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  /frameworks/av/libvideoeditor/vss/inc/
M4PTO3GPP_InternalTypes.h 92 * @brief enum to keep track of the encoder state
  /frameworks/av/media/libcpustats/
ThreadCpuUsage.cpp 226 // keep this fd until process exit or exec
  /frameworks/av/media/libmediaplayerservice/
StagefrightPlayer.cpp 62 // the method returns, if you want to keep it, dup it!
  /frameworks/av/services/audioflinger/
FastMixer.h 54 // This packed representation is used to keep the information atomic.
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3IOStreamBase.cpp 204 // might get destructed on the decStrong(), so keep an sp around until the
  /frameworks/base/cmds/settings/src/com/android/commands/settings/
SettingsCmd.java 100 // keep going; there's another PUT arg
  /frameworks/base/core/java/android/app/backup/
WallpaperBackupHelper.java 50 // Use old keys to keep legacy data compatibility and avoid writing two wallpapers
  /frameworks/base/core/java/android/content/pm/
VerifierDeviceIdentity.java 45 * out and keep track of where they are.
  /frameworks/base/core/java/android/ddm/
DdmHandleThread.java 120 * use them here for consistency. (One thought is to keep the current
  /frameworks/base/core/java/android/inputmethodservice/
ExtractEditText.java 68 * Implement just to keep track of when we are setting text from the
  /frameworks/base/core/java/android/net/nsd/
NsdManager.java 328 // Keep listener until stop discovery
337 // Keep listener until stop discovery
342 // Keep listener until stop discovery
358 // Keep listener until unregister
  /frameworks/base/core/java/android/speech/tts/
EventLogger.java 89 // For now, keep track of only the first chunk of audio
  /frameworks/base/core/java/android/util/
CharsetUtils.java 47 * constant, in order to keep this class from becoming a de facto
  /frameworks/base/core/java/android/view/
InputEventReceiver.java 39 // We keep references to the input channel and message queue objects here so that
  /frameworks/base/core/java/android/widget/
SpellChecker.java 62 // Pause between each spell check to keep the UI smooth
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  /frameworks/base/core/java/com/android/internal/net/
VpnProfile.java 28 * Parcel-like entity class for VPN profiles. To keep things simple, all
  /frameworks/base/core/java/com/android/internal/widget/
TextProgressBar.java 164 // Limit margin to keep text inside ProgressBar bounds
  /frameworks/base/core/jni/
android_net_TrafficStats.cpp 36 // NOTE: keep these in sync with TrafficStats.java
  /frameworks/base/docs/html/design/building-blocks/
dialogs.jd 86 <p>Keep the question or statement short: for example, "Erase USB storage?" Avoid apologies. A user
  /frameworks/base/docs/html/design/style/
touch-feedback.jd 97 in. If you?re building custom widgets, keep boundary feedback in mind and
  /frameworks/base/docs/html/google/play-services/
wallet.jd 11 services from your app. Transactions are monitored for fraud 24/7. Keep your existing
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_dialog.jd 115 in Adobe Photoshop. Keep 1 pixel of padding around the bounding box inside the
icon_design_list.jd 117 Photoshop. Keep 1 pixel of padding around the bounding box inside the template.
  /frameworks/base/docs/html/guide/topics/ui/layout/
relative.jd 28 because it can eliminate nested view groups and keep your layout hierarchy flat, which improves
  /frameworks/base/docs/html/tools/devices/
index.jd 43 <p>Keep these points in mind when you are selecting a system image target for your AVD:</p>

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