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/external/zlib/src/examples/ |
gzappend.c | 156 start = from = list + cycles; /* start index is arbitrary */
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/include/ |
mp4enc_api.h | 183 * Note: type=CONSTANT_Q produces sequences with arbitrary bit rate.
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/frameworks/av/media/libstagefright/codecs/on2/enc/ |
SoftVPXEncoder.cpp | 223 outputPort.nBufferSize = 256 * 1024; // arbitrary
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/frameworks/av/services/audioflinger/ |
AudioResampler.cpp | 131 static const uint32_t maxMHz = 130; // an arbitrary number that permits 3 VHQ, should be tunable
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/frameworks/base/core/java/android/view/ |
InputEventConsistencyVerifier.java | 160 * Checks an arbitrary input event.
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TextureView.java | 372 // from an arbitrary thread
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/frameworks/base/core/java/android/view/inputmethod/ |
EditorInfo.java | 226 * In some cases an IME may be able to display an arbitrary label for
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/frameworks/base/core/java/android/widget/ |
SpellChecker.java | 107 // Arbitrary: these arrays will automatically double their sizes on demand [all...] |
/frameworks/base/docs/html/about/versions/ |
android-3.0-highlights.jd | 219 <p>The platform includes a flexible new animation framework that lets developers easily animate the properties of UI elements such as Views, Widgets, Fragments, Drawables, or any arbitrary object. Animations can create fades or movement between states, loop an animated image or an existing animation, change colors, and much more. Adding animation to UI elements can add visual interest to an application and refine the user experience, to keep users engaged.</p>
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/frameworks/base/docs/html/google/gcm/ |
adv.jd | 205 <p>The email and sports applications are cases where you would probably use the GCM <code>collapse_key</code> parameter. A <em>collapse key</em> is an arbitrary string that is used to collapse a group of like messages when the device is offline, so that only the most recent message gets sent to the client. For example, "New mail," "Updates available," and so on</p>
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/frameworks/base/docs/html/guide/faq/ |
troubleshooting.jd | 123 such as making a call, have a permission assigned to it to prevent arbitrary
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/frameworks/base/docs/html/guide/topics/renderscript/ |
compute.jd | 62 function that you can call from your Java code with arbitrary arguments. These are often useful for
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/frameworks/base/docs/html/guide/topics/ui/ |
themes.jd | 77 directory of your project. The name of the XML file is arbitrary, but it must use the
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/frameworks/base/docs/html/tools/help/uiautomator/ |
UiObject.jd | 275 <div class="jd-descrdiv">Drags this object to arbitrary coordinates.</div> 726 <div class="jd-descrdiv">Generates a two-pointer gesture with arbitrary starting and ending points.</div> [all...] |
/frameworks/base/docs/html/tools/projects/ |
index.jd | 134 <dd>For arbitrary raw asset files. Saving asset files here instead of in the
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/frameworks/base/docs/html/training/articles/ |
perf-tips.jd | 151 {@link java.lang.String} constants, not arbitrary reference types. Still, it's good
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/frameworks/base/docs/html/training/basics/firstapp/ |
building-ui.jd | 158 attribute. You can also create arbitrary resource IDs that you associate with a view using the <a
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/frameworks/base/media/java/android/media/ |
ImageReader.java | 489 * This may be called from an arbitrary Binder thread, so access to the ImageReader must be
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MediaCodec.java | 92 * arbitrary byte boundaries, this is not a stream of bytes, it's a stream
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MediaDrm.java | 584 * with the session key on arbitrary user data.
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/frameworks/native/opengl/libagl/ |
state.cpp | 323 // and clears an arbitrary error flag value. Thus, glGetError should
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/frameworks/testing/uiautomator/library/core-src/com/android/uiautomator/core/ |
UiDevice.java | 399 * Perform a click at arbitrary coordinates specified by the user
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/hardware/qcom/display/msm8960/libcopybit/ |
c2d2.h | 358 * target_rect is then rotated clockwise by an arbitrary angle in degrees [all...] |
/hardware/qcom/display/msm8974/libcopybit/ |
c2d2.h | 358 * target_rect is then rotated clockwise by an arbitrary angle in degrees [all...] |
/hardware/qcom/display/msm8x26/libcopybit/ |
c2d2.h | 358 * target_rect is then rotated clockwise by an arbitrary angle in degrees [all...] |
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