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  /external/jmonkeyengine/engine/src/core/com/jme3/light/
DirectionalLight.java 33 package com.jme3.light;
44 * <code>DirectionalLight</code> is a light coming from a certain direction in world space.
45 * E.g sun or moon light.
50 public class DirectionalLight extends Light {
60 * Returns the direction vector of the light.
62 * @return The direction vector of the light.
71 * Sets the direction of the light.
73 * Represents the vector direction the light is coming from.
74 * (1, 0, 0) would represent a directional light coming from the X axis.
76 * @param dir the direction of the light
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv20_state_tnl.c 92 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
95 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
179 struct gl_lightmodel *m = &ctx->Light.Model;
193 PUSH_DATAb(push, ctx->Light.Model.TwoSide);
201 struct gl_light *l = &ctx->Light.Light[i];
231 (ctx->Light.ColorMaterialEnabled && \
232 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
239 float (*mat)[4] = ctx->Light.Material.Attrib;
245 COPY_3V(c_factor, ctx->Light.Model.Ambient)
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv20_state_tnl.c 92 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
95 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
179 struct gl_lightmodel *m = &ctx->Light.Model;
193 PUSH_DATAb(push, ctx->Light.Model.TwoSide);
201 struct gl_light *l = &ctx->Light.Light[i];
231 (ctx->Light.ColorMaterialEnabled && \
232 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
239 float (*mat)[4] = ctx->Light.Material.Attrib;
245 COPY_3V(c_factor, ctx->Light.Model.Ambient)
    [all...]
  /frameworks/support/v7/appcompat/res/values/
themes.xml 79 <!-- Platform-independent theme providing an action bar in a light-themed activity. -->
80 <style name="Theme.AppCompat.Light" parent="Theme.Base.AppCompat.Light">
85 @style/Widget.AppCompat.Light.DropDownItem.Spinner
91 <item name="popupMenuStyle">@style/Widget.AppCompat.Light.PopupMenu</item>
93 @style/TextAppearance.AppCompat.Light.Widget.PopupMenu.Large
96 @style/TextAppearance.AppCompat.Light.Widget.PopupMenu.Small
99 <item name="listPopupWindowStyle">@style/Widget.AppCompat.Light.ListPopupWindow</item>
100 <item name="dropDownListViewStyle">@style/Widget.AppCompat.Light.ListView.DropDown</item>
114 @style/Widget.AppCompat.Light.AutoCompleteTextView</item
    [all...]
  /frameworks/base/services/java/com/android/server/
LightsService.java 49 * Light brightness is managed by a user setting.
54 * Light brightness is managed by a light sensor.
58 private final Light mLights[] = new Light[LIGHT_ID_COUNT];
60 public final class Light {
62 private Light(int id) {
183 mLights[i] = new Light(i);
192 public Light getLight(int id) {
199 Light light = (Light)msg.obj
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_statevars.c 59 const struct gl_material *mat = &ctx->Light.Material;
93 /* state[1] is the light number */
95 /* state[2] is the light attribute */
98 COPY_4V(value, ctx->Light.Light[ln].Ambient);
101 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
104 COPY_4V(value, ctx->Light.Light[ln].Specular);
107 COPY_4V(value, ctx->Light.Light[ln].EyePosition)
    [all...]
  /external/mesa3d/src/mesa/program/
prog_statevars.c 59 const struct gl_material *mat = &ctx->Light.Material;
93 /* state[1] is the light number */
95 /* state[2] is the light attribute */
98 COPY_4V(value, ctx->Light.Light[ln].Ambient);
101 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
104 COPY_4V(value, ctx->Light.Light[ln].Specular);
107 COPY_4V(value, ctx->Light.Light[ln].EyePosition)
    [all...]
  /development/samples/AppNavigation/res/values/
themes.xml 17 <style name="Theme.Light" parent="@android:style/Theme.Light" />
  /development/samples/AppNavigation/res/values-v11/
themes.xml 17 <style name="Theme.Light" parent="@android:style/Theme.Holo.Light" />
  /development/samples/AppNavigation/res/values-v14/
themes.xml 17 <style name="Theme.Light" parent="@android:style/Theme.DeviceDefault.Light" />
  /development/samples/SupportAppNavigation/res/values/
themes.xml 17 <style name="Theme.Light" parent="@android:style/Theme.Light" />
  /development/samples/SupportAppNavigation/res/values-v11/
themes.xml 17 <style name="Theme.Light" parent="@android:style/Theme.Holo.Light" />
  /development/samples/SupportAppNavigation/res/values-v14/
themes.xml 17 <style name="Theme.Light" parent="@android:style/Theme.DeviceDefault.Light" />
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_rasterpos.c 29 #include "main/light.h"
122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
123 const struct gl_light *light; local
128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
131 foreach (light, &ctx->Light.EnabledList) {
133 GLfloat VP[3]; /* vector from vertex to light pos */
137 if (!(light->_Flags & LIGHT_POSITIONAL)) {
138 /* light at infinity */
139 COPY_3V(VP, light->_VP_inf_norm)
    [all...]
  /external/clang/test/Index/
print-bitwidth.c 10 unsigned light : 1; member in struct:X
22 // CHECK: FieldDecl=light:10:12 (Definition) bitwidth=1
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Deferred.j3md 37 VertexShader GLSL100: Common/MatDefs/Light/Deferred.vert
38 FragmentShader GLSL100: Common/MatDefs/Light/Deferred.frag
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
PostShadowPSSM.vert 32 // populate the light view matrices array and convert vertex to light viewProj space
  /external/mesa3d/src/mesa/tnl/
t_rasterpos.c 29 #include "main/light.h"
122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
123 const struct gl_light *light; local
128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
131 foreach (light, &ctx->Light.EnabledList) {
133 GLfloat VP[3]; /* vector from vertex to light pos */
137 if (!(light->_Flags & LIGHT_POSITIONAL)) {
138 /* light at infinity */
139 COPY_3V(VP, light->_VP_inf_norm)
    [all...]
  /frameworks/native/data/etc/
android.hardware.sensor.light.xml 17 <!-- Feature for devices with an ambient light sensor. -->
19 <feature name="android.hardware.sensor.light" />
  /developers/build/prebuilts/gradle/BasicRenderScript/BasicRenderScriptSample/src/main/res/values-v14/
styles.xml 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
  /developers/build/prebuilts/gradle/BatchStepSensor/BatchStepSensorSample/src/main/res/values-v14/
styles.xml 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
  /developers/build/prebuilts/gradle/RenderScriptIntrinsic/RenderScriptIntrinsicSample/src/main/res/values-v14/
styles.xml 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
  /developers/build/templates/CardStream/_MODULE_/src/template/res/values-v14/
styles.xml 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
  /developers/samples/android/renderScript/BasicRenderScript/BasicRenderScriptSample/src/main/res/values-v14/
styles.xml 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
  /developers/samples/android/renderScript/RenderScriptIntrinsic/RenderScriptIntrinsicSample/src/main/res/values-v14/
styles.xml 8 <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">

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