/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
LightNode.java | 34 import com.jme3.light.Light; 39 * <code>LightNode</code> is used to link together a {@link Light} object 54 public LightNode(String name, Light light) { 55 this(name, new LightControl(light)); 82 public void setLight(Light light) { 83 lightControl.setLight(light); 90 public Light getLight() [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
ShadowCamera.java | 34 import com.jme3.light.DirectionalLight;
35 import com.jme3.light.Light;
36 import com.jme3.light.PointLight;
41 * Creates a camera according to a light
42 * Handy to compute projection matrix of a light
48 private Light target;
50 public ShadowCamera(Light target) {
58 * Updates the camera view direction and position based on the light
61 if (target.getType() == Light.Type.Directional) { [all...] |
/frameworks/support/v7/appcompat/res/values-v14/ |
styles_base.xml | 28 <style name="Widget.AppCompat.Light.Base.ActionBar" 29 parent="android:Widget.Holo.Light.ActionBar"> 36 <style name="Widget.AppCompat.Light.Base.ActionBar.Solid" 37 parent="android:Widget.Holo.Light.ActionBar.Solid"> 40 <style name="Widget.AppCompat.Light.Base.ActionBar.Solid.Inverse" 41 parent="android:Widget.Holo.Light.ActionBar.Solid.Inverse"> 48 <style name="Widget.AppCompat.Light.Base.ActionBar.TabBar" 49 parent="android:Widget.Holo.Light.ActionBar.TabBar"> 52 <style name="Widget.AppCompat.Light.Base.ActionBar.TabBar.Inverse" 53 parent="android:Widget.Holo.Light.ActionBar.TabBar.Inverse" [all...] |
/external/chromium_org/chrome/third_party/chromevox/chromevox/background/mathmaps/symbols/ |
math_geometry.json | 5 "default": "box drawings light horizontal", 6 "alternative": "forms light horizontal" 23 "default": "box drawings light vertical", 24 "alternative": "forms light vertical" 41 "default": "box drawings light triple dash horizontal", 42 "alternative": "forms light triple dash horizontal" 59 "default": "box drawings light triple dash vertical", 60 "alternative": "forms light triple dash vertical" 77 "default": "box drawings light quadruple dash horizontal", 78 "alternative": "forms light quadruple dash horizontal [all...] |
/hardware/libhardware/include/hardware/ |
lights.h | 34 * These light IDs correspond to logical lights, not physical. 35 * So for example, if your INDICATOR light is in line with your 36 * BUTTONS, it might make sense to also light the INDICATOR 37 * light to a reasonable color when the BUTTONS are lit. 61 * To flash the light at a given rate, set flashMode to LIGHT_FLASH_TIMED, 63 * the light on, followed by the number of milliseconds to turn the light 69 * To flash the light using hardware assist, set flashMode to 75 * Light brightness is managed by a user setting. 80 * Light brightness is managed by a light sensor [all...] |
/frameworks/base/core/res/res/values/ |
themes_device_defaults.xml | 225 <!-- Variant of {@link #Theme_DeviceDefault} with a light-colored style --> 226 <style name="Theme.DeviceDefault.Light" parent="Theme.Holo.Light" > 228 <item name="textAppearance">@android:style/TextAppearance.DeviceDefault.Light</item> 229 <item name="textAppearanceInverse">@android:style/TextAppearance.DeviceDefault.Light.Inverse</item> 231 <item name="textAppearanceLarge">@android:style/TextAppearance.DeviceDefault.Light.Large</item> 232 <item name="textAppearanceMedium">@android:style/TextAppearance.DeviceDefault.Light.Medium</item> 233 <item name="textAppearanceSmall">@android:style/TextAppearance.DeviceDefault.Light.Small</item> 234 <item name="textAppearanceLargeInverse">@android:style/TextAppearance.DeviceDefault.Light.Large.Inverse</item> 235 <item name="textAppearanceMediumInverse">@android:style/TextAppearance.DeviceDefault.Light.Medium.Inverse</item [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTexture3D.java | 9 import com.jme3.light.PointLight; 73 //add some light so that it is visible 74 PointLight light = new PointLight(); local 75 light.setColor(ColorRGBA.White); 76 light.setPosition(new Vector3f(5, 5, 5)); 77 light.setRadius(20); 78 rootNode.addLight(light); 79 light = new PointLight(); 80 light.setColor(ColorRGBA.White); 81 light.setPosition(new Vector3f(-5, -5, -5)) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
SpotLight.java | 32 package com.jme3.light; 42 * Represents a spot light. 43 * A spot light emmit a cone of light from a position and in a direction. 47 * can be used to attenuate the influence of the light depending on the 48 * distance between the light and the effected object. 50 * the spot inner angle determin the cone of light where light has full influence. 51 * the spot outer angle determin the cone global cone of light of the spot light [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
SceneLoader.java | 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.Light; 38 import com.jme3.light.PointLight; 39 import com.jme3.light.SpotLight; 74 private Light light; field in class:SceneLoader 100 light = null; 145 checkTopNode("light"); 148 if (light instanceof DirectionalLight [all...] |
/external/qemu/distrib/sdl-1.2.15/test/ |
testalpha.c | 62 /* Create a "light" -- a yellowish surface with variable alpha */ 71 SDL_Surface *light; local 79 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16, 86 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32, 88 if ( light == NULL ) { 89 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError()); 94 /* Fill with a light yellow-orange color */ 95 skip = light->pitch-(light->w*light->format->BytesPerPixel) 331 SDL_Surface *light; local [all...] |
/developers/build/prebuilts/gradle/BatchStepSensor/BatchStepSensorSample/src/main/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/developers/build/prebuilts/gradle/BatchStepSensor/BatchStepSensorSample/src/main/res/values-v16/ |
styles.xml | 9 <item name="android:fontFamily">sans-serif-light</item>
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/developers/build/templates/CardStream/_MODULE_/src/template/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/developers/build/templates/CardStream/_MODULE_/src/template/res/values-v16/ |
styles.xml | 9 <item name="android:fontFamily">sans-serif-light</item>
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/development/samples/ControllerSample/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/development/tutorials/MoarRam/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/external/chromium_org/content/test/gpu/page_sets/data/ |
maps_001_expectations.json | 21 "comment": "light background",
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/external/chromium_org/third_party/skia/src/effects/ |
SkEmbossMask.h | 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
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/external/skia/src/effects/ |
SkEmbossMask.h | 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
light.rs | 24 SgLight *light = (SgLight *)rsGetElementAt(*v_in, 0); 25 const SgTransform *lTransform = (const SgTransform *)rsGetElementAt(light->transformMatrix, 0); 28 light->position = rsMatrixMultiply(&lTransform->globalMat, zero); 31 printLightInfo(light);
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/frameworks/base/tests/TransitionTests/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/frameworks/opt/datetimepicker/res/values-v11/ |
styles.xml | 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
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/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/ |
navigationstyles-expected-navigate6.txt | 1 Go To Declaration in navigationstyles.xml for parent="android:The^me.Light">:
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