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  /external/qemu/distrib/jpeg-6b/
jconfig.h 88 * and pseudo-ANSI compilers get confused. To keep one of these bozos happy,
transupp.h 10 * NOT part of the core JPEG library. But we keep these routines separate
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_SetAlpha.3 56 Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface\&. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask\&.
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_endian.h 178 /* This is mainly to keep compilers from complaining in SDL code.
  /external/qemu/distrib/sdl-1.2.15/src/joystick/beos/
SDL_bejoystick.cc 45 /* The private structure used to keep track of a joystick */
  /external/qemu/distrib/sdl-1.2.15/src/joystick/dc/
SDL_sysjoystick.c 44 /* The private structure used to keep track of a joystick */
  /external/qemu/distrib/sdl-1.2.15/src/stdlib/
SDL_getenv.c 107 /* Keep looking for '=' */ ;
  /external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
SDL_fbvideo.h 50 /* This is the structure we use to keep track of video memory */
  /external/qemu/distrib/sdl-1.2.15/src/video/wincommon/
SDL_sysmouse.c 41 is not copied, so we need to keep track of it and free it when we are done
  /external/qemu/distrib/sdl-1.2.15/test/
testplatform.c 10 * compare them directly, so we push it through a function to keep the
  /external/qemu/
qerror.h 48 * Please keep the definitions in alphabetical order.
  /external/replicaisland/src/com/replica/replicaisland/
ExtrasMenuActivity.java 127 // Keep the volume control type consistent across all activities.
HotSpotSystem.java 134 // TODO: it is stupid to keep doing this space conversion all over the code. Fix this
  /external/skia/gm/
gm_expectations.h 85 * Encapsulates an SkBitmap and its GmResultDigest, guaranteed to keep them in sync.
  /external/skia/gyp/
opts.gyp 16 # else). However, to keep the .gyp file simple and avoid platform-specific
  /external/skia/src/core/
SkComposeShader.cpp 75 We need to keep the calls to setContext/endContext balanced, since if we
  /external/skia/src/gpu/effects/
GrTextureDomain.h 36 * It is used to keep inserted variables from causing name collisions.
  /external/skia/src/pipe/
SkGPipePriv.h 202 // Keep track of the bytes allocated for this bitmap. When replacing the
  /external/skia/src/utils/
SkParse.cpp 271 // keep going
  /external/skia/tools/
rebaseline.py 117 """ We have encountered an exception; either collect the info and keep
132 'Afterwards, you can re-run with the --keep-going-on-failure ' +
410 parser.add_argument('--keep-going-on-failure', action='store_true',
412 'keep going and rebaseline as many tests as '
  /external/smack/asmack-master/
README.markdown 71 We do not keep a seperate CONTRIBUTORS file, and we discourage @author
  /external/smack/src/com/kenai/jbosh/
BodyParserSAX.java 133 * This implementation uses this event hook to keep track of the
  /external/smack/src/org/jivesoftware/smack/
PacketWriter.java 127 // Interrupt the keep alive thread if one was created
  /external/smali/smali/
build.gradle 148 args '-keep public class org.jf.smali.main { public static void main(java.lang.String[]); }'
  /external/srec/srec/Semproc/include/
SR_SymbolTable.h 60 * Keep track of symbols using a hashmap of pointers

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