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  /development/samples/training/InteractiveChart/res/values-v14/
styles.xml 18 <style name="AppTheme" parent="@android:style/Theme.Holo.Light.DarkActionBar" />
  /development/samples/training/testingfun/app/res/values/
styles.xml 17 <style name="AppBaseTheme" parent="android:Theme.Light" />
  /development/samples/training/testingfun/app/res/values-v11/
styles.xml 17 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
  /development/samples/training/testingfun/app/res/values-v14/
styles.xml 17 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
  /external/chromium_org/chrome/browser/managed_mode/
managed_user_theme.h 14 // This theme is used as a default theme for supervised users. It uses a light
  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestNormalMapping.java 36 import com.jme3.light.AmbientLight;
37 import com.jme3.light.DirectionalLight;
38 import com.jme3.light.PointLight;
71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderModelLoader.java 36 import com.jme3.light.Light;
69 }else if (object instanceof Light){
70 modelRoot.addLight( (Light) object );
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
Unshaded.j3md 54 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
PostShadow.vert 20 // convert vertex to light viewProj space
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTangentGenBadUV.java 33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
89 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
UnshadedArray.j3md 54 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
  /frameworks/base/core/res/res/values-large/
themes.xml 43 <style name="Theme.Holo.Light.DialogWhenLarge"
44 parent="@android:style/Theme.Holo.Light.Dialog.FixedSize">
46 <style name="Theme.Holo.Light.DialogWhenLarge.NoActionBar"
47 parent="@android:style/Theme.Holo.Light.Dialog.NoActionBar.FixedSize">
themes_device_defaults.xml 42 <style name="Theme.DeviceDefault.Light.DialogWhenLarge"
43 parent="@android:style/Theme.DeviceDefault.Light.Dialog.FixedSize">
45 <style name="Theme.DeviceDefault.Light.DialogWhenLarge.NoActionBar"
46 parent="@android:style/Theme.DeviceDefault.Light.Dialog.NoActionBar.FixedSize">
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Float4Param.java 88 mData.light = mLight.getRSData().getAllocation();
89 mField.set_light(0, mData.light, true);
97 Log.e(TAG, "Invalid light index.");
138 mData.light = mLight.getRSData().getAllocation();
  /frameworks/opt/datetimepicker/res/values-v16/
strings.xml 19 <string name="day_of_week_label_typeface">sans-serif-light</string>
  /frameworks/opt/timezonepicker/res/values-v11/
styles.xml 22 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /frameworks/opt/timezonepicker/res/values-v16/
styles.xml 20 <item name="android:fontFamily">sans-serif-light</item>
  /packages/inputmethods/OpenWnn/res/values/
styles.xml 21 <style name="Dialog" parent="android:style/Theme.Holo.Light.Dialog">
  /cts/suite/cts/deviceTests/opengl/assets/fragment/
water 28 // Get a lighting direction vector from the light to the vertex.
30 // Calculate the dot product of the light vector and vertex normal.
  /external/chromium/chrome/browser/ui/views/
tab_icon_view.h 39 // Set the throbber to the light style (for use on dark backgrounds).
63 // Whether we should display our light or dark style.
  /external/chromium_org/third_party/skia/include/effects/
SkBlurMaskFilter.h 52 @param direction array of 3 scalars [x, y, z] specifying the direction of the light source
53 @param ambient 0...1 amount of ambient light
  /external/skia/include/effects/
SkBlurMaskFilter.h 52 @param direction array of 3 scalars [x, y, z] specifying the direction of the light source
53 @param ambient 0...1 amount of ambient light
  /frameworks/base/core/res/res/color/
secondary_text_holo_light.xml 20 <!-- Since there is only one selector (for both light and dark), the light's selected state shouldn't be inversed like the dark's. -->
secondary_text_light.xml 20 <!-- Since there is only one selector (for both light and dark), the light's selected state shouldn't be inversed like the dark's. -->
  /frameworks/base/core/res/res/values/
styles.xml 247 <item name="android:fontFamily">sans-serif-light</item>
634 <!-- Light background for the list in menus, so the divider for bright themes -->
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