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  /external/qemu/android/camera/
camera-capture-linux.c 60 /* Describes a framebuffer. */
62 /* Framebuffer data. */
64 /* Framebuffer data size. */
346 /* Allocate framebuffer array. */
349 E("%s: Not enough memory to allocate framebuffer array", __FUNCTION__);
353 /* Map every framebuffer to the shared memory, and queue it
357 /* Map framebuffer. */
423 /* Allocate framebuffer array. */
426 E("%s: Not enough memory to allocate framebuffer array", __FUNCTION__);
438 E("%s: Not enough memory to allocate framebuffer", __FUNCTION__)
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  /cts/suite/cts/deviceTests/browserbench/assets/octane/
gbemu.js     [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/include/
svga_reg.h 48 #define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2 /* Remove the cursor from the framebuffer because we need to see what's under it */
49 #define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 /* Put the cursor back in the framebuffer so the user can see it */
52 * The maximum framebuffer size that can traced for e.g. guests in VESA mode.
180 * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs
183 * new alternative to framebuffer memory, usable for both 2D and 3D
259 * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer
263 * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA
268 #define SVGA_GMR_FRAMEBUFFER ((uint32) -2) // Guest Framebuffer (GFB)
320 * format of the legacy guest framebuffer (GFB) or the current
674 * framebuffer (GFB) and all commands that work only with the GFB
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  /external/mesa3d/src/gallium/drivers/svga/include/
svga_reg.h 48 #define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2 /* Remove the cursor from the framebuffer because we need to see what's under it */
49 #define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 /* Put the cursor back in the framebuffer so the user can see it */
52 * The maximum framebuffer size that can traced for e.g. guests in VESA mode.
180 * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs
183 * new alternative to framebuffer memory, usable for both 2D and 3D
259 * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer
263 * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA
268 #define SVGA_GMR_FRAMEBUFFER ((uint32) -2) // Guest Framebuffer (GFB)
320 * format of the legacy guest framebuffer (GFB) or the current
674 * framebuffer (GFB) and all commands that work only with the GFB
    [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.cpp 194 // It appears safe to overwrite the context's framebuffer binding in the Discard case since there will always be a
195 // WebGLRenderingContext::clearIfComposited() call made before the next draw call which restores the framebuffer binding.
196 // If this stops being true at some point, we should track the current framebuffer binding in the DrawingBuffer and restore
343 Platform3DObject DrawingBuffer::framebuffer() const function in class:WebCore::DrawingBuffer
388 // Since we're using the same context as WebGL, we have to restore any state we change (in this case, just the framebuffer binding).
389 // FIXME: The WebGLRenderingContext tracks the current framebuffer binding, it would be slightly more efficient to use this value
394 Platform3DObject framebuffer = m_context->createFramebuffer(); local
395 m_context->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
398 extensions->paintFramebufferToCanvas(framebuffer, size().width(), size().height(), !m_attributes.premultipliedAlpha, imageBuffer);
399 m_context->deleteFramebuffer(framebuffer);
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  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 53 import com.jme3.texture.FrameBuffer;
54 import com.jme3.texture.FrameBuffer.RenderBuffer;
96 private FrameBuffer lastFb = null;
306 caps.add(Caps.FrameBuffer);
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state_framebuffer.c 45 const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
46 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
109 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
153 "hw framebuffer state",
181 float fb_width = svga->curr.framebuffer.width;
182 float fb_height = svga->curr.framebuffer.height;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/
stw_context.c 161 * format from the framebuffer.
361 * format in some cases, so we must create a framebuffer for those here
375 /* Bind the new framebuffer */
398 /* Unreference the previous framebuffer if any. It must be done after
409 * Flush the current context if it is bound to the framebuffer.
422 * Notify the current context that the framebuffer has become invalid.
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_framebuffer.c 45 const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
46 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
109 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
153 "hw framebuffer state",
181 float fb_width = svga->curr.framebuffer.width;
182 float fb_height = svga->curr.framebuffer.height;
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_context.c 161 * format from the framebuffer.
361 * format in some cases, so we must create a framebuffer for those here
375 /* Bind the new framebuffer */
398 /* Unreference the previous framebuffer if any. It must be done after
409 * Flush the current context if it is bound to the framebuffer.
422 * Notify the current context that the framebuffer has become invalid.
  /external/qemu/distrib/sdl-1.2.15/src/video/qtopia/
SDL_QWin.cc 167 // write to framebuffer
244 uchar *fb = (uchar*)my_painter->frameBuffer();
274 ushort *fb = (ushort*)my_painter->frameBuffer();
280 uchar *fb = (uchar*)my_painter->frameBuffer();
304 uchar *fb = (uchar*)my_painter->frameBuffer();
328 ushort *fb = (ushort*)my_painter->frameBuffer();
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer11.cpp 14 #include "libGLESv2/Framebuffer.h"
860 bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
873 const GLenum drawBufferState = framebuffer->getDrawBufferState(colorAttachment);
875 if (framebuffer->getColorbufferType(colorAttachment) != GL_NONE && drawBufferState != GL_NONE)
880 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(colorAttachment);
888 // check for zero-sized default framebuffer, which is a special case.
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  /external/chromium_org/third_party/WebKit/Source/platform/image-decoders/
ImageFrame.h 47 DisposeNotSpecified, // Leave frame in framebuffer
48 DisposeKeep, // Leave frame in framebuffer
50 DisposeOverwritePrevious // Clear frame to previous framebuffer contents
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_scene.h 133 /* Framebuffer mappings - valid only between begin_rasterization()
142 /** the framebuffer to render the scene into */
164 * This basically the framebuffer size divided by tile size
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vtbl.c 39 #include "main/framebuffer.h"
88 * Update the hardware state for drawing into a window or framebuffer object.
93 * Basically, this needs to be called any time the current framebuffer
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_context.c 294 /* release framebuffer surfaces */
296 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
298 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
  /external/chromium_org/ui/surface/
accelerated_surface_mac.cc 80 // Bind and unbind the framebuffer to make changes to the
86 // Copy the current framebuffer's contents into our "live" texture.
142 // Generate and bind the framebuffer object.
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene.h 133 /* Framebuffer mappings - valid only between begin_rasterization()
142 /** the framebuffer to render the scene into */
164 * This basically the framebuffer size divided by tile size
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vtbl.c 39 #include "main/framebuffer.h"
88 * Update the hardware state for drawing into a window or framebuffer object.
93 * Basically, this needs to be called any time the current framebuffer
  /external/mesa3d/src/mesa/state_tracker/
st_context.c 294 /* release framebuffer surfaces */
296 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
298 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
  /device/generic/goldfish/camera/
EmulatedQemuCameraDevice.h 111 /* Current preview framebuffer. */
  /external/chromium_org/chromeos/display/
real_output_configurator_delegate.h 73 // framebuffer resize. This is faster than turning them off, resizing,
  /external/chromium_org/gpu/config/
gpu_driver_bug_list_json.cc 525 "description": "Framebuffer discarding causes flickering on old ARM drivers",
544 "description": "Framebuffer discarding causes flickering on older IMG drivers.",
563 "description": "Framebuffer discarding doesn't accept trivial attachments on Vivante.",
578 "description": "Framebuffer discarding causes jumpy scrolling on Mali drivers",
  /external/chromium_org/media/cast/framer/
frame_buffer_unittest.cc 29 FrameBuffer buffer_;
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
FECustomFilter.cpp 82 // Make sure to unbind any framebuffer from the context first, otherwise
102 // Make sure to unbind any framebuffer from the context first, otherwise
334 // We don't need the depth buffer for the texture framebuffer, if we already
346 // Clear the framebuffer first, otherwise the first blit will fail.

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