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  /external/llvm/lib/Target/Hexagon/
HexagonInstrInfoV5.td 29 // Make sure that complexity is more than the CONST32 pattern in
  /external/llvm/utils/unittest/googletest/
gtest-port.cc 355 // stack space normally. In rare cases the time complexity can be
  /external/mesa3d/src/gallium/winsys/radeon/drm/
radeon_drm_cs.c 41 counterparts in libdrm (the time complexity of all the functions
  /external/mesa3d/src/gtest/src/
gtest-port.cc 355 // stack space normally. In rare cases the time complexity can be
  /external/mesa3d/src/mesa/math/
m_eval.c 54 * the complexity of Horner is O(n) and de Casteljau is O(n^2).
  /external/okhttp/src/main/java/com/squareup/okhttp/
HttpResponseCache.java 239 // HEAD requests and some POST requests, but the complexity of doing
  /external/open-vcdiff/gtest/src/
gtest-port.cc 344 // stack space normally. In rare cases the time complexity can be
  /external/open-vcdiff/src/
blockhash.h 313 // Total complexity in the worst case is
  /external/openssl/crypto/sha/asm/
sha512-x86_64.pl 32 # to mention increased complexity! And once again, only *if* it's
  /external/oprofile/pp/
opannotate.cpp 343 // ! complexity: linear in number of symbol must use sorted
  /external/protobuf/gtest/src/
gtest-port.cc 344 // stack space normally. In rare cases the time complexity can be
  /external/qemu/distrib/jpeg-6b/
jdphuff.c 10 * Much of the complexity here has to do with supporting input suspension.
  /external/qemu/
kqemu.c 931 as it adds little complexity.
  /external/sfntly/cpp/src/sfntly/table/core/
name_table.h 675 // Note: Not implemented in C++ port due to complexity and low usage.
  /external/skia/include/core/
SkMatrix.h 37 Use this to identify the complexity of the matrix.
  /external/skia/src/effects/gradients/
SkTwoPointConicalGradient.cpp 648 // all in the linear case just to keep the code complexity
SkTwoPointRadialGradient.cpp 630 // all in the linear case just to keep the code complexity
  /external/stlport/stlport/stl/
_function_adaptors.h 54 // All of this complexity is in the function objects themselves. You can
_slist.h 725 // them immediately after __pos. __x must not be *this. Complexity:
_tree.c 27 * should now be standard conforming for complexity on insert point immediately
  /external/valgrind/main/VEX/priv/
host_arm_defs.h 731 complexity). Hence hardwire it. At least using caller-saves
  /external/webrtc/src/modules/audio_processing/interface/
audio_processing.h 339 // The acoustic echo control for mobile (AECM) component is a low complexity
  /frameworks/av/libvideoeditor/vss/stagefrightshells/src/
VideoEditorAudioDecoder.cpp 344 /* Audio Object Type is 2 (AAC Low Complexity) */
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  /frameworks/base/docs/html/design/patterns/
notifications.jd 52 <p>Be judicious with how many actions you include with a notification. The more actions you include, the more cognitive complexity you create. Limit yourself to the fewest number of actions possible by only including the most imminently important and meaningful ones.</p>
  /frameworks/base/docs/html/tools/projects/
index.jd 54 generate your project. As your application grows in complexity, you might require new kinds of

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