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  /external/proguard/src/proguard/ant/
FilterElement.java 57 // Clear the filter to keep all names.
  /external/protobuf/m4/
acx_check_suncc.m4 27 dnl Sun Studio has a crashing bug with -xO4 in some cases. Keep this
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_loadso.h 28 * Some things to keep in mind:
  /external/qemu/hw/
msmouse.c 50 /* We always send the packet of, so that we do not have to keep track
  /external/replicaisland/src/com/replica/replicaisland/
ShellSorter.java 43 // next increment will keep generating 1 repeatedly.)
  /external/skia/bench/
CmapBench.cpp 77 // we're jamming values into utf8, so we must keep it legal utf8
  /external/skia/src/core/
SkFilterShader.cpp 58 // we need to keep the setContext/endContext calls balanced. If we return
  /external/skia/src/gpu/
GrAtlas.h 24 // or more GrPlots. The GrPlots keep track of subimage placement via their GrRectanizer. Once a
  /external/skia/src/images/
SkScaledBitmapSampler.h 67 // Keep track of whether the caller is using next or sampleInterlaced.
  /external/skia/src/pdf/
SkPDFFormXObject.cpp 21 // We don't want to keep around device because we'd have two copies
  /external/stlport/stlport/stl/config/
_watcom.h 96 // Define _STLP_NO_WATCOM_INLINE_INTERLOCK to keep using
stl_confix.h 49 * We keep it for historical reason. */
  /external/tcpdump/
gmt2local.c 43 * Use gmtime() and localtime() to keep things simple.
  /external/valgrind/main/memcheck/tests/
partiallydefinedeq.c 11 __attribute__((noinline)) // keep your grubby hands off this fn
  /external/wpa_supplicant_8/src/drivers/
driver_ndis_.c 15 /* Keep this event processing in a separate file and without WinPcap headers to
  /frameworks/av/include/camera/
ICameraServiceListener.h 30 * Keep up-to-date with ICameraServiceListener.aidl in frameworks/base
IProCameraUser.h 38 * Keep up-to-date with IProCameraUser.aidl in frameworks/base
  /frameworks/av/include/camera/camera2/
ICameraDeviceUser.h 36 * Keep up-to-date with ICameraDeviceUser.aidl in frameworks/base
  /frameworks/av/include/media/
JetPlayer.h 35 // to keep in sync with the JetPlayer class constants
  /frameworks/av/services/audioflinger/
ISchedulingPolicyService.cpp 25 // Keep in sync with frameworks/base/core/java/android/os/ISchedulingPolicyService.aidl
  /frameworks/base/core/java/android/content/
ComponentCallbacks2.java 28 * your app by allowing the system to keep your process alive longer. That is,
95 * of the background LRU list; freeing memory can help the system keep
118 * and is about to not be able to keep any background processes running.
148 * memory to keep as many background processes running as desired. You
  /frameworks/base/core/java/android/view/
IWindow.aidl 56 * Tell the window that it is either gaining or losing focus. Keep it up
  /frameworks/base/core/java/android/widget/
DigitalClock.java 42 @SuppressWarnings("FieldCanBeLocal") // We must keep a reference to this observer
  /frameworks/base/core/jni/android/graphics/
NinePatchPeeker.cpp 55 return true; // keep on decoding
  /frameworks/base/core/tests/coretests/src/android/widget/touchmode/
TouchModeFocusableTest.java 31 * Some views, like edit texts, can keep and gain focus even when in touch mode.

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