/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/ |
win_console_handler.py | 38 # Add our console control handling function with value 1
|
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/META-INF/ |
MANIFEST.MF | 12 org.eclipse.ui.console,
|
/sdk/emulator/opengl/tests/event_injector/ |
EventInjector.cpp | 17 #include "emulator-console.h"
|
/system/core/toolbox/ |
setconsole.c | 84 " -v <vc> Switch to virtual console <vc>\n" 87 " -n Create and switch to new virtual console\n" 89 " -p Print new virtual console\n" 90 " -o Print old virtual console\n"
|
/external/chromium_org/chrome/browser/resources/google_now/ |
cards.js | 123 console.log('cardManager.updateNotification ' + cardId + ' ' + 139 console.log('cardManager.updateNotification ' + cardId + 148 console.error('notifications.create: ID=' + 194 console.log('cardManager.update ' + JSON.stringify(combinedCard)); 311 console.log('cardManager.clearCardFromGroups ' + cardId); 324 console.log('cardManager.onAlarm ' + JSON.stringify(alarm)); 333 console.log('cardManager.onAlarm.get ' + JSON.stringify(items));
|
/external/llvm/include/llvm/Support/ |
Process.h | 180 /// "tty" or "console" window. That is, the output would be displayed to 185 /// "tty" or "console" window. That is, the output would be displayed to 190 /// a "tty" or "console" window. That is, the output would be displayed to 199 /// if standard output is connected to a "tty" or "console" 201 /// console, or if the number of columns cannot be determined, 206 /// if standard error is connected to a "tty" or "console" 208 /// console, or if the number of columns cannot be determined,
|
/external/lzma/CPP/7zip/UI/Client7z/ |
Client7z.dsp | 5 # TARGTYPE "Win32 (x86) Console Application" 0x0103
20 !MESSAGE "Client7z - Win32 Release" (based on "Win32 (x86) Console Application")
21 !MESSAGE "Client7z - Win32 Debug" (based on "Win32 (x86) Console Application")
51 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
52 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
75 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
76 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/ |
ScriptSnippetModel.js | 101 console.assert(uiSourceCode); 143 console.assert(snippet, "Snippet '" + name + "' was not found."); 145 console.assert(uiSourceCode, "No uiSourceCode was found for snippet '" + name + "'."); 207 // If separate compilation and execution is not supported by the port we fall back to evaluation in console. 231 console.error(error); 240 WebInspector.console.addMessage(consoleMessage); 257 DebuggerAgent.runScript(scriptId, currentExecutionContext ? currentExecutionContext.id : undefined, "console", false, runCallback.bind(this)); 268 console.error(error); 284 WebInspector.console.addMessage(message) 327 console.assert(!this._scriptForUISourceCode.get(uiSourceCode)) [all...] |
ExtensionServer.js | 372 return WebInspector.console.messages.map(this._makeConsoleMessage); 380 case WebInspector.extensionAPI.console.Severity.Log: 382 case WebInspector.extensionAPI.console.Severity.Warning: 384 case WebInspector.extensionAPI.console.Severity.Error: 386 case WebInspector.extensionAPI.console.Severity.Debug: 401 WebInspector.console.addMessage(consoleMessage); 412 return WebInspector.extensionAPI.console.Severity.Log; 414 return WebInspector.extensionAPI.console.Severity.Warning; 416 return WebInspector.extensionAPI.console.Severity.Error; 418 return WebInspector.extensionAPI.console.Severity.Debug [all...] |
inspector.js | 45 var console = new WebInspector.PanelDescriptor("console", WebInspector.UIString("Console"), "ConsolePanel"); 48 return [sources, timeline, profiles, console]; 50 var panelDescriptors = [elements, network, sources, timeline, profiles, resources, audits, console]; 116 this.inspectorView.showViewInDrawer("console"); 126 var errors = WebInspector.console.errors; 127 var warnings = WebInspector.console.warnings; 260 WebInspector.socket.onerror = function(error) { console.error(error); } 307 WebInspector.shortcutsScreen.section(WebInspector.UIString("Console")); [all...] |
/frameworks/base/docs/html/training/in-app-billing/ |
preparing-iab-app.jd | 18 <li><a href="#AddToDevConsole">Add Your App to the Developer Console</a></li> 46 <h2 id="AddToDevConsole">Add Your Application to the Developer Console</h2> 47 <p>The Google Play Developer Console is where you publish your In-app Billing application and manage the various digital goods that are available for purchase from your application. When you create a new application entry in the Developer Console, it automatically generates a public license key for your application. You will need this key to establish a trusted connection from your application to the Google Play servers. You only need to generate this key once per application, and don?t need to repeat these steps when you update the APK file for your application.</p> 48 <p>To add your application to the Developer Console:</p> 50 <li>Go to the <a href="http://play.google.com/apps/publish">Google Play Developer Console</a> site and log in. You will need to register for a new developer account, if you have not registered previously. To sell in-app items, you also need to have a <a href="http://www.google.com/wallet/merchants.html">Google Wallet</a> merchant account.</li> 51 <li>Click on <strong>Try the new design</strong> to access the preview version of the Developer Console, if you are not already logged on to that version. </li> 61 <p>Your application should now appear in the list of applications in Developer Console.</p> 73 <li>Modify the sample to create your own application. Remember to copy the Base64 public license key for your application from the Developer Console over to your {@code MainActivity.java}.</li> 99 <p>To set up synchronous communication with Google Play, create an {@code IabHelper} instance in your activity's {@code onCreate} method. In the constructor, pass in the {@code Context} for the activity, along with a string containing the public license key that was generated earlier by the Google Play Developer Console. </p [all...] |
/external/chromium_org/ppapi/native_client/tests/ppapi_browser/ |
progress_event_listener.js | 38 console.log('unexpected ' + event_type); 44 console.log('unexpected ' + event_type + ' from ' + this_.currentState); 138 console.log('stateSawLengthComputable ' + 140 console.log('stateProgressPrev ' + 142 console.log('stateProgressTotal ' +
|
/external/chromium_org/remoting/host/ |
curtain_mode_mac.cc | 28 // Used to detach the current session from the local console and disconnect 32 // class installs the handler and detaches the current session from the console 48 // Detaches the session from the console and install the switch-in handler to 130 // current session so that the console session is not affected if it fails. 142 // CGSession command thinks the session is not attached to the console. The
|
/external/svox/pico/lib/ |
picodbg.c | 39 /* Two variants of colored console output are implemented: 95 /* Color mode for console output (0 : disable colors, != 0 : enable colors */ 105 /* *** Support for colored text output to console *****/ 108 /* Console text colors */ 161 /* do nothing if console output is redirected to a file */
|
/frameworks/base/docs/html/distribute/ |
distribute_toc.cs | 16 <li><a href="<?cs var:toroot ?>distribute/googleplay/publish/console.html">Developer Console</a></li> 24 <a href="<?cs var:toroot ?>distribute/googleplay/developer-console.html">The Developer Console</a> 34 </li> end of Developer Console -->
|
/packages/apps/UnifiedEmail/assets/ |
script.js | 235 console.log("ran div-width munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth 251 console.log("ran img munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth 271 console.log("ran table munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth 290 console.log("ran td munger on el=" + el + " oldW=" + elWidth + " newW=" + newWidth 315 console.log("transform(s) deemed effective enough"); 342 console.log("munger(s) succeeded, elapsed time=" + (Date.now() - start)); 350 console.log("all mungers failed, changes reversed. elapsed time=" + (Date.now() - start)); 606 console.log("can't unblock, no matching message for id: " + messageDomId); 624 console.log("can't set spacer for conversation header"); 634 console.log("can't set spacer for message with id: " + messageDomId) [all...] |
/frameworks/base/docs/html/tools/devices/ |
emulator.jd | 44 <li><a href="#console">Using the Emulator Console</a> 93 <p>The emulator also includes a variety of debug capabilities, such as a console 193 console commands as described later in this document.</p> 214 <a href="#console">console</a> to issue commands as needed.</p> [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/Parser/ |
css-parser-yui.html | 348 .yui3-skin-sam .yui3-console-separate { 355 .yui3-skin-sam .yui3-console-inline { 363 .yui3-skin-sam .yui3-console-inline .yui3-console-content { 367 .yui3-skin-sam .yui3-console-content { 379 .yui3-skin-sam .yui3-console-hd, 380 .yui3-skin-sam .yui3-console-bd, 381 .yui3-skin-sam .yui3-console-ft { 385 .yui3-skin-sam .yui3-console-hd, 386 .yui3-skin-sam .yui3-console-ft .yui3-console-controls [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/svga/ |
SDL_svgavideo.c | 72 /* Check to see if we are root and stdin is a virtual console */ 73 int console; local 79 console = STDIN_FILENO; 81 if ( console >= 0 ) { 85 if ( (fstat(console, &sb) < 0) || 86 (ioctl(console, VT_GETMODE, &dummy) < 0) ) { 87 console = -1; 98 return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0)); 558 /* Reset the console video mode */
|
/external/qemu/distrib/sdl-1.2.15/src/video/vgl/ |
SDL_vglvideo.c | 71 * virtual console. Also try to ensure that 74 int console, hires_available, i; local 77 console = STDIN_FILENO; 78 if ( console >= 0 ) { 82 if ( (fstat(console, &sb) < 0) || 83 (ioctl(console, VT_GETMODE, &dummy) < 0) ) { 84 console = -1; 87 if (geteuid() != 0 && console == -1) 461 /* Reset the console video mode if we actually initialised one */
|
/external/chromium_org/remoting/host/win/ |
host_service.cc | 44 // "--console" runs the service interactively for debugging purposes. 45 const char kConsoleSwitchName[] = "console"; 101 // console if any. 316 // Subscribe to Ctrl-C and other console events. 319 << "Failed to set console control handler"; 352 // Unsubscribe from console events. Ignore the exit code. There is nothing
|
/external/zlib/src/contrib/vstudio/vc10/ |
minizip.vcxproj | 142 <SubSystem>Console</SubSystem>
171 <SubSystem>Console</SubSystem>
203 <SubSystem>Console</SubSystem>
230 <SubSystem>Console</SubSystem>
259 <SubSystem>Console</SubSystem>
290 <SubSystem>Console</SubSystem>
|
/frameworks/base/docs/html/distribute/googleplay/about/ |
distribution.jd | 11 upload and configure your product in the <span style="font-weight:500;">Google Play Developer Console</span> 17 Google Play Developer Console, without needing to update your app 41 <p>You can use controls in the Google Play Developer Console to easily 49 Developer Console.</p> 75 Google Play Developer Console, you can list the supported devices and 81 doing. The Google Play Developer Console gives you access to a variety
|
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/idlelib/ |
run.py | 260 self.console = self.get_remote_proxy("console") 261 sys.stdin = PyShell.PseudoInputFile(self.console, "stdin", 263 sys.stdout = PyShell.PseudoOutputFile(self.console, "stdout", 265 sys.stderr = PyShell.PseudoOutputFile(self.console, "stderr", 318 jit = self.rpchandler.console.getvar("<<toggle-jit-stack-viewer>>")
|
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/idlelib/ |
run.py | 260 self.console = self.get_remote_proxy("console") 261 sys.stdin = PyShell.PseudoInputFile(self.console, "stdin", 263 sys.stdout = PyShell.PseudoOutputFile(self.console, "stdout", 265 sys.stderr = PyShell.PseudoOutputFile(self.console, "stderr", 318 jit = self.rpchandler.console.getvar("<<toggle-jit-stack-viewer>>")
|