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  /external/chromium_org/content/test/data/media/
webrtc_test_utilities.js 116 // device in the video tag. For this, we count the amount of light green pixels
120 // maximum amount of light green pixels on both directions. From this data
150 // Walk horizontally counting light green pixels.
155 // Walk vertically counting light green pixels.
  /external/chromium_org/mojo/shell/android/apk/
AndroidManifest.xml 16 android:theme="@android:style/Theme.Holo.Light.NoActionBar"
  /external/chromium_org/net/base/
connection_type_histograms.h 11 // supporting MD5 certificates, in light of the recent MD5 certificate
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
SpotLightSource.cpp 39 // spot-light edge darkening depends on an absolute treshold
40 // according to the SVG 1.1 SE light regression tests
82 // No light is produced, scanlines are not updated
186 ts << "[type=SPOT-LIGHT] ";
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_unfilled.h 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
  /external/chromium_org/ui/gfx/
sys_color_change_listener.h 16 // light-on-dark color scheme. To be notified when this status changes, use
  /external/chromium_org/ui/views/corewm/
shadow_controller.h 32 // shadows as needed. ShadowController itself is light weight and per
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
Particle.j3md 98 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Lighting.glsllib 34 // find light dir in tangent space, works for point & directional lights
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
package.html 30 "Common/MatDefs/Light/Lighting.j3md");<br/>
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloMaterial.java 36 import com.jme3.light.DirectionalLight;
90 /** A bumpy rock with a shiny light effect. To make bumpy objects you must create a NormalMap. */
95 Material mat_lit = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
107 /** Must add a light to make the lit object visible! */
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLight.java 33 package jme3test.light;
36 import com.jme3.light.AmbientLight;
37 import com.jme3.light.SpotLight;
80 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/jsilver/src/com/google/streamhtmlparser/
JavascriptParserFactory.java 24 * light-weight.
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_unfilled.h 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
  /external/qemu/android/protocol/
ui-commands-api.h 34 const char* light,
ui-commands.h 41 char light[0]; member in struct:UICmdChangeDispBrightness
  /frameworks/base/core/java/com/android/internal/app/
PlatLogoActivity.java 57 Typeface light = Typeface.create("sans-serif-light", Typeface.NORMAL); local
87 if (light != null) tv.setTypeface(light);
  /frameworks/base/docs/html/design/building-blocks/
seek-bars.jd 32 Seek bars in Holo Light &amp; Dark
  /frameworks/base/packages/DocumentsUI/res/values-sw720dp/
styles.xml 18 <style name="Theme" parent="@android:style/Theme.Holo.Light">
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
params.rsh 41 if (rsIsObject(pData->light)) {
42 pLight = (const SgLight *)rsGetElementAt(pData->light, 0);
96 if (rsIsObject(pData->light)) {
97 pLight = (const SgLight *)rsGetElementAt(pData->light, 0);
  /frameworks/native/opengl/libagl/
Android.mk 19 light.cpp.arm \
light.h 1 /* libs/opengles/light.h
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 51 void glLightf ( GLenum light, GLenum pname, GLfloat param )
52 void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
53 void glLightx ( GLenum light, GLenum pname, GLfixed param )
54 void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
  /frameworks/native/opengl/tools/glgen/specs/jsr239/
glspec-1.0 51 void glLightf ( GLenum light, GLenum pname, GLfloat param )
52 void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
53 void glLightx ( GLenum light, GLenum pname, GLfixed param )
54 void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
  /frameworks/opt/colorpicker/res/values/
styles.xml 22 <style name="AppBaseTheme" parent="android:Theme.Light">

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