/development/samples/browseable/StorageProvider/res/values/ |
styles.xml | 26 <style name="MyActionBarStyle" parent="android:Widget.Holo.Light.ActionBar.Solid.Inverse"> 35 <item name="android:fontFamily">sans-serif-light</item>
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/development/samples/training/multiscreen/newsreader/res/values/ |
style.xml | 18 <style name="NewsReaderStyle" parent="android:Theme.Light.NoTitleBar"> 21 <style name="NewsReaderStyle_NoActionBar" parent="android:Theme.Light.NoTitleBar">
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/external/chromium_org/chrome/browser/ui/views/ |
tab_icon_view.h | 31 // Set the throbber to the light style (for use on dark backgrounds). 55 // Whether we should display our light or dark style.
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/external/chromium_org/content/browser/renderer_host/ |
render_widget_host_view_mac_dictionary_helper.h | 20 // Either uses Dictionary.app or a light-weight dictionary panel, based on 34 // Brings up either Dictionary.app or a light-weight dictionary panel,
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/external/dexmaker/javadoc/ |
stylesheet.css | 13 .TableSubHeadingColor { background: #EEEEFF; color:#000000 } /* Light mauve */ 22 .NavBarCell1 { background-color:#EEEEFF; color:#000000} /* Light mauve */
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/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestUnshadedModel.java | 4 import com.jme3.light.AmbientLight; 5 import com.jme3.light.PointLight;
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TestBumpModel.java | 36 import com.jme3.light.AmbientLight; 37 import com.jme3.light.DirectionalLight; 38 import com.jme3.light.PointLight; 67 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); 71 // flourescent main light
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestUnshadedModel.java | 4 import com.jme3.light.AmbientLight; 5 import com.jme3.light.PointLight;
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/external/jsr305/javadoc/ |
stylesheet.css | 13 .TableSubHeadingColor { background: #EEEEFF } /* Light mauve */ 22 .NavBarCell1 { background-color:#EEEEFF;} /* Light mauve */
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/frameworks/base/docs/downloads/design/ |
roboto-1.100141.zip | |
/frameworks/base/graphics/java/android/graphics/ |
EmbossMaskFilter.java | 23 * @param direction array of 3 scalars [x, y, z] specifying the direction of the light source 24 * @param ambient 0...1 amount of ambient light
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/frameworks/base/packages/PrintSpooler/res/values/ |
themes.xml | 19 <style name="PrintJobConfigActivityTheme" parent="@android:style/Theme.Holo.Light.NoActionBar"> 28 <style name="SelectPrinterActivityTheme" parent="@android:style/Theme.Holo.Light">
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/frameworks/opt/datetimepicker/res/values-v16/ |
styles.xml | 20 <item name="android:fontFamily">sans-serif-light</item> 24 <item name="android:fontFamily">sans-serif-light</item>
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/frameworks/support/v7/mediarouter/res/values/ |
themes.xml | 27 <style name="Theme.MediaRouter.Light" parent=""> 28 <item name="mediaRouteButtonStyle">@style/Widget.MediaRouter.Light.MediaRouteButton</item>
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/libcore/luni/src/test/resources/ |
simple.xml | 13 <description>light Belgian waffles covered with strawberries and whipped cream</description> 19 <description>light Belgian waffles covered with an assortment of fresh berries and whipped cream</description>
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/packages/apps/Contacts/res/values/ |
styles.xml | 18 <style name="DetailActivityTheme" parent="@android:style/Theme.Holo.Light"> 29 <style name="EditorActivityTheme" parent="@android:style/Theme.Holo.Light"> 44 <style name="Theme.QuickContact" parent="@android:style/Theme.Holo.Light"> 56 <style name="PeopleTheme" parent="@android:style/Theme.Holo.Light"> 105 <style name="ContactsActionBarStyle" parent="@android:Widget.Holo.Light.ActionBar"> 112 <style name="ContactsActionBarDropDownStyle" parent="@android:style/Widget.Holo.Light.Spinner"> 116 <style name="ContactsActionBarTheme" parent="@android:style/Theme.Holo.Light"> 119 <item name="android:popupMenuStyle">@android:style/Widget.Holo.Light.PopupMenu</item> 141 <style name="ContactsPreferencesTheme" parent="@android:Theme.Holo.Light"> 145 <style name="ContactListFilterTheme" parent="@android:Theme.Holo.Light"> [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Lighting.j3md | 108 VertexShader GLSL100: Common/MatDefs/Light/Lighting.vert
109 FragmentShader GLSL100: Common/MatDefs/Light/Lighting.frag
195 VertexShader GLSL100: Common/MatDefs/Light/GBuf.vert
196 FragmentShader GLSL100: Common/MatDefs/Light/GBuf.frag
226 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestLightNode.java | 33 package jme3test.light; 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.PointLight; 67 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 79 Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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TestLightRadius.java | 33 package jme3test.light; 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.PointLight; 66 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 78 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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TestSimpleLighting.java | 33 package jme3test.light; 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.PointLight; 63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 84 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/model/ |
TestOgreLoading.java | 35 import com.jme3.light.DirectionalLight;
36 import com.jme3.light.PointLight;
64 // sunset light
71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
75 lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/packages/apps/Settings/res/values/ |
themes.xml | 35 <style name="SetupWizardWifiTheme.Light" parent="android:Theme.Holo.Light.NoActionBar"> 38 <item name="android:alertDialogTheme">@style/Theme.Light.WifiDialog</item> 54 <style name="Theme.Light.WifiDialog" parent="@*android:style/Theme.Holo.Light.Dialog.Alert">
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
AbstractBlenderLoader.java | 37 import com.jme3.light.AmbientLight;
38 import com.jme3.light.Light;
86 } else if(object instanceof Light) {
87 result.addLight((Light)object);
112 * This method converts the given structure to a light.
114 * structure of a light
115 * @return light's node
117 public Light toLight(Structure structure) throws BlenderFileException {
177 // reading ambient light
[all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
scenegraph_objects.rsh | 184 rs_allocation light; 236 static void printLightInfo(const SgLight *light) { 237 rsDebug("***** Light information. ptr:", light); 238 printName(light->name); 239 const SgTransform *lTransform = (const SgTransform *)rsGetElementAt(light->transformMatrix, 0); 243 rsDebug("Position: ", light->position); 244 rsDebug("Color : ", light->color); 245 rsDebug("Intensity: ", light->intensity); 246 rsDebug("Type: ", light->type) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_state_init.c | 217 TCL_CHECK( tcl_lighting, ctx->Light.Enabled, 0 ) 218 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 ) 219 TCL_CHECK( tcl_eyespace_or_lighting_add4, ctx->_NeedEyeCoords || ctx->Light.Enabled, 4 ) 220 TCL_CHECK( tcl_lit0_add6, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 6 ) 221 TCL_CHECK( tcl_lit1_add6, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 6 ) 222 TCL_CHECK( tcl_lit2_add6, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 6 [all...] |