/external/chromium_org/ui/base/cocoa/ |
animation_utils.h | 14 // Just declare one of these, and all animations will complete instantly until
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/external/chromium_org/ui/compositor/ |
layer_animation_delegate.h | 17 // Layer animations interact with the layers using this interface.
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
ConstraintAction.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintChildOf.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintClampTo.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintDampTrack.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintFollowPath.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintLockTrack.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintMinMax.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintNull.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintPivot.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintPython.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintRigidBodyJoint.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintSplineInverseKinematic.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintStretchTo.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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ConstraintTransform.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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/external/replicaisland/src/com/replica/replicaisland/ |
GameComponent.java | 35 ANIMATION, // animations are selected
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/frameworks/base/core/java/android/animation/ |
TimeInterpolator.java | 20 * A time interpolator defines the rate of change of an animation. This allows animations
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ValueAnimator.java | 31 * This class provides a simple timing engine for running animations 34 * <p>There is a single timing pulse that all animations use. It runs in a 97 // The static sAnimationHandler processes the internal timing loop on which all animations 135 * animations list). 152 * Note that delayed animations are different: they are not started until their first 543 * all active animations. This approach ensures that the setting of animation 544 * values will happen on the UI thread and that all animations will share 546 * animations possible. 554 // The per-thread list of all active animations 561 // The per-thread set of animations to be started on the next animation fram [all...] |
/frameworks/base/core/java/android/view/animation/ |
Interpolator.java | 29 // the new Animator-based animations can use either the old Interpolator implementations or
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/frameworks/support/v4/java/android/support/v4/app/ |
ActivityCompat.java | 74 * control on activity launch animations. Applications can use this method 75 * along with {@link ActivityOptionsCompat} to use these animations when 100 * control on activity launch animations. Applications can use this method 101 * along with {@link ActivityOptionsCompat} to use these animations when
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/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/ |
anim1-expected-completion56.txt | 14 android:detachWallpaper : Special option for window animations: if this window is on top of a wallpaper, don't animate the wallpaper with it. [boolean]
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/development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/ |
CardFlip.java | 239 * rotates it in or out depending on its current state. All of these animations 244 List<Animator> animations = new ArrayList<Animator>(); local 250 animations.add(cardView.getRotationAnimator(i, corner, isRotatingOut, false)); 260 set.playTogether(animations); 275 List<Animator> animations = new ArrayList<Animator>(); local 280 animations.add(cardView.getFullRotationAnimator(i, corner, false)); 288 set.playTogether(animations);
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/external/chromium_org/third_party/WebKit/Source/core/frame/animation/ |
AnimationController.cpp | 151 // This std::max to 1 second limits how often we service animations on background tabs. 254 // styleChange has happened (e.g. accelerated animations) 390 // This will synchronize all software and accelerated animations started in the same 450 if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle.animations() && !newStyle.transitions())) 457 // Fetch our current set of implicit animations from a hashtable. We then compare them 458 // against the animations in the style and make sure we're in sync. If destination values 468 if (renderer.parent() || newStyle.animations() || (oldStyle && oldStyle->animations())) { 473 // If the animations/transitions change opacity or transform, we need to updat [all...] |
/frameworks/base/docs/html/training/animation/ |
cardflip.jd | 1 page.title=Displaying Card Flip Animations 28 <a href="{@docRoot}shareables/training/Animations.zip" class= 31 Animations.zip 37 animation with custom fragment animations. 58 <a href="{@docRoot}shareables/training/Animations.zip">download</a> and 90 Create the animations for the card flips. You'll need two animators for when the front 329 <li>Sets the custom animations that you created earlier for the fragment transitions. 332 with the custom animations that you created. 350 // the card, uses custom animations, and is part of the fragment manager's back stack. 355 // Replace the default fragment animations with animator resources representin [all...] |