/external/mesa3d/src/mesa/vbo/ |
vbo_exec_array.c | 666 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", 693 _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", 719 _mesa_debug(ctx, "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n", 891 _mesa_debug(ctx, 969 _mesa_debug(ctx, 990 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", 1012 _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n", 1035 _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n", [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
stencil.c | 143 _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); 202 _mesa_debug(ctx, "glStencilFunc()\n"); 269 _mesa_debug(ctx, "glStencilMask()\n"); 326 _mesa_debug(ctx, "glStencilOp()\n"); 394 _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); 427 _mesa_debug(ctx, "glStencilOpSeparate()\n"); 485 _mesa_debug(ctx, "glStencilFuncSeparate()\n"); 526 _mesa_debug(ctx, "glStencilMaskSeparate()\n");
|
viewport.c | 68 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); 122 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
|
scissor.c | 42 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
|
context.h | 211 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\ 230 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
|
matrix.c | 116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n", 248 _mesa_debug(ctx, "glPushMatrix %s\n", 288 _mesa_debug(ctx, "glPopMatrix %s\n", 325 _mesa_debug(ctx, "glLoadIdentity()\n"); 349 _mesa_debug(ctx, 379 _mesa_debug(ctx,
|
buffers.c | 235 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); 530 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); 535 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
|
shaderapi.c | 737 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n", 772 _mesa_debug(ctx, "Error linking program %u:\n%s\n", 1030 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj); 1040 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type)); 1058 _mesa_debug(ctx, "glCreateProgram\n"); 1076 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj); [all...] |
drawpix.c | 57 _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n", 200 _mesa_debug(ctx,
|
hint.c | 43 _mesa_debug(ctx, "glHint %s %s\n",
|
light.c | 45 _mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode)); 75 _mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode); 638 _mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask); 735 _mesa_debug(ctx, "glColorMaterial %s %s\n", [all...] |
texgen.c | 83 _mesa_debug(ctx, "glTexGen %s %s %.1f(%s)...\n",
|
/external/mesa3d/src/mesa/main/ |
stencil.c | 143 _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); 202 _mesa_debug(ctx, "glStencilFunc()\n"); 269 _mesa_debug(ctx, "glStencilMask()\n"); 326 _mesa_debug(ctx, "glStencilOp()\n"); 394 _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); 427 _mesa_debug(ctx, "glStencilOpSeparate()\n"); 485 _mesa_debug(ctx, "glStencilFuncSeparate()\n"); 526 _mesa_debug(ctx, "glStencilMaskSeparate()\n");
|
viewport.c | 68 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); 122 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
|
scissor.c | 42 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
|
context.h | 211 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\ 230 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
|
matrix.c | 116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n", 248 _mesa_debug(ctx, "glPushMatrix %s\n", 288 _mesa_debug(ctx, "glPopMatrix %s\n", 325 _mesa_debug(ctx, "glLoadIdentity()\n"); 349 _mesa_debug(ctx, 379 _mesa_debug(ctx,
|
buffers.c | 235 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); 530 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); 535 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
|
shaderapi.c | 737 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n", 772 _mesa_debug(ctx, "Error linking program %u:\n%s\n", 1030 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj); 1040 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type)); 1058 _mesa_debug(ctx, "glCreateProgram\n"); 1076 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj); [all...] |
drawpix.c | 57 _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n", 200 _mesa_debug(ctx,
|
hint.c | 43 _mesa_debug(ctx, "glHint %s %s\n",
|
light.c | 45 _mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode)); 75 _mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode); 638 _mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask); 735 _mesa_debug(ctx, "glColorMaterial %s %s\n", [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_vtbl.c | 122 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vtbl.c | 122 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
|
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_render.c | 316 _mesa_debug(NULL, "MESA prim %s %d..%d\n",
|