/external/chromium/chrome/browser/ui/cocoa/ |
fullscreen_controller.mm | 424 // If we're already animating to the given fraction, then there's nothing more
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/external/chromium/chrome/browser/ui/cocoa/location_bar/ |
content_setting_decoration.mm | 40 // The % of time it takes to open or close the animating text, ie at 0.2, the
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/external/chromium/chrome/browser/ui/gtk/tabs/ |
tab_renderer_gtk.h | 127 // Are we in the process of animating a mini tab state change on this tab?
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tab_strip_gtk.h | 343 // animating to their desired position/bounds. This is used by the standard
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/external/chromium/chrome/browser/ui/views/bookmarks/ |
bookmark_bar_view.cc | 141 // For some reason during testing the events generated by animating 182 // For some reason during testing the events generated by animating [all...] |
bookmark_bar_view.h | 181 // Whether or not we are animating.
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/external/chromium/chrome/browser/ui/views/tabs/ |
side_tab_strip.cc | 203 // Paint the new tab and separator first so that any tabs animating appear on
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/external/chromium_org/ash/shelf/ |
shelf_layout_manager_unittest.cc | 73 // Class which waits till the shelf finishes animating to the target size and 88 // Wait till the shelf finishes animating to its expected bounds. 102 // Returns true if shelf has finished animating to the target size. 729 // Makes sure LayoutShelf invoked while animating cleans things up. [all...] |
shelf_view.cc | [all...] |
/external/chromium_org/cc/layers/ |
tiled_layer_unittest.cc | 652 // Pretend the layer is animating. 722 bool animating[2] = { false, true }; local 724 // Pretend the layer is animating. 725 layer->draw_properties().target_space_transform_is_animating = animating[i]; [all...] |
/external/chromium_org/chrome/browser/renderer_host/ |
chrome_render_widget_host_view_mac_history_swiper.mm | 340 // and after that the block is called with amounts animating towards 1
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/external/chromium_org/chrome/browser/resources/chromeos/login/ |
user_pod_row.css | 500 .pod.public-account.animating .side-pane-container {
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/external/chromium_org/chrome/browser/resources/file_manager/foreground/js/ui/ |
preview_panel.js | 314 * Animating label that is shown during the bytes of selection entries is being
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/external/chromium_org/chrome/browser/ui/ |
browser_window.h | 190 // Returns whether the bookmark bar is animating or not.
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/external/chromium_org/chrome/browser/ui/cocoa/ |
presentation_mode_controller.mm | 445 // If we're already animating to the given fraction, then there's nothing more
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/external/chromium_org/chrome/browser/ui/gtk/tabs/ |
tab_renderer_gtk.h | 128 // Are we in the process of animating a mini tab state change on this tab?
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/external/chromium_org/chrome/browser/ui/views/bookmarks/ |
bookmark_bar_view.cc | 155 // For some reason during testing the events generated by animating 255 // For some reason during testing the events generated by animating [all...] |
/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
graphics_3d.cc | 281 // A bool message sets whether the cube is animating or not.
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/ |
cube.cc | 284 // A bool message sets whether the cube is animating or not.
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/external/chromium_org/third_party/WebKit/Source/core/frame/animation/ |
KeyframeAnimation.cpp | 189 // FIXME: we need to be more efficient about determining which keyframes we are animating between.
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/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
CompositedLayerMapping.cpp | 554 // Set transform property, if it is not animating. We have to do this here because the transform 561 // Set opacity, if it is not animating. [all...] |
/external/chromium_org/tools/perf/ |
test-info.json | 91 "description":"Score on [Facebook's JSGameBench benchmark](https://github.com/facebook/jsgamebench).\n\nThe focus is sprite performance a player is likely to see. Scoring is how many sprites are drawn, so large scores are better.\n\nFor each render path, JSGameBench draws as many moving, animating sprites as possible at 30fps against a background with both axis-aligned and rotated sprites. We try both because significant performance differences between the two indicate flaws or oversights in current rendering techniques. More importantly, while animation can be used instead of sprite rotations, it is often an unacceptable trade off that game developers should not be forced to make.\n\nThe final score is the geometric mean of the axis aligned and rotated scores. Geometric mean is used to prevent a high axis aligned score from hiding the poor rotated performance."
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/external/chromium_org/ui/app_list/cocoa/ |
apps_grid_controller.mm | 317 return; // Already animating scroll.
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/external/chromium_org/ui/compositor/ |
layer_animator_unittest.cc | 762 // Preempt by animating to new target, with a non-threaded animation. 817 // Preempt by animating to new target, with a threaded animation. [all...] |
/external/chromium_org/v8/benchmarks/spinning-balls/ |
v.js | 31 * http://paulirish.com/2011/requestanimationframe-for-smart-animating/
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