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  /frameworks/base/docs/html/guide/topics/resources/
localization.jd 142 animations, etc. For information about testing, see <a href="#test-for-default">
158 and can include other types of resources such as animations.
  /packages/apps/DeskClock/src/com/android/deskclock/widget/multiwaveview/
GlowPadView.java 130 if (mSuspended) return; // ignore attempts to start animations
490 // Note: these animations should complete at the same time so that we can swap out
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  /external/chromium_org/chrome/browser/ui/cocoa/tabs/
tab_strip_controller.mm 295 // rapid succession), the animations confuse Cocoa's hit testing (which appears
422 // index as our parallel arrays (as above), but during tab close animations,
586 // Invalidate all closing animations so they don't call back to us after
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  /frameworks/base/docs/html/about/versions/
android-4.3.jd 61 <li><a href="#RotationAnimation">Rotation animations</a></li>
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  /packages/apps/Launcher2/src/com/android/launcher2/
CellLayout.java 235 // Set up all the animations that are used to implement this fading.
270 // running. This way the bitmap can be GCed when the animations are complete.
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  /packages/apps/Launcher3/src/com/android/launcher3/
CellLayout.java 244 // Set up all the animations that are used to implement this fading.
279 // running. This way the bitmap can be GCed when the animations are complete.
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  /external/chromium/chrome/browser/ui/gtk/
browser_window_gtk.cc 663 // any animations which may still reference GtkWidgets.
767 // Loading animations are shown in the tab for tabbed windows. We check the
770 // their animations (so that when they come out of fullscreen mode they'll
777 // the animations are running slowly and this function is called on
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  /external/chromium_org/chrome/browser/ui/gtk/
browser_window_gtk.cc 646 // any animations which may still reference GtkWidgets.
776 // Loading animations are shown in the tab for tabbed windows. We check the
779 // their animations (so that when they come out of fullscreen mode they'll
787 // the animations are running slowly and this function is called on
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  /external/chromium_org/chrome/browser/ui/views/tabs/
tab_strip.cc 640 // The animations may reference the tabs. Shut down the animation before we
817 // Cancel any current animations. We do this as remove uses the current
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  /frameworks/base/docs/html/training/
training_toc.cs 445 "How to add transitional animations to your user interface.">
446 Adding Animations
458 Displaying Card Flip Animations
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  /frameworks/base/packages/SettingsProvider/src/com/android/providers/settings/
DatabaseHelper.java 371 * Animations are now managed in preferences, and may be
503 * All animations are now turned on by default!
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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
PositionController.java 428 // Stop all animations at where they are now.
472 // Start an animations for the focused box
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  /external/chromium_org/ash/wm/dock/
docked_window_layout_manager.cc 270 // Use target coordinates since animations may be active when windows are
827 // Slow down minimizing animations. Lock duration so that it is not
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  /external/chromium_org/third_party/WebKit/Source/core/animation/
CompositorAnimationsTest.cpp 111 void getAnimationOnCompositor(Timing& timing, KeyframeAnimationEffect& effect, Vector<OwnPtr<blink::WebAnimation> >& animations)
113 return CompositorAnimationsImpl::getAnimationOnCompositor(timing, effect, animations);
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  /external/chromium_org/third_party/skia/src/animator/
SkAnimateSchema.xsd     [all...]
  /external/skia/src/animator/
SkAnimateSchema.xsd     [all...]
  /frameworks/base/core/java/android/view/
Window.java 667 * Specify custom animations to use for the window, as per
670 * 0 here will override the animations the window would
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  /frameworks/base/core/java/android/widget/
FastScroller.java 138 /** Set containing decoration transition animations. */
141 /** Set containing preview text transition animations. */
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StackView.java     [all...]
  /frameworks/base/core/java/com/android/internal/widget/multiwaveview/
GlowPadView.java 131 if (mSuspended) return; // ignore attempts to start animations
494 // Note: these animations should complete at the same time so that we can swap out
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  /frameworks/base/docs/html/guide/practices/
optimizing-for-3.0.jd 388 &lt;activity&gt;}</a> elements. Hardware acceleration results in smoother animations, smoother
432 animations.</li>
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  /frameworks/base/services/java/com/android/server/power/
DisplayPowerController.java 48 * Handles the proximity sensor, light sensor, and animations between states
64 * For debugging, you can make the electron beam and brightness animations run
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  /packages/apps/InCallUI/src/com/android/incallui/widget/multiwaveview/
GlowPadView.java 132 if (mSuspended) return; // ignore attempts to start animations
516 // Note: these animations should complete at the same time so that we can swap out
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  /frameworks/base/core/res/res/values/
attrs.xml 338 the set of window animations to use, which can be
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  /development/samples/ApiDemos/src/com/example/android/apis/view/
GameView.java 289 // Turn on and off animations based on the window focus.

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