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  /external/chromium_org/tools/perf/page_sets/
tough_animation_cases.json 7 "why": "Tests various keyframed animations."
  /external/chromium_org/ui/aura/
window_layer_type.h 14 // Window: transforms and animations aren't supported.
  /external/chromium_org/ui/compositor/
scoped_animation_duration_scale_mode.h 13 // Speed up or slow down animations for testing or debugging.
layer_animation_observer.h 22 // LayerAnimationObservers are notified when animations complete.
44 // If the animator is destroyed during an animation, the animations are
80 // all implicit animations complete.
93 // Deactivates the observer and clears the collection of animations it is
  /external/chromium_org/ui/compositor/test/
layer_animator_test_controller.h 25 // Starts threaded animations that are waiting for an effective start time.
  /external/chromium_org/ui/gfx/animation/
animation_container.h 22 // group a set of Animations into the same AnimationContainer by way of
23 // Animation::SetContainer. Grouping a set of Animations into the same
38 // Invoked by Animation when it needs to stop. If there are no more animations
76 // Set of elements (animations) being managed.
  /external/chromium/chrome/browser/ui/cocoa/
info_bubble_window.mm 66 // retains its animations a retain loop would be formed.
120 // superclasses set up animations.
125 NSMutableDictionary* animations =
126 [NSMutableDictionary dictionaryWithDictionary:[self animations]];
127 [animations setObject:alphaAnimation forKey:@"alphaValue"];
128 [self setAnimations:animations];
149 // Apply animations to hide self.
197 // Apply animations to show and move self.
animation_utils.h 14 // Just declare one of these, and all animations will complete instantly until
  /external/chromium_org/chrome/browser/ui/cocoa/
info_bubble_window.h 29 // Specifies if window order in and order out animations are allowed. By
30 // default both types of animations are allowed.
  /frameworks/base/core/java/android/transition/
package.html 13 is, entering a scene may cause animations to run which fade out views that
19 changes and which run custom animations when those properties change values.</p>
  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
KeyframeList.cpp 47 const CSSAnimationDataList* animations = keyframeStyle.animations(); local
48 ASSERT(animations && !animations->isEmpty());
49 return animations->animation(0)->timingFunction();
  /external/chromium_org/ui/app_list/views/
pulsing_block_view.cc 36 // The animations loop infinitely.
67 std::vector<ui::LayerAnimationSequence*> animations; local
68 animations.push_back(opacity_sequence.release());
69 animations.push_back(transform_sequence.release());
70 layer->GetAnimator()->ScheduleTogether(animations);
  /frameworks/base/core/java/android/animation/
AnimatorSet.java 25 * This class plays a set of {@link Animator} objects in the specified order. Animations
28 * <p>There are two different approaches to adding animations to a <code>AnimatorSet</code>:
31 * a set of animations all at once, or the {@link AnimatorSet#play(Animator)} can be
33 * class to add animations
37 * its animations. For example, an animation a1 could be set up to start before animation a2, a2
39 * result in none of the affected animations being played. Because of this (and because
41 * should be avoided, and the dependency flow of animations should only be in one direction.
60 * Tracks animations currently being played, so that we know what to
81 * The sorted list of nodes. This is the order in which the animations will
99 * This flag is used to avoid starting other animations when currently-playin
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  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestSpatialAnim.java 77 HashMap<String, Animation> animations = new HashMap<String, Animation>(); local
78 animations.put("anim", spatialAnimation);
79 control.setAnimations(animations);
  /frameworks/base/docs/html/guide/topics/graphics/
index.jd 3 page.landing.intro=Make your apps look and perform their best using Android's powerful graphics features such as OpenGL, hardware acceleration, and built-in UI animations.
13 href="http://android-developers.blogspot.com/2011/11/android-40-graphics-and-animations.html">
14 <h4>Android 4.0 Graphics and Animations</h4>
  /developers/build/prebuilts/gradle/TextSwitcher/TextSwitcherSample/src/main/java/com/example/android/textswitcher/
MainActivity.java 31 * This sample shows the use of the {@link android.widget.TextSwitcher} View with animations. A
53 * Set the in and out animations. Using the fade_in/out animations
67 * automatically animated using the in/out animations set above.
  /developers/build/prebuilts/gradle/TextSwitcher/TextSwitcherSample/src/main/res/values/
base-strings.xml 28 in and out fade animations.
  /developers/samples/android/ui/views/TextSwitcher/TextSwitcherSample/src/main/java/com/example/android/textswitcher/
MainActivity.java 31 * This sample shows the use of the {@link android.widget.TextSwitcher} View with animations. A
53 * Set the in and out animations. Using the fade_in/out animations
67 * automatically animated using the in/out animations set above.
  /development/samples/browseable/TextSwitcher/res/values/
base-strings.xml 28 in and out fade animations.
  /development/samples/browseable/TextSwitcher/src/com.example.android.textswitcher/
MainActivity.java 31 * This sample shows the use of the {@link android.widget.TextSwitcher} View with animations. A
53 * Set the in and out animations. Using the fade_in/out animations
67 * automatically animated using the in/out animations set above.
  /development/samples/devbytes/animation/ActivityAnimations/res/values/
strings.xml 17 <string name="app_name">Activity Animations</string>
  /development/samples/devbytes/animation/PropertyAnimations/src/com/example/android/propertyanimations/
PropertyAnimations.java 32 * This example shows how to use property animations, specifically ObjectAnimator, to perform
33 * various view animations. Compare this approach to that of the ViewAnimations demo, which
82 // Run the animations above in sequence
100 // for the details on those animations.
  /development/samples/devbytes/animation/WindowAnimations/src/com/example/android/windowanimations/
WindowAnimations.java 30 * This example shows how to create custom Window animations to animate between different
48 // By default, launching a sub-activity uses the system default for window animations
58 // Custom animations allow us to do things like slide the next activity in as we
67 // The enter/exit animations for the two activities are specified by xml resources
  /external/chromium_org/cc/animation/
animation_delegate.h 16 // CSS animations and transitions in Blink is removed.
  /external/chromium_org/third_party/WebKit/Source/core/animation/
ActiveAnimations.h 57 // Animations that are currently active for this element, their effects will be applied
60 // Tracks the state of active CSS Animations and Transitions. The individual animations
67 // Players which have animations targeting this element.

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