/external/chromium_org/tools/perf/page_sets/ |
tough_animation_cases.json | 7 "why": "Tests various keyframed animations."
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/external/chromium_org/ui/aura/ |
window_layer_type.h | 14 // Window: transforms and animations aren't supported.
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/external/chromium_org/ui/compositor/ |
scoped_animation_duration_scale_mode.h | 13 // Speed up or slow down animations for testing or debugging.
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layer_animation_observer.h | 22 // LayerAnimationObservers are notified when animations complete. 44 // If the animator is destroyed during an animation, the animations are 80 // all implicit animations complete. 93 // Deactivates the observer and clears the collection of animations it is
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/external/chromium_org/ui/compositor/test/ |
layer_animator_test_controller.h | 25 // Starts threaded animations that are waiting for an effective start time.
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/external/chromium_org/ui/gfx/animation/ |
animation_container.h | 22 // group a set of Animations into the same AnimationContainer by way of 23 // Animation::SetContainer. Grouping a set of Animations into the same 38 // Invoked by Animation when it needs to stop. If there are no more animations 76 // Set of elements (animations) being managed.
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/external/chromium/chrome/browser/ui/cocoa/ |
info_bubble_window.mm | 66 // retains its animations a retain loop would be formed. 120 // superclasses set up animations. 125 NSMutableDictionary* animations = 126 [NSMutableDictionary dictionaryWithDictionary:[self animations]]; 127 [animations setObject:alphaAnimation forKey:@"alphaValue"]; 128 [self setAnimations:animations]; 149 // Apply animations to hide self. 197 // Apply animations to show and move self.
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animation_utils.h | 14 // Just declare one of these, and all animations will complete instantly until
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/external/chromium_org/chrome/browser/ui/cocoa/ |
info_bubble_window.h | 29 // Specifies if window order in and order out animations are allowed. By 30 // default both types of animations are allowed.
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/frameworks/base/core/java/android/transition/ |
package.html | 13 is, entering a scene may cause animations to run which fade out views that 19 changes and which run custom animations when those properties change values.</p>
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/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
KeyframeList.cpp | 47 const CSSAnimationDataList* animations = keyframeStyle.animations(); local 48 ASSERT(animations && !animations->isEmpty()); 49 return animations->animation(0)->timingFunction();
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/external/chromium_org/ui/app_list/views/ |
pulsing_block_view.cc | 36 // The animations loop infinitely. 67 std::vector<ui::LayerAnimationSequence*> animations; local 68 animations.push_back(opacity_sequence.release()); 69 animations.push_back(transform_sequence.release()); 70 layer->GetAnimator()->ScheduleTogether(animations);
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/frameworks/base/core/java/android/animation/ |
AnimatorSet.java | 25 * This class plays a set of {@link Animator} objects in the specified order. Animations 28 * <p>There are two different approaches to adding animations to a <code>AnimatorSet</code>: 31 * a set of animations all at once, or the {@link AnimatorSet#play(Animator)} can be 33 * class to add animations 37 * its animations. For example, an animation a1 could be set up to start before animation a2, a2 39 * result in none of the affected animations being played. Because of this (and because 41 * should be avoided, and the dependency flow of animations should only be in one direction. 60 * Tracks animations currently being played, so that we know what to 81 * The sorted list of nodes. This is the order in which the animations will 99 * This flag is used to avoid starting other animations when currently-playin [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestSpatialAnim.java | 77 HashMap<String, Animation> animations = new HashMap<String, Animation>();
local 78 animations.put("anim", spatialAnimation);
79 control.setAnimations(animations);
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/frameworks/base/docs/html/guide/topics/graphics/ |
index.jd | 3 page.landing.intro=Make your apps look and perform their best using Android's powerful graphics features such as OpenGL, hardware acceleration, and built-in UI animations. 13 href="http://android-developers.blogspot.com/2011/11/android-40-graphics-and-animations.html"> 14 <h4>Android 4.0 Graphics and Animations</h4>
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/developers/build/prebuilts/gradle/TextSwitcher/TextSwitcherSample/src/main/java/com/example/android/textswitcher/ |
MainActivity.java | 31 * This sample shows the use of the {@link android.widget.TextSwitcher} View with animations. A 53 * Set the in and out animations. Using the fade_in/out animations 67 * automatically animated using the in/out animations set above.
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/developers/build/prebuilts/gradle/TextSwitcher/TextSwitcherSample/src/main/res/values/ |
base-strings.xml | 28 in and out fade animations.
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/developers/samples/android/ui/views/TextSwitcher/TextSwitcherSample/src/main/java/com/example/android/textswitcher/ |
MainActivity.java | 31 * This sample shows the use of the {@link android.widget.TextSwitcher} View with animations. A 53 * Set the in and out animations. Using the fade_in/out animations 67 * automatically animated using the in/out animations set above.
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/development/samples/browseable/TextSwitcher/res/values/ |
base-strings.xml | 28 in and out fade animations.
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/development/samples/browseable/TextSwitcher/src/com.example.android.textswitcher/ |
MainActivity.java | 31 * This sample shows the use of the {@link android.widget.TextSwitcher} View with animations. A 53 * Set the in and out animations. Using the fade_in/out animations 67 * automatically animated using the in/out animations set above.
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/development/samples/devbytes/animation/ActivityAnimations/res/values/ |
strings.xml | 17 <string name="app_name">Activity Animations</string>
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/development/samples/devbytes/animation/PropertyAnimations/src/com/example/android/propertyanimations/ |
PropertyAnimations.java | 32 * This example shows how to use property animations, specifically ObjectAnimator, to perform 33 * various view animations. Compare this approach to that of the ViewAnimations demo, which 82 // Run the animations above in sequence 100 // for the details on those animations.
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/development/samples/devbytes/animation/WindowAnimations/src/com/example/android/windowanimations/ |
WindowAnimations.java | 30 * This example shows how to create custom Window animations to animate between different 48 // By default, launching a sub-activity uses the system default for window animations 58 // Custom animations allow us to do things like slide the next activity in as we 67 // The enter/exit animations for the two activities are specified by xml resources
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/external/chromium_org/cc/animation/ |
animation_delegate.h | 16 // CSS animations and transitions in Blink is removed.
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/external/chromium_org/third_party/WebKit/Source/core/animation/ |
ActiveAnimations.h | 57 // Animations that are currently active for this element, their effects will be applied 60 // Tracks the state of active CSS Animations and Transitions. The individual animations 67 // Players which have animations targeting this element.
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