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  /external/mesa3d/src/mesa/vbo/
vbo_exec_array.c 666 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
693 _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
719 _mesa_debug(ctx, "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
891 _mesa_debug(ctx,
969 _mesa_debug(ctx,
990 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
1012 _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
1035 _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
stencil.c 143 _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
202 _mesa_debug(ctx, "glStencilFunc()\n");
269 _mesa_debug(ctx, "glStencilMask()\n");
326 _mesa_debug(ctx, "glStencilOp()\n");
394 _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
427 _mesa_debug(ctx, "glStencilOpSeparate()\n");
485 _mesa_debug(ctx, "glStencilFuncSeparate()\n");
526 _mesa_debug(ctx, "glStencilMaskSeparate()\n");
viewport.c 68 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
122 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
scissor.c 42 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
context.h 211 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
230 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
matrix.c 116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
248 _mesa_debug(ctx, "glPushMatrix %s\n",
288 _mesa_debug(ctx, "glPopMatrix %s\n",
325 _mesa_debug(ctx, "glLoadIdentity()\n");
349 _mesa_debug(ctx,
379 _mesa_debug(ctx,
buffers.c 235 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
530 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
535 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
shaderapi.c 737 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
772 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1030 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1040 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type));
1058 _mesa_debug(ctx, "glCreateProgram\n");
1076 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
    [all...]
drawpix.c 57 _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n",
200 _mesa_debug(ctx,
hint.c 43 _mesa_debug(ctx, "glHint %s %s\n",
light.c 45 _mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode));
75 _mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode);
638 _mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask);
735 _mesa_debug(ctx, "glColorMaterial %s %s\n",
    [all...]
texgen.c 83 _mesa_debug(ctx, "glTexGen %s %s %.1f(%s)...\n",
  /external/mesa3d/src/mesa/main/
stencil.c 143 _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
202 _mesa_debug(ctx, "glStencilFunc()\n");
269 _mesa_debug(ctx, "glStencilMask()\n");
326 _mesa_debug(ctx, "glStencilOp()\n");
394 _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
427 _mesa_debug(ctx, "glStencilOpSeparate()\n");
485 _mesa_debug(ctx, "glStencilFuncSeparate()\n");
526 _mesa_debug(ctx, "glStencilMaskSeparate()\n");
viewport.c 68 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
122 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
scissor.c 42 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
context.h 211 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
230 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
matrix.c 116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
248 _mesa_debug(ctx, "glPushMatrix %s\n",
288 _mesa_debug(ctx, "glPopMatrix %s\n",
325 _mesa_debug(ctx, "glLoadIdentity()\n");
349 _mesa_debug(ctx,
379 _mesa_debug(ctx,
buffers.c 235 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
530 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
535 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
shaderapi.c 737 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
772 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1030 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1040 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type));
1058 _mesa_debug(ctx, "glCreateProgram\n");
1076 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
    [all...]
drawpix.c 57 _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n",
200 _mesa_debug(ctx,
hint.c 43 _mesa_debug(ctx, "glHint %s %s\n",
light.c 45 _mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode));
75 _mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode);
638 _mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask);
735 _mesa_debug(ctx, "glColorMaterial %s %s\n",
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vtbl.c 122 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vtbl.c 122 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_render.c 316 _mesa_debug(NULL, "MESA prim %s %d..%d\n",

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12 3 4 5