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  /external/chromium_org/ui/base/cocoa/
animation_utils.h 14 // Just declare one of these, and all animations will complete instantly until
  /external/chromium_org/ui/compositor/
layer_animation_delegate.h 17 // Layer animations interact with the layers using this interface.
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintAction.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintChildOf.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintClampTo.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintDampTrack.java 7 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintFollowPath.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintLockTrack.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintMinMax.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintNull.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintPivot.java 7 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintPython.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintRigidBodyJoint.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintSplineInverseKinematic.java 7 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintStretchTo.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintTransform.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
  /external/replicaisland/src/com/replica/replicaisland/
GameComponent.java 35 ANIMATION, // animations are selected
  /frameworks/base/core/java/android/animation/
TimeInterpolator.java 20 * A time interpolator defines the rate of change of an animation. This allows animations
ValueAnimator.java 31 * This class provides a simple timing engine for running animations
34 * <p>There is a single timing pulse that all animations use. It runs in a
97 // The static sAnimationHandler processes the internal timing loop on which all animations
135 * animations list).
152 * Note that delayed animations are different: they are not started until their first
543 * all active animations. This approach ensures that the setting of animation
544 * values will happen on the UI thread and that all animations will share
546 * animations possible.
554 // The per-thread list of all active animations
561 // The per-thread set of animations to be started on the next animation fram
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  /frameworks/base/core/java/android/view/animation/
Interpolator.java 29 // the new Animator-based animations can use either the old Interpolator implementations or
  /frameworks/support/v4/java/android/support/v4/app/
ActivityCompat.java 74 * control on activity launch animations. Applications can use this method
75 * along with {@link ActivityOptionsCompat} to use these animations when
100 * control on activity launch animations. Applications can use this method
101 * along with {@link ActivityOptionsCompat} to use these animations when
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
anim1-expected-completion56.txt 14 android:detachWallpaper : Special option for window animations: if this window is on top of a wallpaper, don't animate the wallpaper with it. [boolean]
  /development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/
CardFlip.java 239 * rotates it in or out depending on its current state. All of these animations
244 List<Animator> animations = new ArrayList<Animator>(); local
250 animations.add(cardView.getRotationAnimator(i, corner, isRotatingOut, false));
260 set.playTogether(animations);
275 List<Animator> animations = new ArrayList<Animator>(); local
280 animations.add(cardView.getFullRotationAnimator(i, corner, false));
288 set.playTogether(animations);
  /external/chromium_org/third_party/WebKit/Source/core/frame/animation/
AnimationController.cpp 151 // This std::max to 1 second limits how often we service animations on background tabs.
254 // styleChange has happened (e.g. accelerated animations)
390 // This will synchronize all software and accelerated animations started in the same
450 if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle.animations() && !newStyle.transitions()))
457 // Fetch our current set of implicit animations from a hashtable. We then compare them
458 // against the animations in the style and make sure we're in sync. If destination values
468 if (renderer.parent() || newStyle.animations() || (oldStyle && oldStyle->animations())) {
473 // If the animations/transitions change opacity or transform, we need to updat
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  /frameworks/base/docs/html/training/animation/
cardflip.jd 1 page.title=Displaying Card Flip Animations
28 <a href="{@docRoot}shareables/training/Animations.zip" class=
31 Animations.zip
37 animation with custom fragment animations.
58 <a href="{@docRoot}shareables/training/Animations.zip">download</a> and
90 Create the animations for the card flips. You'll need two animators for when the front
329 <li>Sets the custom animations that you created earlier for the fragment transitions.
332 with the custom animations that you created.
350 // the card, uses custom animations, and is part of the fragment manager's back stack.
355 // Replace the default fragment animations with animator resources representin
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