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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/alsa/sound/
asound_fm.h 88 unsigned char bass; member in struct:snd_dm_fm_params
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/
audio.h 55 // what else do we need? bass, pass-through, ...
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
asound_fm.h 88 unsigned char bass; member in struct:snd_dm_fm_params
emux_legacy.h 76 /*17*/ EMUX_MD_BASS_LEVEL, /* integer: bass level (def=5) */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/alsa/sound/
asound_fm.h 88 unsigned char bass; member in struct:snd_dm_fm_params
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/
audio.h 55 // what else do we need? bass, pass-through, ...
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/sound/
asound_fm.h 88 unsigned char bass; member in struct:snd_dm_fm_params
emux_legacy.h 76 /*17*/ EMUX_MD_BASS_LEVEL, /* integer: bass level (def=5) */
  /frameworks/av/media/libeffects/lvm/lib/Bass/src/
LVDBE_Init.c 120 /* Create and initialisation function for the Dynamic Bass Enhancement module */
233 /* Default to the bass boost setting */
  /external/chromium_org/chrome/browser/resources/file_manager/foreground/js/metadata/
id3_parser.js 513 'Bass',
579 'Booty Bass',
599 'Drum & Bass',
  /development/ndk/platforms/android-3/include/linux/
videodev.h 98 __u16 bass, treble; member in struct:video_audio
  /external/libvorbis/doc/
01-introduction.tex 189 format. The sixth channel, as is normal in 5.1, is bass only.
193 and a bass-only representation to the bass channel, thus saving space.
196 bass-only representation.
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_gamma.c 73 /* The following is adapted from a post by Garrett Bass on OpenGL
  /frameworks/av/media/libeffects/lvm/lib/Bundle/src/
LVM_Init.c 226 * Dynamic Bass Enhancement requirements
688 * Initialise the Bass Enhancement module
733 * Initialise the Dynamic Bass Enhancement instance and save the instance handle
    [all...]
  /frameworks/av/media/libstagefright/codecs/common/include/
voAudio.h 84 VO_CHANNEL_LFE_BASS = 1<<8, /*!<low-frequency effects bass channel*/
  /frameworks/base/media/tests/EffectsTest/src/com/android/effectstest/
EffectsTest.java 168 return "Bass Boost";
  /prebuilts/ndk/4/platforms/android-3/arch-arm/usr/include/linux/
videodev.h 98 __u16 bass, treble; member in struct:video_audio
  /prebuilts/ndk/4/platforms/android-4/arch-arm/usr/include/linux/
videodev.h 98 __u16 bass, treble; member in struct:video_audio
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/linux/
videodev.h 98 __u16 bass, treble; member in struct:video_audio
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/linux/
videodev.h 115 __u16 bass, treble; member in struct:video_audio
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/linux/
videodev.h 98 __u16 bass, treble; member in struct:video_audio
  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/linux/
videodev.h 115 __u16 bass, treble; member in struct:video_audio
  /prebuilts/ndk/5/platforms/android-3/arch-arm/usr/include/linux/
videodev.h 98 __u16 bass, treble; member in struct:video_audio
  /prebuilts/ndk/6/platforms/android-3/arch-arm/usr/include/linux/
videodev.h 98 __u16 bass, treble; member in struct:video_audio
  /prebuilts/ndk/6/platforms/android-3/arch-x86/usr/include/linux/
videodev.h 98 __u16 bass, treble; member in struct:video_audio

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