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  /external/qemu/distrib/sdl-1.2.15/src/video/gapi/
SDL_gapivideo.h 155 int suspended; // do not pu anything into video memory
  /external/qemu/distrib/sdl-1.2.15/src/video/photon/
SDL_ph_mouse.c 122 /* Don't do anything if the display is gone */
  /external/qemu/distrib/sdl-1.2.15/src/video/x11/
SDL_x11mouse.c 148 /* Don't do anything if the display is gone */
  /external/qemu/docs/
ANDROID-CONFIG-FILES.TXT 100 then it is considered a comment and will be ignored along anything that
  /external/qemu/slirp/
tcp_timer.h 61 * and the window is too small to bother sending anything, then we start
  /external/qemu/slirp-android/
tcp_timer.h 61 * and the window is too small to bother sending anything, then we start
  /external/regex-re2/re2/
mimics_pcre.cc 112 // but they won't break anything.
  /external/replicaisland/
README.TXT 24 MainLoop.java is the head of the game graph that describes the Replica Island runtime. Anything managed by MainLoop will be polled once per frame, and children of MainLoop may themselves have children which will be polled. GameObjects are a specific type of game graph node that only contain GameComponents as children. GameComponents implement individual features (collision detection, animation, rendering, etc) of individual game entities. GameObjects are generally parented to GameObjectManager, which activates and deactivates its children based on their proximity to the camera. GameObjectManager is a child of MainLoop.
  /external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java 71 // Check to see if this entire grid is empty tiles. If so, we don't need to do anything.
  /external/sepolicy/
app.te 168 # This is the default type for anything under /data not otherwise
  /external/skia/include/gpu/
GrConfig.h 74 * e.g. it can change the BUILD target or supply its own defines for anything
  /external/skia/include/views/
SkOSMenu.h 109 * for anything else, the event attached is posted without state changes)
  /external/skia/src/core/
SkBlitter.h 92 /** This blitter silently never draws anything.
SkOnce.h 141 // sure that anything we read from memory---in particular, memory written by
  /external/skia/src/effects/
Sk1DPathEffect.cpp 38 fAdvance = 0; // signals we can't draw anything
  /external/skia/src/gpu/gl/
GrGLNoOpInterface.h 348 // Queries on bogus GLs just don't do anything at all. We could potentially make the timers work.
  /external/skia/src/utils/debugger/
SkDebugCanvas.h 268 drawing anything else into the canvas.
  /external/skia/tests/
DynamicHashTest.cpp 88 // Before we insert anything, nothing can collide.
  /external/smali/dexlib/src/main/java/org/jf/dexlib/Code/Analysis/
SyntheticAccessorResolver.java 88 //anything or not
  /external/smali/
gradlew 45 # For Cygwin, ensure paths are in UNIX format before anything is touched.
  /external/stlport/src/
cxa.c 183 unregister anything if the program is going to terminate anyway. */
  /external/stlport/stlport/stl/
_cstdlib.h 30 /* Borland process.h header do not bring anything here and is just included
  /external/tcpdump/
print-vjc.c 70 * do anything to the protocol field), and doesn't check for COMPRESSED_TCP
  /external/v8/benchmarks/
run.html 60 // If anything goes wrong we will just catch the exception and no
  /external/v8/build/
standalone.gypi 42 # Anything else gets passed through, which probably won't work

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