/development/samples/training/InteractiveChart/res/values-v14/ |
styles.xml | 18 <style name="AppTheme" parent="@android:style/Theme.Holo.Light.DarkActionBar" />
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/development/samples/training/testingfun/app/res/values/ |
styles.xml | 17 <style name="AppBaseTheme" parent="android:Theme.Light" />
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/development/samples/training/testingfun/app/res/values-v11/ |
styles.xml | 17 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
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/development/samples/training/testingfun/app/res/values-v14/ |
styles.xml | 17 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
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/external/chromium_org/chrome/browser/managed_mode/ |
managed_user_theme.h | 14 // This theme is used as a default theme for supervised users. It uses a light
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/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestNormalMapping.java | 36 import com.jme3.light.AmbientLight; 37 import com.jme3.light.DirectionalLight; 38 import com.jme3.light.PointLight; 71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderModelLoader.java | 36 import com.jme3.light.Light; 69 }else if (object instanceof Light){ 70 modelRoot.addLight( (Light) object );
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
Unshaded.j3md | 54 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
PostShadow.vert | 20 // convert vertex to light viewProj space
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestTangentGenBadUV.java | 33 package jme3test.light; 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.PointLight; 89 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
UnshadedArray.j3md | 54 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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/frameworks/base/core/res/res/values-large/ |
themes.xml | 43 <style name="Theme.Holo.Light.DialogWhenLarge" 44 parent="@android:style/Theme.Holo.Light.Dialog.FixedSize"> 46 <style name="Theme.Holo.Light.DialogWhenLarge.NoActionBar" 47 parent="@android:style/Theme.Holo.Light.Dialog.NoActionBar.FixedSize">
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themes_device_defaults.xml | 42 <style name="Theme.DeviceDefault.Light.DialogWhenLarge" 43 parent="@android:style/Theme.DeviceDefault.Light.Dialog.FixedSize"> 45 <style name="Theme.DeviceDefault.Light.DialogWhenLarge.NoActionBar" 46 parent="@android:style/Theme.DeviceDefault.Light.Dialog.NoActionBar.FixedSize">
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Float4Param.java | 88 mData.light = mLight.getRSData().getAllocation(); 89 mField.set_light(0, mData.light, true); 97 Log.e(TAG, "Invalid light index."); 138 mData.light = mLight.getRSData().getAllocation();
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/frameworks/opt/datetimepicker/res/values-v16/ |
strings.xml | 19 <string name="day_of_week_label_typeface">sans-serif-light</string>
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/frameworks/opt/timezonepicker/res/values-v11/ |
styles.xml | 22 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/frameworks/opt/timezonepicker/res/values-v16/ |
styles.xml | 20 <item name="android:fontFamily">sans-serif-light</item>
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/packages/inputmethods/OpenWnn/res/values/ |
styles.xml | 21 <style name="Dialog" parent="android:style/Theme.Holo.Light.Dialog">
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/cts/suite/cts/deviceTests/opengl/assets/fragment/ |
water | 28 // Get a lighting direction vector from the light to the vertex. 30 // Calculate the dot product of the light vector and vertex normal.
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/external/chromium/chrome/browser/ui/views/ |
tab_icon_view.h | 39 // Set the throbber to the light style (for use on dark backgrounds). 63 // Whether we should display our light or dark style.
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/external/chromium_org/third_party/skia/include/effects/ |
SkBlurMaskFilter.h | 52 @param direction array of 3 scalars [x, y, z] specifying the direction of the light source 53 @param ambient 0...1 amount of ambient light
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/external/skia/include/effects/ |
SkBlurMaskFilter.h | 52 @param direction array of 3 scalars [x, y, z] specifying the direction of the light source 53 @param ambient 0...1 amount of ambient light
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/frameworks/base/core/res/res/color/ |
secondary_text_holo_light.xml | 20 <!-- Since there is only one selector (for both light and dark), the light's selected state shouldn't be inversed like the dark's. -->
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secondary_text_light.xml | 20 <!-- Since there is only one selector (for both light and dark), the light's selected state shouldn't be inversed like the dark's. -->
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/frameworks/base/core/res/res/values/ |
styles.xml | 247 <item name="android:fontFamily">sans-serif-light</item> 634 <!-- Light background for the list in menus, so the divider for bright themes --> [all...] |