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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
LightNode.java 34 import com.jme3.light.Light;
39 * <code>LightNode</code> is used to link together a {@link Light} object
54 public LightNode(String name, Light light) {
55 this(name, new LightControl(light));
82 public void setLight(Light light) {
83 lightControl.setLight(light);
90 public Light getLight()
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  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
ShadowCamera.java 34 import com.jme3.light.DirectionalLight;
35 import com.jme3.light.Light;
36 import com.jme3.light.PointLight;
41 * Creates a camera according to a light
42 * Handy to compute projection matrix of a light
48 private Light target;
50 public ShadowCamera(Light target) {
58 * Updates the camera view direction and position based on the light
61 if (target.getType() == Light.Type.Directional) {
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  /frameworks/support/v7/appcompat/res/values-v14/
styles_base.xml 28 <style name="Widget.AppCompat.Light.Base.ActionBar"
29 parent="android:Widget.Holo.Light.ActionBar">
36 <style name="Widget.AppCompat.Light.Base.ActionBar.Solid"
37 parent="android:Widget.Holo.Light.ActionBar.Solid">
40 <style name="Widget.AppCompat.Light.Base.ActionBar.Solid.Inverse"
41 parent="android:Widget.Holo.Light.ActionBar.Solid.Inverse">
48 <style name="Widget.AppCompat.Light.Base.ActionBar.TabBar"
49 parent="android:Widget.Holo.Light.ActionBar.TabBar">
52 <style name="Widget.AppCompat.Light.Base.ActionBar.TabBar.Inverse"
53 parent="android:Widget.Holo.Light.ActionBar.TabBar.Inverse"
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  /external/chromium_org/chrome/third_party/chromevox/chromevox/background/mathmaps/symbols/
math_geometry.json 5 "default": "box drawings light horizontal",
6 "alternative": "forms light horizontal"
23 "default": "box drawings light vertical",
24 "alternative": "forms light vertical"
41 "default": "box drawings light triple dash horizontal",
42 "alternative": "forms light triple dash horizontal"
59 "default": "box drawings light triple dash vertical",
60 "alternative": "forms light triple dash vertical"
77 "default": "box drawings light quadruple dash horizontal",
78 "alternative": "forms light quadruple dash horizontal
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  /hardware/libhardware/include/hardware/
lights.h 34 * These light IDs correspond to logical lights, not physical.
35 * So for example, if your INDICATOR light is in line with your
36 * BUTTONS, it might make sense to also light the INDICATOR
37 * light to a reasonable color when the BUTTONS are lit.
61 * To flash the light at a given rate, set flashMode to LIGHT_FLASH_TIMED,
63 * the light on, followed by the number of milliseconds to turn the light
69 * To flash the light using hardware assist, set flashMode to
75 * Light brightness is managed by a user setting.
80 * Light brightness is managed by a light sensor
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  /frameworks/base/core/res/res/values/
themes_device_defaults.xml 225 <!-- Variant of {@link #Theme_DeviceDefault} with a light-colored style -->
226 <style name="Theme.DeviceDefault.Light" parent="Theme.Holo.Light" >
228 <item name="textAppearance">@android:style/TextAppearance.DeviceDefault.Light</item>
229 <item name="textAppearanceInverse">@android:style/TextAppearance.DeviceDefault.Light.Inverse</item>
231 <item name="textAppearanceLarge">@android:style/TextAppearance.DeviceDefault.Light.Large</item>
232 <item name="textAppearanceMedium">@android:style/TextAppearance.DeviceDefault.Light.Medium</item>
233 <item name="textAppearanceSmall">@android:style/TextAppearance.DeviceDefault.Light.Small</item>
234 <item name="textAppearanceLargeInverse">@android:style/TextAppearance.DeviceDefault.Light.Large.Inverse</item>
235 <item name="textAppearanceMediumInverse">@android:style/TextAppearance.DeviceDefault.Light.Medium.Inverse</item
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  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java 9 import com.jme3.light.PointLight;
73 //add some light so that it is visible
74 PointLight light = new PointLight(); local
75 light.setColor(ColorRGBA.White);
76 light.setPosition(new Vector3f(5, 5, 5));
77 light.setRadius(20);
78 rootNode.addLight(light);
79 light = new PointLight();
80 light.setColor(ColorRGBA.White);
81 light.setPosition(new Vector3f(-5, -5, -5))
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
SpotLight.java 32 package com.jme3.light;
42 * Represents a spot light.
43 * A spot light emmit a cone of light from a position and in a direction.
47 * can be used to attenuate the influence of the light depending on the
48 * distance between the light and the effected object.
50 * the spot inner angle determin the cone of light where light has full influence.
51 * the spot outer angle determin the cone global cone of light of the spot light
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  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SceneLoader.java 36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.Light;
38 import com.jme3.light.PointLight;
39 import com.jme3.light.SpotLight;
74 private Light light; field in class:SceneLoader
100 light = null;
145 checkTopNode("light");
148 if (light instanceof DirectionalLight
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  /external/qemu/distrib/sdl-1.2.15/test/
testalpha.c 62 /* Create a "light" -- a yellowish surface with variable alpha */
71 SDL_Surface *light; local
79 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16,
86 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32,
88 if ( light == NULL ) {
89 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError());
94 /* Fill with a light yellow-orange color */
95 skip = light->pitch-(light->w*light->format->BytesPerPixel)
331 SDL_Surface *light; local
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  /developers/build/prebuilts/gradle/BatchStepSensor/BatchStepSensorSample/src/main/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /developers/build/prebuilts/gradle/BatchStepSensor/BatchStepSensorSample/src/main/res/values-v16/
styles.xml 9 <item name="android:fontFamily">sans-serif-light</item>
  /developers/build/templates/CardStream/_MODULE_/src/template/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /developers/build/templates/CardStream/_MODULE_/src/template/res/values-v16/
styles.xml 9 <item name="android:fontFamily">sans-serif-light</item>
  /development/samples/ControllerSample/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /development/tutorials/MoarRam/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /external/chromium_org/content/test/gpu/page_sets/data/
maps_001_expectations.json 21 "comment": "light background",
  /external/chromium_org/third_party/skia/src/effects/
SkEmbossMask.h 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
  /external/skia/src/effects/
SkEmbossMask.h 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
light.rs 24 SgLight *light = (SgLight *)rsGetElementAt(*v_in, 0);
25 const SgTransform *lTransform = (const SgTransform *)rsGetElementAt(light->transformMatrix, 0);
28 light->position = rsMatrixMultiply(&lTransform->globalMat, zero);
31 printLightInfo(light);
  /frameworks/base/tests/TransitionTests/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /frameworks/opt/datetimepicker/res/values-v11/
styles.xml 7 <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
navigationstyles-expected-navigate6.txt 1 Go To Declaration in navigationstyles.xml for parent="android:The^me.Light">:

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