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  /external/chromium_org/ui/views/controls/button/
text_button.cc 120 // STATE_NORMAL and |animating| so that we show throb animations started from
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java 329 // maybe dont reset to ragdoll out of animations?
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  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 789 // Put the animations in the AnimControl
  /frameworks/base/core/java/android/animation/
ObjectAnimator.java 96 * properties specified by the {@link #setPropertyName(String)} method. Animations should
  /frameworks/base/core/java/android/service/dreams/
DreamService.java 58 * <p>Your dream has started, so you should begin animations or other behaviors here.</li>
  /frameworks/base/core/java/com/android/internal/app/
ActionBarImpl.java 283 * If animation is disabled using this method, animations in progress
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  /frameworks/base/core/java/com/android/internal/view/menu/
IconMenuView.java 87 /** Default animations for this menu */
  /frameworks/base/docs/html/about/versions/
android-1.6.jd 222 to control the behavior of animations:
android-3.0-highlights.jd 219 <p>The platform includes a flexible new animation framework that lets developers easily animate the properties of UI elements such as Views, Widgets, Fragments, Drawables, or any arbitrary object. Animations can create fades or movement between states, loop an animated image or an existing animation, change colors, and much more. Adding animation to UI elements can add visual interest to an application and refine the user experience, to keep users engaged.</p>
android-3.1-highlights.jd 197 for popular web standards such as CSS 3D, animations, and CSS fixed
  /frameworks/base/docs/html/guide/topics/ui/
themes.jd 393 in any animations the system would use to start the activity, which
  /frameworks/base/graphics/java/android/graphics/drawable/
DrawableContainer.java 57 // Animations.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 247 // this because we know the current design of window animations doesn't
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
PanelView.java 406 mTimeAnimator.cancel(); // end any outstanding animations
  /frameworks/native/services/surfaceflinger/
SurfaceFlinger.h 300 * Boot animation, on/off animations and screen capture
  /frameworks/support/v4/java/android/support/v4/widget/
AutoScrollHelper.java 474 // be, then update the state and start animations.
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  /packages/apps/Browser/src/com/android/browser/
BaseUi.java 268 // block unnecessary focus change animations during tab switch
  /packages/apps/Camera2/src/com/android/camera/
VideoUI.java 339 * Cancels on-going animations
  /packages/apps/Contacts/src/com/android/contacts/detail/
ContactDetailLayoutController.java 544 // First cancel any pending animations on the tab carousel.
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
AlbumPage.java 244 // Avoid showing press-up animations for long-press.
AlbumSetPage.java 293 // Avoid showing press-up animations for long-press.
  /packages/apps/Launcher2/src/com/android/launcher2/
DragLayer.java 637 // Clean up the previous animations
  /packages/apps/Launcher3/src/com/android/launcher3/
DragLayer.java 682 // Clean up the previous animations
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  /packages/apps/Music/src/com/android/music/
MusicPicker.java 568 * and show the list view, doing fade animations between them.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/formatting/
AndroidXmlFormattingStrategy.java 529 // layouts, color-lists and state-lists, animations, drawables, menus, etc
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