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  /development/samples/browseable/StorageProvider/res/values/
styles.xml 26 <style name="MyActionBarStyle" parent="android:Widget.Holo.Light.ActionBar.Solid.Inverse">
35 <item name="android:fontFamily">sans-serif-light</item>
  /development/samples/training/multiscreen/newsreader/res/values/
style.xml 18 <style name="NewsReaderStyle" parent="android:Theme.Light.NoTitleBar">
21 <style name="NewsReaderStyle_NoActionBar" parent="android:Theme.Light.NoTitleBar">
  /external/chromium_org/chrome/browser/ui/views/
tab_icon_view.h 31 // Set the throbber to the light style (for use on dark backgrounds).
55 // Whether we should display our light or dark style.
  /external/chromium_org/content/browser/renderer_host/
render_widget_host_view_mac_dictionary_helper.h 20 // Either uses Dictionary.app or a light-weight dictionary panel, based on
34 // Brings up either Dictionary.app or a light-weight dictionary panel,
  /external/dexmaker/javadoc/
stylesheet.css 13 .TableSubHeadingColor { background: #EEEEFF; color:#000000 } /* Light mauve */
22 .NavBarCell1 { background-color:#EEEEFF; color:#000000} /* Light mauve */
  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestUnshadedModel.java 4 import com.jme3.light.AmbientLight;
5 import com.jme3.light.PointLight;
TestBumpModel.java 36 import com.jme3.light.AmbientLight;
37 import com.jme3.light.DirectionalLight;
38 import com.jme3.light.PointLight;
67 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
71 // flourescent main light
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestUnshadedModel.java 4 import com.jme3.light.AmbientLight;
5 import com.jme3.light.PointLight;
  /external/jsr305/javadoc/
stylesheet.css 13 .TableSubHeadingColor { background: #EEEEFF } /* Light mauve */
22 .NavBarCell1 { background-color:#EEEEFF;} /* Light mauve */
  /frameworks/base/docs/downloads/design/
roboto-1.100141.zip 
  /frameworks/base/graphics/java/android/graphics/
EmbossMaskFilter.java 23 * @param direction array of 3 scalars [x, y, z] specifying the direction of the light source
24 * @param ambient 0...1 amount of ambient light
  /frameworks/base/packages/PrintSpooler/res/values/
themes.xml 19 <style name="PrintJobConfigActivityTheme" parent="@android:style/Theme.Holo.Light.NoActionBar">
28 <style name="SelectPrinterActivityTheme" parent="@android:style/Theme.Holo.Light">
  /frameworks/opt/datetimepicker/res/values-v16/
styles.xml 20 <item name="android:fontFamily">sans-serif-light</item>
24 <item name="android:fontFamily">sans-serif-light</item>
  /frameworks/support/v7/mediarouter/res/values/
themes.xml 27 <style name="Theme.MediaRouter.Light" parent="">
28 <item name="mediaRouteButtonStyle">@style/Widget.MediaRouter.Light.MediaRouteButton</item>
  /libcore/luni/src/test/resources/
simple.xml 13 <description>light Belgian waffles covered with strawberries and whipped cream</description>
19 <description>light Belgian waffles covered with an assortment of fresh berries and whipped cream</description>
  /packages/apps/Contacts/res/values/
styles.xml 18 <style name="DetailActivityTheme" parent="@android:style/Theme.Holo.Light">
29 <style name="EditorActivityTheme" parent="@android:style/Theme.Holo.Light">
44 <style name="Theme.QuickContact" parent="@android:style/Theme.Holo.Light">
56 <style name="PeopleTheme" parent="@android:style/Theme.Holo.Light">
105 <style name="ContactsActionBarStyle" parent="@android:Widget.Holo.Light.ActionBar">
112 <style name="ContactsActionBarDropDownStyle" parent="@android:style/Widget.Holo.Light.Spinner">
116 <style name="ContactsActionBarTheme" parent="@android:style/Theme.Holo.Light">
119 <item name="android:popupMenuStyle">@android:style/Widget.Holo.Light.PopupMenu</item>
141 <style name="ContactsPreferencesTheme" parent="@android:Theme.Holo.Light">
145 <style name="ContactListFilterTheme" parent="@android:Theme.Holo.Light">
    [all...]
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.j3md 108 VertexShader GLSL100: Common/MatDefs/Light/Lighting.vert
109 FragmentShader GLSL100: Common/MatDefs/Light/Lighting.frag
195 VertexShader GLSL100: Common/MatDefs/Light/GBuf.vert
196 FragmentShader GLSL100: Common/MatDefs/Light/GBuf.frag
226 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestLightNode.java 33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
67 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
79 Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestLightRadius.java 33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
66 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
78 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestSimpleLighting.java 33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
84 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestOgreLoading.java 35 import com.jme3.light.DirectionalLight;
36 import com.jme3.light.PointLight;
64 // sunset light
71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
75 lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /packages/apps/Settings/res/values/
themes.xml 35 <style name="SetupWizardWifiTheme.Light" parent="android:Theme.Holo.Light.NoActionBar">
38 <item name="android:alertDialogTheme">@style/Theme.Light.WifiDialog</item>
54 <style name="Theme.Light.WifiDialog" parent="@*android:style/Theme.Holo.Light.Dialog.Alert">
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
AbstractBlenderLoader.java 37 import com.jme3.light.AmbientLight;
38 import com.jme3.light.Light;
86 } else if(object instanceof Light) {
87 result.addLight((Light)object);
112 * This method converts the given structure to a light.
114 * structure of a light
115 * @return light's node
117 public Light toLight(Structure structure) throws BlenderFileException {
177 // reading ambient light
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
scenegraph_objects.rsh 184 rs_allocation light;
236 static void printLightInfo(const SgLight *light) {
237 rsDebug("***** Light information. ptr:", light);
238 printName(light->name);
239 const SgTransform *lTransform = (const SgTransform *)rsGetElementAt(light->transformMatrix, 0);
243 rsDebug("Position: ", light->position);
244 rsDebug("Color : ", light->color);
245 rsDebug("Intensity: ", light->intensity);
246 rsDebug("Type: ", light->type)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_state_init.c 217 TCL_CHECK( tcl_lighting, ctx->Light.Enabled, 0 )
218 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 )
219 TCL_CHECK( tcl_eyespace_or_lighting_add4, ctx->_NeedEyeCoords || ctx->Light.Enabled, 4 )
220 TCL_CHECK( tcl_lit0_add6, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 6 )
221 TCL_CHECK( tcl_lit1_add6, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 6 )
222 TCL_CHECK( tcl_lit2_add6, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 6
    [all...]

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