/external/chromium_org/content/test/data/media/ |
webrtc_test_utilities.js | 116 // device in the video tag. For this, we count the amount of light green pixels 120 // maximum amount of light green pixels on both directions. From this data 150 // Walk horizontally counting light green pixels. 155 // Walk vertically counting light green pixels.
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/external/chromium_org/mojo/shell/android/apk/ |
AndroidManifest.xml | 16 android:theme="@android:style/Theme.Holo.Light.NoActionBar"
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/external/chromium_org/net/base/ |
connection_type_histograms.h | 11 // supporting MD5 certificates, in light of the recent MD5 certificate
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/ |
SpotLightSource.cpp | 39 // spot-light edge darkening depends on an absolute treshold 40 // according to the SVG 1.1 SE light regression tests 82 // No light is produced, scanlines are not updated 186 ts << "[type=SPOT-LIGHT] ";
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/ |
t_dd_unfilled.h | 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
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/external/chromium_org/ui/gfx/ |
sys_color_change_listener.h | 16 // light-on-dark color scheme. To be notified when this status changes, use
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/external/chromium_org/ui/views/corewm/ |
shadow_controller.h | 32 // shadows as needed. ShadowController itself is light weight and per
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
Particle.j3md | 98 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Lighting.glsllib | 34 // find light dir in tangent space, works for point & directional lights
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/ |
package.html | 30 "Common/MatDefs/Light/Lighting.j3md");<br/>
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloMaterial.java | 36 import com.jme3.light.DirectionalLight; 90 /** A bumpy rock with a shiny light effect. To make bumpy objects you must create a NormalMap. */ 95 Material mat_lit = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 107 /** Must add a light to make the lit object visible! */
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestSpotLight.java | 33 package jme3test.light; 36 import com.jme3.light.AmbientLight; 37 import com.jme3.light.SpotLight; 80 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jsilver/src/com/google/streamhtmlparser/ |
JavascriptParserFactory.java | 24 * light-weight.
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_unfilled.h | 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
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/external/qemu/android/protocol/ |
ui-commands-api.h | 34 const char* light,
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ui-commands.h | 41 char light[0]; member in struct:UICmdChangeDispBrightness
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/frameworks/base/core/java/com/android/internal/app/ |
PlatLogoActivity.java | 57 Typeface light = Typeface.create("sans-serif-light", Typeface.NORMAL); local 87 if (light != null) tv.setTypeface(light);
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/frameworks/base/docs/html/design/building-blocks/ |
seek-bars.jd | 32 Seek bars in Holo Light & Dark
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/frameworks/base/packages/DocumentsUI/res/values-sw720dp/ |
styles.xml | 18 <style name="Theme" parent="@android:style/Theme.Holo.Light">
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
params.rsh | 41 if (rsIsObject(pData->light)) { 42 pLight = (const SgLight *)rsGetElementAt(pData->light, 0); 96 if (rsIsObject(pData->light)) { 97 pLight = (const SgLight *)rsGetElementAt(pData->light, 0);
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/frameworks/native/opengl/libagl/ |
Android.mk | 19 light.cpp.arm \
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light.h | 1 /* libs/opengles/light.h
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES10.spec | 51 void glLightf ( GLenum light, GLenum pname, GLfloat param ) 52 void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) 53 void glLightx ( GLenum light, GLenum pname, GLfixed param ) 54 void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
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/frameworks/native/opengl/tools/glgen/specs/jsr239/ |
glspec-1.0 | 51 void glLightf ( GLenum light, GLenum pname, GLfloat param )
52 void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
53 void glLightx ( GLenum light, GLenum pname, GLfixed param )
54 void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
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/frameworks/opt/colorpicker/res/values/ |
styles.xml | 22 <style name="AppBaseTheme" parent="android:Theme.Light">
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