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  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_noise.c 265 int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */
279 x1 = x0 - i1 + G2; /* Offsets for middle corner in (x,y) unskewed coords */
281 x2 = x0 - 1.0f + 2.0f * G2; /* Offsets for last corner in (x,y) unskewed coords */
313 /* Add contributions from each corner to get the final noise value. */
352 int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */
353 int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */
415 x1 = x0 - i1 + G3; /* Offsets for second corner in (x,y,z) coords */
418 x2 = x0 - i2 + 2.0f * G3; /* Offsets for third corner in (x,y,z) coords */
421 x3 = x0 - 1.0f + 3.0f * G3;/* Offsets for last corner in (x,y,z) coords */
469 /* Add contributions from each corner to get the final noise value
    [all...]
  /external/mesa3d/src/mesa/program/
prog_noise.c 265 int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */
279 x1 = x0 - i1 + G2; /* Offsets for middle corner in (x,y) unskewed coords */
281 x2 = x0 - 1.0f + 2.0f * G2; /* Offsets for last corner in (x,y) unskewed coords */
313 /* Add contributions from each corner to get the final noise value. */
352 int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */
353 int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */
415 x1 = x0 - i1 + G3; /* Offsets for second corner in (x,y,z) coords */
418 x2 = x0 - i2 + 2.0f * G3; /* Offsets for third corner in (x,y,z) coords */
421 x3 = x0 - 1.0f + 3.0f * G3;/* Offsets for last corner in (x,y,z) coords */
469 /* Add contributions from each corner to get the final noise value
    [all...]
  /external/chromium/chrome/browser/ui/gtk/
rounded_window.cc 22 // round the corners, we just truncate the corner.
79 // Build up points starting with the bottom left corner and continuing
82 // Bottom left corner.
113 // Top left corner.
139 // Top right corner.
168 // Bottom right corner.
  /external/chromium/chrome/browser/ui/panels/
panel_manager.cc 171 // This is the left corner of the dragging panel. We use it to check against
175 // This is the right corner which a panel will be moved to.
183 // Current panel will only be affected if the left corner of dragging
215 // This is the right corner of the dragging panel. We use it to check against
220 // This is the left corner which a panel will be moved to.
227 // Current panel will only be affected if the right corner of dragging
  /external/chromium_org/chrome/browser/ui/gtk/
rounded_window.cc 23 // round the corners, we just truncate the corner.
80 // Build up points starting with the bottom left corner and continuing
83 // Bottom left corner.
114 // Top left corner.
140 // Top right corner.
169 // Bottom right corner.
nine_box.h 15 // non-corner images can be tiled to make a larger image. It's used to
  /external/valgrind/main/none/tests/s390x/
cu21.c 25 0x0000, 0x007f, /* corner cases */
31 0x0080, 0x07ff, /* corner cases */
38 0x0800, 0xd7ff, /* corner cases */
39 0xdc00, 0xffff, /* corner cases */
45 0xd800, 0xdc00, /* left corner case */
46 0xdbff, 0xdfff, /* right corner case */
cu21_1.c 25 0x0000, 0x007f, /* corner cases */
31 0x0080, 0x07ff, /* corner cases */
38 0x0800, 0xd7ff, /* corner cases */
39 0xdc00, 0xffff, /* corner cases */
45 0xd800, 0xdc00, /* left corner case */
46 0xdbff, 0xdfff, /* right corner case */
  /cts/apps/CtsVerifier/jni/cameraanalyzer/
com_android_cts_verifier_camera_analyzer_MeteringTest.cpp 98 // Camera.Area type, which defines the top left corner to (-1000, -1000) and
99 // bottom right corner to (1000, 1000).
  /external/eigen/doc/
A05_PortingFrom2To3.dox 71 matrix.corner(TopLeft,r,c)
72 matrix.corner(TopRight,r,c)
73 matrix.corner(BottomLeft,r,c)
74 matrix.corner(BottomRight,r,c)
75 matrix.corner<r,c>(TopLeft)
76 matrix.corner<r,c>(TopRight)
77 matrix.corner<r,c>(BottomLeft)
78 matrix.corner<r,c>(BottomRight)
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/
armVCM4P10_Interpolate_Luma.c 31 * [in] pSrc Pointer to top-left corner of block
72 * [in] pSrc Pointer to top-left corner of block used to
  /frameworks/base/graphics/java/android/graphics/drawable/
PaintDrawable.java 56 * Specify radii for each of the 4 corners. For each corner, the array
82 // now check of they have any per-corner radii
  /cts/tools/signature-tools/templates/
ApiOverviewPage.st 22 whose versions are specified in the upper-right corner of this page. It compares a
  /external/chromium/chrome/browser/ui/cocoa/bookmarks/
bookmark_bar_constants.h 39 // The radius of the corner curves on the menu. Also used for sizing the shadow
  /external/chromium/chrome/browser/ui/cocoa/download/
download_shelf_view.mm 34 // left hand corner of the view.
  /external/chromium/webkit/glue/
context_menu_unittest.cc 5 // Tests for displaying context menus in corner cases (and swallowing context
  /external/chromium_org/chrome/browser/notifications/
notification_options_menu_model.h 15 // Model for the corner-selection submenu.
  /external/chromium_org/chrome/browser/ui/tabs/
tab_resources.cc 40 // Start in the lower-left corner.
  /external/chromium_org/ppapi/c/
pp_rect.h 32 * This value represents the x and y coordinates of the upper-left corner of
  /external/chromium_org/third_party/protobuf/python/google/protobuf/internal/
more_extensions_dynamic.proto 33 // This file is used to test a corner case in the CPP implementation where the
  /external/chromium_org/third_party/skia/include/utils/mac/
SkCGUtils.h 43 * of the top-left corner of the bitmap. The bitmap is converted using the
  /external/chromium_org/third_party/skia/src/pathops/
SkPathOpsTriangle.cpp 25 // original code doesn't handle degenerate input; isn't symmetric with inclusion of corner pts;
  /external/clang/test/CodeGen/
parameter-passing.c 6 // corner cases.
  /external/expat/doc/
style.css 8 .corner {
  /external/opencv/cv/src/
cvcalibinit.cpp 43 This is improved variant of chessboard corner detection algorithm that
97 /// Corner info structure
98 /** This structure stores information about the chessboard corner.*/
101 CvPoint2D32f pt; // Coordinates of the corner
118 // neighbors and corners are synced, i.e., neighbor 0 shares corner 0
151 static void icvOrderQuad(CvCBQuad *quad, CvCBCorner *corner, int common);
488 // for each corner c lying between end points in the same row/column it checks that
535 // can add quads, so we need to have quad/corner arrays passed in
578 // 0,1,2,3) are in the at the same relative corner (e.g., lower right).
808 CvCBCorner* corner; local
1719 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local
1945 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local
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1 2 3 45 6 7 8 91011>>