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Searched
full:complexity
(Results
501 - 525
of
831
) sorted by null
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/external/llvm/lib/Target/Hexagon/
HexagonInstrInfoV5.td
29
// Make sure that
complexity
is more than the CONST32 pattern in
/external/llvm/utils/unittest/googletest/
gtest-port.cc
355
// stack space normally. In rare cases the time
complexity
can be
/external/mesa3d/src/gallium/winsys/radeon/drm/
radeon_drm_cs.c
41
counterparts in libdrm (the time
complexity
of all the functions
/external/mesa3d/src/gtest/src/
gtest-port.cc
355
// stack space normally. In rare cases the time
complexity
can be
/external/mesa3d/src/mesa/math/
m_eval.c
54
* the
complexity
of Horner is O(n) and de Casteljau is O(n^2).
/external/okhttp/src/main/java/com/squareup/okhttp/
HttpResponseCache.java
239
// HEAD requests and some POST requests, but the
complexity
of doing
/external/open-vcdiff/gtest/src/
gtest-port.cc
344
// stack space normally. In rare cases the time
complexity
can be
/external/open-vcdiff/src/
blockhash.h
313
// Total
complexity
in the worst case is
/external/openssl/crypto/sha/asm/
sha512-x86_64.pl
32
# to mention increased
complexity
! And once again, only *if* it's
/external/oprofile/pp/
opannotate.cpp
343
// !
complexity
: linear in number of symbol must use sorted
/external/protobuf/gtest/src/
gtest-port.cc
344
// stack space normally. In rare cases the time
complexity
can be
/external/qemu/distrib/jpeg-6b/
jdphuff.c
10
* Much of the
complexity
here has to do with supporting input suspension.
/external/qemu/
kqemu.c
931
as it adds little
complexity
.
/external/sfntly/cpp/src/sfntly/table/core/
name_table.h
675
// Note: Not implemented in C++ port due to
complexity
and low usage.
/external/skia/include/core/
SkMatrix.h
37
Use this to identify the
complexity
of the matrix.
/external/skia/src/effects/gradients/
SkTwoPointConicalGradient.cpp
648
// all in the linear case just to keep the code
complexity
SkTwoPointRadialGradient.cpp
630
// all in the linear case just to keep the code
complexity
/external/stlport/stlport/stl/
_function_adaptors.h
54
// All of this
complexity
is in the function objects themselves. You can
_slist.h
725
// them immediately after __pos. __x must not be *this.
Complexity
:
_tree.c
27
* should now be standard conforming for
complexity
on insert point immediately
/external/valgrind/main/VEX/priv/
host_arm_defs.h
731
complexity
). Hence hardwire it. At least using caller-saves
/external/webrtc/src/modules/audio_processing/interface/
audio_processing.h
339
// The acoustic echo control for mobile (AECM) component is a low
complexity
/frameworks/av/libvideoeditor/vss/stagefrightshells/src/
VideoEditorAudioDecoder.cpp
344
/* Audio Object Type is 2 (AAC Low
Complexity
) */
[
all
...]
/frameworks/base/docs/html/design/patterns/
notifications.jd
52
<p>Be judicious with how many actions you include with a notification. The more actions you include, the more cognitive
complexity
you create. Limit yourself to the fewest number of actions possible by only including the most imminently important and meaningful ones.</p>
/frameworks/base/docs/html/tools/projects/
index.jd
54
generate your project. As your application grows in
complexity
, you might require new kinds of
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