaces */ 296 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); 298 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
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/external/chromium_org/ui/surface/ |
accelerated_surface_mac.cc | 80 // Bind and unbind the framebuffer to make changes to the 86 // Copy the current framebuffer's contents into our "live" texture. 142 // Generate and bind the framebuffer object.
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_scene.h | 133 /* Framebuffer mappings - valid only between begin_rasterization() 142 /** the framebuffer to render the scene into */ 164 * This basically the framebuffer size divided by tile size
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vtbl.c | 39 #include "main/framebuffer.h" 88 * Update the hardware state for drawing into a window or framebuffer object. 93 * Basically, this needs to be called any time the current framebuffer
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/external/mesa3d/src/mesa/state_tracker/ |
st_context.c | 294 /* release framebuffer surfaces */ 296 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); 298 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
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/device/generic/goldfish/camera/ |
EmulatedQemuCameraDevice.h | 111 /* Current preview framebuffer. */
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/external/chromium_org/chromeos/display/ |
real_output_configurator_delegate.h | 73 // framebuffer resize. This is faster than turning them off, resizing,
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/external/chromium_org/gpu/config/ |
gpu_driver_bug_list_json.cc | 525 "description": "Framebuffer discarding causes flickering on old ARM drivers", 544 "description": "Framebuffer discarding causes flickering on older IMG drivers.", 563 "description": "Framebuffer discarding doesn't accept trivial attachments on Vivante.", 578 "description": "Framebuffer discarding causes jumpy scrolling on Mali drivers",
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/external/chromium_org/media/cast/framer/ |
frame_buffer_unittest.cc | 29 FrameBuffer buffer_;
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/ |
FECustomFilter.cpp | 82 // Make sure to unbind any framebuffer from the context first, otherwise 102 // Make sure to unbind any framebuffer from the context first, otherwise 334 // We don't need the depth buffer for the texture framebuffer, if we already 346 // Clear the framebuffer first, otherwise the first blit will fail.
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