/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
prog_noise.c | 265 int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */ 279 x1 = x0 - i1 + G2; /* Offsets for middle corner in (x,y) unskewed coords */ 281 x2 = x0 - 1.0f + 2.0f * G2; /* Offsets for last corner in (x,y) unskewed coords */ 313 /* Add contributions from each corner to get the final noise value. */ 352 int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */ 353 int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */ 415 x1 = x0 - i1 + G3; /* Offsets for second corner in (x,y,z) coords */ 418 x2 = x0 - i2 + 2.0f * G3; /* Offsets for third corner in (x,y,z) coords */ 421 x3 = x0 - 1.0f + 3.0f * G3;/* Offsets for last corner in (x,y,z) coords */ 469 /* Add contributions from each corner to get the final noise value [all...] |
/external/mesa3d/src/mesa/program/ |
prog_noise.c | 265 int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */ 279 x1 = x0 - i1 + G2; /* Offsets for middle corner in (x,y) unskewed coords */ 281 x2 = x0 - 1.0f + 2.0f * G2; /* Offsets for last corner in (x,y) unskewed coords */ 313 /* Add contributions from each corner to get the final noise value. */ 352 int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */ 353 int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */ 415 x1 = x0 - i1 + G3; /* Offsets for second corner in (x,y,z) coords */ 418 x2 = x0 - i2 + 2.0f * G3; /* Offsets for third corner in (x,y,z) coords */ 421 x3 = x0 - 1.0f + 3.0f * G3;/* Offsets for last corner in (x,y,z) coords */ 469 /* Add contributions from each corner to get the final noise value [all...] |
/external/chromium/chrome/browser/ui/gtk/ |
rounded_window.cc | 22 // round the corners, we just truncate the corner. 79 // Build up points starting with the bottom left corner and continuing 82 // Bottom left corner. 113 // Top left corner. 139 // Top right corner. 168 // Bottom right corner.
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/external/chromium/chrome/browser/ui/panels/ |
panel_manager.cc | 171 // This is the left corner of the dragging panel. We use it to check against 175 // This is the right corner which a panel will be moved to. 183 // Current panel will only be affected if the left corner of dragging 215 // This is the right corner of the dragging panel. We use it to check against 220 // This is the left corner which a panel will be moved to. 227 // Current panel will only be affected if the right corner of dragging
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/external/chromium_org/chrome/browser/ui/gtk/ |
rounded_window.cc | 23 // round the corners, we just truncate the corner. 80 // Build up points starting with the bottom left corner and continuing 83 // Bottom left corner. 114 // Top left corner. 140 // Top right corner. 169 // Bottom right corner.
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nine_box.h | 15 // non-corner images can be tiled to make a larger image. It's used to
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/external/valgrind/main/none/tests/s390x/ |
cu21.c | 25 0x0000, 0x007f, /* corner cases */ 31 0x0080, 0x07ff, /* corner cases */ 38 0x0800, 0xd7ff, /* corner cases */ 39 0xdc00, 0xffff, /* corner cases */ 45 0xd800, 0xdc00, /* left corner case */ 46 0xdbff, 0xdfff, /* right corner case */
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cu21_1.c | 25 0x0000, 0x007f, /* corner cases */ 31 0x0080, 0x07ff, /* corner cases */ 38 0x0800, 0xd7ff, /* corner cases */ 39 0xdc00, 0xffff, /* corner cases */ 45 0xd800, 0xdc00, /* left corner case */ 46 0xdbff, 0xdfff, /* right corner case */
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/cts/apps/CtsVerifier/jni/cameraanalyzer/ |
com_android_cts_verifier_camera_analyzer_MeteringTest.cpp | 98 // Camera.Area type, which defines the top left corner to (-1000, -1000) and 99 // bottom right corner to (1000, 1000).
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/external/eigen/doc/ |
A05_PortingFrom2To3.dox | 71 matrix.corner(TopLeft,r,c) 72 matrix.corner(TopRight,r,c) 73 matrix.corner(BottomLeft,r,c) 74 matrix.corner(BottomRight,r,c) 75 matrix.corner<r,c>(TopLeft) 76 matrix.corner<r,c>(TopRight) 77 matrix.corner<r,c>(BottomLeft) 78 matrix.corner<r,c>(BottomRight)
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/ |
armVCM4P10_Interpolate_Luma.c | 31 * [in] pSrc Pointer to top-left corner of block 72 * [in] pSrc Pointer to top-left corner of block used to
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/frameworks/base/graphics/java/android/graphics/drawable/ |
PaintDrawable.java | 56 * Specify radii for each of the 4 corners. For each corner, the array 82 // now check of they have any per-corner radii
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/cts/tools/signature-tools/templates/ |
ApiOverviewPage.st | 22 whose versions are specified in the upper-right corner of this page. It compares a
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/external/chromium/chrome/browser/ui/cocoa/bookmarks/ |
bookmark_bar_constants.h | 39 // The radius of the corner curves on the menu. Also used for sizing the shadow
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/external/chromium/chrome/browser/ui/cocoa/download/ |
download_shelf_view.mm | 34 // left hand corner of the view.
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/external/chromium/webkit/glue/ |
context_menu_unittest.cc | 5 // Tests for displaying context menus in corner cases (and swallowing context
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/external/chromium_org/chrome/browser/notifications/ |
notification_options_menu_model.h | 15 // Model for the corner-selection submenu.
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/external/chromium_org/chrome/browser/ui/tabs/ |
tab_resources.cc | 40 // Start in the lower-left corner.
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/external/chromium_org/ppapi/c/ |
pp_rect.h | 32 * This value represents the x and y coordinates of the upper-left corner of
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/external/chromium_org/third_party/protobuf/python/google/protobuf/internal/ |
more_extensions_dynamic.proto | 33 // This file is used to test a corner case in the CPP implementation where the
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/external/chromium_org/third_party/skia/include/utils/mac/ |
SkCGUtils.h | 43 * of the top-left corner of the bitmap. The bitmap is converted using the
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/external/chromium_org/third_party/skia/src/pathops/ |
SkPathOpsTriangle.cpp | 25 // original code doesn't handle degenerate input; isn't symmetric with inclusion of corner pts;
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/external/clang/test/CodeGen/ |
parameter-passing.c | 6 // corner cases.
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/external/expat/doc/ |
style.css | 8 .corner {
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/external/opencv/cv/src/ |
cvcalibinit.cpp | 43 This is improved variant of chessboard corner detection algorithm that 97 /// Corner info structure 98 /** This structure stores information about the chessboard corner.*/ 101 CvPoint2D32f pt; // Coordinates of the corner 118 // neighbors and corners are synced, i.e., neighbor 0 shares corner 0 151 static void icvOrderQuad(CvCBQuad *quad, CvCBCorner *corner, int common); 488 // for each corner c lying between end points in the same row/column it checks that 535 // can add quads, so we need to have quad/corner arrays passed in 578 // 0,1,2,3) are in the at the same relative corner (e.g., lower right). 808 CvCBCorner* corner; local 1719 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local 1945 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local [all...] |