/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
DirectionalLight.java | 33 package com.jme3.light; 44 * <code>DirectionalLight</code> is a light coming from a certain direction in world space. 45 * E.g sun or moon light. 50 public class DirectionalLight extends Light { 60 * Returns the direction vector of the light. 62 * @return The direction vector of the light. 71 * Sets the direction of the light. 73 * Represents the vector direction the light is coming from. 74 * (1, 0, 0) would represent a directional light coming from the X axis. 76 * @param dir the direction of the light [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv20_state_tnl.c | 92 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); 95 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); 179 struct gl_lightmodel *m = &ctx->Light.Model; 193 PUSH_DATAb(push, ctx->Light.Model.TwoSide); 201 struct gl_light *l = &ctx->Light.Light[i]; 231 (ctx->Light.ColorMaterialEnabled && \ 232 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) 239 float (*mat)[4] = ctx->Light.Material.Attrib; 245 COPY_3V(c_factor, ctx->Light.Model.Ambient) [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv20_state_tnl.c | 92 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); 95 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); 179 struct gl_lightmodel *m = &ctx->Light.Model; 193 PUSH_DATAb(push, ctx->Light.Model.TwoSide); 201 struct gl_light *l = &ctx->Light.Light[i]; 231 (ctx->Light.ColorMaterialEnabled && \ 232 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) 239 float (*mat)[4] = ctx->Light.Material.Attrib; 245 COPY_3V(c_factor, ctx->Light.Model.Ambient) [all...] |
/frameworks/support/v7/appcompat/res/values/ |
themes.xml | 79 <!-- Platform-independent theme providing an action bar in a light-themed activity. --> 80 <style name="Theme.AppCompat.Light" parent="Theme.Base.AppCompat.Light"> 85 @style/Widget.AppCompat.Light.DropDownItem.Spinner 91 <item name="popupMenuStyle">@style/Widget.AppCompat.Light.PopupMenu</item> 93 @style/TextAppearance.AppCompat.Light.Widget.PopupMenu.Large 96 @style/TextAppearance.AppCompat.Light.Widget.PopupMenu.Small 99 <item name="listPopupWindowStyle">@style/Widget.AppCompat.Light.ListPopupWindow</item> 100 <item name="dropDownListViewStyle">@style/Widget.AppCompat.Light.ListView.DropDown</item> 114 @style/Widget.AppCompat.Light.AutoCompleteTextView</item [all...] |
/frameworks/base/services/java/com/android/server/ |
LightsService.java | 49 * Light brightness is managed by a user setting. 54 * Light brightness is managed by a light sensor. 58 private final Light mLights[] = new Light[LIGHT_ID_COUNT]; 60 public final class Light { 62 private Light(int id) { 183 mLights[i] = new Light(i); 192 public Light getLight(int id) { 199 Light light = (Light)msg.obj [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
prog_statevars.c | 59 const struct gl_material *mat = &ctx->Light.Material; 93 /* state[1] is the light number */ 95 /* state[2] is the light attribute */ 98 COPY_4V(value, ctx->Light.Light[ln].Ambient); 101 COPY_4V(value, ctx->Light.Light[ln].Diffuse); 104 COPY_4V(value, ctx->Light.Light[ln].Specular); 107 COPY_4V(value, ctx->Light.Light[ln].EyePosition) [all...] |
/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 59 const struct gl_material *mat = &ctx->Light.Material; 93 /* state[1] is the light number */ 95 /* state[2] is the light attribute */ 98 COPY_4V(value, ctx->Light.Light[ln].Ambient); 101 COPY_4V(value, ctx->Light.Light[ln].Diffuse); 104 COPY_4V(value, ctx->Light.Light[ln].Specular); 107 COPY_4V(value, ctx->Light.Light[ln].EyePosition) [all...] |
/development/samples/AppNavigation/res/values/ |
themes.xml | 17 <style name="Theme.Light" parent="@android:style/Theme.Light" />
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/development/samples/AppNavigation/res/values-v11/ |
themes.xml | 17 <style name="Theme.Light" parent="@android:style/Theme.Holo.Light" />
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/development/samples/AppNavigation/res/values-v14/ |
themes.xml | 17 <style name="Theme.Light" parent="@android:style/Theme.DeviceDefault.Light" />
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/development/samples/SupportAppNavigation/res/values/ |
themes.xml | 17 <style name="Theme.Light" parent="@android:style/Theme.Light" />
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/development/samples/SupportAppNavigation/res/values-v11/ |
themes.xml | 17 <style name="Theme.Light" parent="@android:style/Theme.Holo.Light" />
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/development/samples/SupportAppNavigation/res/values-v14/ |
themes.xml | 17 <style name="Theme.Light" parent="@android:style/Theme.DeviceDefault.Light" />
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_rasterpos.c | 29 #include "main/light.h" 122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; 123 const struct gl_light *light; local 128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); 131 foreach (light, &ctx->Light.EnabledList) { 133 GLfloat VP[3]; /* vector from vertex to light pos */ 137 if (!(light->_Flags & LIGHT_POSITIONAL)) { 138 /* light at infinity */ 139 COPY_3V(VP, light->_VP_inf_norm) [all...] |
/external/clang/test/Index/ |
print-bitwidth.c | 10 unsigned light : 1; member in struct:X 22 // CHECK: FieldDecl=light:10:12 (Definition) bitwidth=1
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Deferred.j3md | 37 VertexShader GLSL100: Common/MatDefs/Light/Deferred.vert
38 FragmentShader GLSL100: Common/MatDefs/Light/Deferred.frag
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
PostShadowPSSM.vert | 32 // populate the light view matrices array and convert vertex to light viewProj space
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/external/mesa3d/src/mesa/tnl/ |
t_rasterpos.c | 29 #include "main/light.h" 122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; 123 const struct gl_light *light; local 128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); 131 foreach (light, &ctx->Light.EnabledList) { 133 GLfloat VP[3]; /* vector from vertex to light pos */ 137 if (!(light->_Flags & LIGHT_POSITIONAL)) { 138 /* light at infinity */ 139 COPY_3V(VP, light->_VP_inf_norm) [all...] |
/frameworks/native/data/etc/ |
android.hardware.sensor.light.xml | 17 <!-- Feature for devices with an ambient light sensor. --> 19 <feature name="android.hardware.sensor.light" />
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/developers/build/prebuilts/gradle/BasicRenderScript/BasicRenderScriptSample/src/main/res/values-v14/ |
styles.xml | 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
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/developers/build/prebuilts/gradle/BatchStepSensor/BatchStepSensorSample/src/main/res/values-v14/ |
styles.xml | 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
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/developers/build/prebuilts/gradle/RenderScriptIntrinsic/RenderScriptIntrinsicSample/src/main/res/values-v14/ |
styles.xml | 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
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/developers/build/templates/CardStream/_MODULE_/src/template/res/values-v14/ |
styles.xml | 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
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/developers/samples/android/renderScript/BasicRenderScript/BasicRenderScriptSample/src/main/res/values-v14/ |
styles.xml | 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
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/developers/samples/android/renderScript/RenderScriptIntrinsic/RenderScriptIntrinsicSample/src/main/res/values-v14/ |
styles.xml | 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
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