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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
light.h 50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
59 _mesa_Lighti( GLenum light, GLenum pname, GLint param );
74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestBumpModel.java 36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
66 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
70 // flourescent main light
75 // sunset light
87 // white ambient light
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestMonkeyHead.java 36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
63 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
67 // flourescent main light
72 // sunset light
84 // white ambient light
  /external/mesa3d/src/mesa/main/
light.h 50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
59 _mesa_Lighti( GLenum light, GLenum pname, GLint param );
74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
  /frameworks/base/docs/html/design/style/
themes.jd 9 Gmail in Holo Light.
25 <li>Holo Light</li>
37 <p>For information about how to apply themes such as Holo Light and Dark, and
  /development/samples/ControllerSample/res/values/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Light">
  /development/samples/training/notify-user/res/values/
styles.xml 4 <style name="AppTheme" parent="android:Theme.Light" />
  /development/tutorials/MoarRam/res/values/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Light">
  /external/chromium_org/chrome/browser/ui/views/accessibility/
invert_bubble_view.h 17 // with a light-on-dark scheme, so they may be interested in a high-contrast
  /external/chromium_org/third_party/mesa/src/src/mesa/x86/
gen_matypes.c 98 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
99 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
100 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
101 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
102 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask );
103 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
104 OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
105 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
SolidColor.j3md 33 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
  /external/llvm/test/YAMLParser/
construct-seq.data 5 - Mercury # Rotates - no light/dark sides.
  /external/mesa3d/src/mesa/x86/
gen_matypes.c 98 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
99 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
100 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
101 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
102 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask );
103 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
104 OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
105 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
  /frameworks/base/docs/downloads/design/
Roboto_Hinted_20111129.zip 
Roboto_Hinted_20120823.zip 
  /frameworks/base/tests/TransitionTests/res/values/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Light">
  /frameworks/support/v7/appcompat/res/values/
styles_base.xml 45 <style name="Widget.AppCompat.Light.Base.ActionBar" parent="Widget.AppCompat.Base.ActionBar">
50 <item name="actionButtonStyle">@style/Widget.AppCompat.Light.ActionButton</item>
51 <item name="actionOverflowButtonStyle">@style/Widget.AppCompat.Light.ActionButton.Overflow
64 <style name="Widget.AppCompat.Light.Base.ActionBar.Solid"
65 parent="Widget.AppCompat.Light.Base.ActionBar">
71 <style name="Widget.AppCompat.Light.Base.ActionBar.Solid.Inverse"
95 <style name="Widget.AppCompat.Light.Base.ActionButton"
103 <style name="Widget.AppCompat.Light.Base.ActionButton.CloseMode"
104 parent="Widget.AppCompat.Light.Base.ActionButton">
112 <style name="Widget.AppCompat.Light.Base.ActionButton.Overflow
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_rendertmp.h 85 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
110 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
134 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
141 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
148 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
174 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
181 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
206 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) {
232 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
268 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_rendertmp.h 85 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
110 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
134 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
141 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
148 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
174 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
181 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
206 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) {
232 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
268 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT
    [all...]
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/
scene.js 164 var light = new THREE.SpotLight( 0xffffff, 1.5 );
165 light.position.set( 0, 500, 2000 );
166 light.castShadow = true;
168 light.shadowCameraNear = 200;
169 light.shadowCameraFar = camera.far;
170 light.shadowCameraFov = 50;
172 light.shadowBias = -0.00022;
173 light.shadowDarkness = 0.5;
175 light.shadowMapWidth = 2048;
176 light.shadowMapHeight = 2048
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/
ObjectHelper.java 40 import com.jme3.light.DirectionalLight;
41 import com.jme3.light.Light;
42 import com.jme3.light.PointLight;
43 import com.jme3.light.SpotLight;
200 Light light = lightHelper.toLight(lampsArray.get(0), blenderContext); local
201 if(light!=null) {
202 light.setName(name);
204 if(light instanceof PointLight) {
    [all...]
  /cts/suite/cts/deviceTests/opengl/assets/fragment/
perspective 21 // Get a lighting direction vector from the light to the vertex.
23 // Calculate the dot product of the light vector and vertex normal.
  /developers/build/prebuilts/gradle/StorageProvider/StorageProviderSample/src/main/res/values/
styles.xml 26 <style name="MyActionBarStyle" parent="android:Widget.Holo.Light.ActionBar.Solid.Inverse">
35 <item name="android:fontFamily">sans-serif-light</item>
  /developers/samples/android/content/documentsUi/StorageProvider/StorageProviderSample/src/main/res/values/
styles.xml 26 <style name="MyActionBarStyle" parent="android:Widget.Holo.Light.ActionBar.Solid.Inverse">
35 <item name="android:fontFamily">sans-serif-light</item>
  /development/samples/ActionBarCompat/res/values-v11/
styles.xml 19 <style name="AppTheme" parent="android:style/Theme.Holo.Light">
24 <style name="ActionBar" parent="android:style/Widget.Holo.Light.ActionBar">

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