/frameworks/base/docs/html/guide/topics/resources/ |
localization.jd | 142 animations, etc. For information about testing, see <a href="#test-for-default">
158 and can include other types of resources such as animations.
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/packages/apps/DeskClock/src/com/android/deskclock/widget/multiwaveview/ |
GlowPadView.java | 130 if (mSuspended) return; // ignore attempts to start animations 490 // Note: these animations should complete at the same time so that we can swap out [all...] |
/external/chromium_org/chrome/browser/ui/cocoa/tabs/ |
tab_strip_controller.mm | 295 // rapid succession), the animations confuse Cocoa's hit testing (which appears 422 // index as our parallel arrays (as above), but during tab close animations, 586 // Invalidate all closing animations so they don't call back to us after [all...] |
/frameworks/base/docs/html/about/versions/ |
android-4.3.jd | 61 <li><a href="#RotationAnimation">Rotation animations</a></li> [all...] |
/packages/apps/Launcher2/src/com/android/launcher2/ |
CellLayout.java | 235 // Set up all the animations that are used to implement this fading. 270 // running. This way the bitmap can be GCed when the animations are complete. [all...] |
/packages/apps/Launcher3/src/com/android/launcher3/ |
CellLayout.java | 244 // Set up all the animations that are used to implement this fading. 279 // running. This way the bitmap can be GCed when the animations are complete. [all...] |
/external/chromium/chrome/browser/ui/gtk/ |
browser_window_gtk.cc | 663 // any animations which may still reference GtkWidgets. 767 // Loading animations are shown in the tab for tabbed windows. We check the 770 // their animations (so that when they come out of fullscreen mode they'll 777 // the animations are running slowly and this function is called on [all...] |
/external/chromium_org/chrome/browser/ui/gtk/ |
browser_window_gtk.cc | 646 // any animations which may still reference GtkWidgets. 776 // Loading animations are shown in the tab for tabbed windows. We check the 779 // their animations (so that when they come out of fullscreen mode they'll 787 // the animations are running slowly and this function is called on [all...] |
/external/chromium_org/chrome/browser/ui/views/tabs/ |
tab_strip.cc | 640 // The animations may reference the tabs. Shut down the animation before we 817 // Cancel any current animations. We do this as remove uses the current [all...] |
/frameworks/base/docs/html/training/ |
training_toc.cs | 445 "How to add transitional animations to your user interface."> 446 Adding Animations 458 Displaying Card Flip Animations [all...] |
/frameworks/base/packages/SettingsProvider/src/com/android/providers/settings/ |
DatabaseHelper.java | 371 * Animations are now managed in preferences, and may be 503 * All animations are now turned on by default! [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
PositionController.java | 428 // Stop all animations at where they are now. 472 // Start an animations for the focused box [all...] |
/external/chromium_org/ash/wm/dock/ |
docked_window_layout_manager.cc | 270 // Use target coordinates since animations may be active when windows are 827 // Slow down minimizing animations. Lock duration so that it is not [all...] |
/external/chromium_org/third_party/WebKit/Source/core/animation/ |
CompositorAnimationsTest.cpp | 111 void getAnimationOnCompositor(Timing& timing, KeyframeAnimationEffect& effect, Vector<OwnPtr<blink::WebAnimation> >& animations) 113 return CompositorAnimationsImpl::getAnimationOnCompositor(timing, effect, animations); [all...] |
/external/chromium_org/third_party/skia/src/animator/ |
SkAnimateSchema.xsd | [all...] |
/external/skia/src/animator/ |
SkAnimateSchema.xsd | [all...] |
/frameworks/base/core/java/android/view/ |
Window.java | 667 * Specify custom animations to use for the window, as per 670 * 0 here will override the animations the window would [all...] |
/frameworks/base/core/java/android/widget/ |
FastScroller.java | 138 /** Set containing decoration transition animations. */ 141 /** Set containing preview text transition animations. */ [all...] |
StackView.java | [all...] |
/frameworks/base/core/java/com/android/internal/widget/multiwaveview/ |
GlowPadView.java | 131 if (mSuspended) return; // ignore attempts to start animations 494 // Note: these animations should complete at the same time so that we can swap out [all...] |
/frameworks/base/docs/html/guide/practices/ |
optimizing-for-3.0.jd | 388 <activity>}</a> elements. Hardware acceleration results in smoother animations, smoother 432 animations.</li> [all...] |
/frameworks/base/services/java/com/android/server/power/ |
DisplayPowerController.java | 48 * Handles the proximity sensor, light sensor, and animations between states 64 * For debugging, you can make the electron beam and brightness animations run [all...] |
/packages/apps/InCallUI/src/com/android/incallui/widget/multiwaveview/ |
GlowPadView.java | 132 if (mSuspended) return; // ignore attempts to start animations 516 // Note: these animations should complete at the same time so that we can swap out [all...] |
/frameworks/base/core/res/res/values/ |
attrs.xml | 338 the set of window animations to use, which can be [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/view/ |
GameView.java | 289 // Turn on and off animations based on the window focus.
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