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/external/proguard/src/proguard/ant/
FilterElement.java
57
// Clear the filter to
keep
all names.
/external/protobuf/m4/
acx_check_suncc.m4
27
dnl Sun Studio has a crashing bug with -xO4 in some cases.
Keep
this
/external/qemu/distrib/sdl-1.2.15/include/
SDL_loadso.h
28
* Some things to
keep
in mind:
/external/qemu/hw/
msmouse.c
50
/* We always send the packet of, so that we do not have to
keep
track
/external/replicaisland/src/com/replica/replicaisland/
ShellSorter.java
43
// next increment will
keep
generating 1 repeatedly.)
/external/skia/bench/
CmapBench.cpp
77
// we're jamming values into utf8, so we must
keep
it legal utf8
/external/skia/src/core/
SkFilterShader.cpp
58
// we need to
keep
the setContext/endContext calls balanced. If we return
/external/skia/src/gpu/
GrAtlas.h
24
// or more GrPlots. The GrPlots
keep
track of subimage placement via their GrRectanizer. Once a
/external/skia/src/images/
SkScaledBitmapSampler.h
67
//
Keep
track of whether the caller is using next or sampleInterlaced.
/external/skia/src/pdf/
SkPDFFormXObject.cpp
21
// We don't want to
keep
around device because we'd have two copies
/external/stlport/stlport/stl/config/
_watcom.h
96
// Define _STLP_NO_WATCOM_INLINE_INTERLOCK to
keep
using
stl_confix.h
49
* We
keep
it for historical reason. */
/external/tcpdump/
gmt2local.c
43
* Use gmtime() and localtime() to
keep
things simple.
/external/valgrind/main/memcheck/tests/
partiallydefinedeq.c
11
__attribute__((noinline)) //
keep
your grubby hands off this fn
/external/wpa_supplicant_8/src/drivers/
driver_ndis_.c
15
/*
Keep
this event processing in a separate file and without WinPcap headers to
/frameworks/av/include/camera/
ICameraServiceListener.h
30
*
Keep
up-to-date with ICameraServiceListener.aidl in frameworks/base
IProCameraUser.h
38
*
Keep
up-to-date with IProCameraUser.aidl in frameworks/base
/frameworks/av/include/camera/camera2/
ICameraDeviceUser.h
36
*
Keep
up-to-date with ICameraDeviceUser.aidl in frameworks/base
/frameworks/av/include/media/
JetPlayer.h
35
// to
keep
in sync with the JetPlayer class constants
/frameworks/av/services/audioflinger/
ISchedulingPolicyService.cpp
25
//
Keep
in sync with frameworks/base/core/java/android/os/ISchedulingPolicyService.aidl
/frameworks/base/core/java/android/content/
ComponentCallbacks2.java
28
* your app by allowing the system to
keep
your process alive longer. That is,
95
* of the background LRU list; freeing memory can help the system
keep
118
* and is about to not be able to
keep
any background processes running.
148
* memory to
keep
as many background processes running as desired. You
/frameworks/base/core/java/android/view/
IWindow.aidl
56
* Tell the window that it is either gaining or losing focus.
Keep
it up
/frameworks/base/core/java/android/widget/
DigitalClock.java
42
@SuppressWarnings("FieldCanBeLocal") // We must
keep
a reference to this observer
/frameworks/base/core/jni/android/graphics/
NinePatchPeeker.cpp
55
return true; //
keep
on decoding
/frameworks/base/core/tests/coretests/src/android/widget/touchmode/
TouchModeFocusableTest.java
31
* Some views, like edit texts, can
keep
and gain focus even when in touch mode.
Completed in 1567 milliseconds
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